Tuesday 29 September 2015

A Concise Review of Combiner Wars Ultra Magnus And Minimus Ambus In 500 Words Or Less

Pricepoint/Vintage: Leader, 2015.
Modes: Robot and Truck Trailer. Robot and Hovercar.
Transformation Style: New “open trailer into boxy robot” and “ lay flat, fold legs”.
Play Patterns: Robot and vehicle, chest cockpit, modular 5mm weaponry.
Points of Interest: Famously based on the IDW depiction, Minimus being a spoiler and flame bait.






The Good
Ultra Magnus has a very IDW robot mode and a very 80's altmode, while Minimus Ambus is as good as his tiny size allows. Magnus is big and imposing, most of his colours coming from plastic, and having 21 points of articulation. Minimus has a surprising amount of painted detailing, and has six joints so he can sit inside Magnus' cockpit, which is a charming gimmick. The trailer mode is achieved by a simple but effective transformation, with an articulated hitch, opening doors, and space for legends toys. Magnus also has two guns, and two decorative missile launchers, which combine into a magnus hammer. These can stow in either mode via 6 ports, with flexible shoulder mounts. Play value is excellent, they're so much fun to mess around with, and its depiction of the character(s) is great.








The Bad
Ultra Magnus is not a toy you look at from some angles, with many gaps and carved out areas, although better than Jetfire. Some of this can be blamed on transformation, but the missile launchers and feet are big offenders, with the feet looking like an area for breakage. The opening hands should have been a plus, but they suffer from a loose grip, so they are annoyance instead. Trailer mode has almost no ground clearance, and unpainted hubcaps. Minimus meanwhile has an arm that comes off, no wheels, and no obvious place in trailer mode. The little dude is also a sore point for G1 purists by virtue of existing.




The Mediocre
The rendering of Minimus Ambus and his relationship with UM differs from the source a bit; in the comic Minimus wears armour to become Ultra Magnus, not pilot him. The cockpit is full of sculpted gubbins, but unpainted. Magnus' trailer is covered in 1/144 detailing, for some reason, and you can't detach the cab if you wanted to.


The Alternatives
Takara is doing a version of Ultra Magnus with red legs, and in a decision that baffles everyone, Minimus repainted into a tiny Alpha Trion. There's also a masterpiece Ultra Magnus, and numerous third party versions, but expect to pay upwards of a 100% more.


The Verdict
Today's modern leader class has yet to produce a complete success, but Ultra Magnus and Minimus Ambus are the best example so far. The hands are irritating and the plastic thin, but they look great and are lots of fun to play with. If you can accept Minimus, you be silly not to consider this toy. If you can't, well, sorry to hear that, but at least there's other options.

Sunday 27 September 2015

Sunday Post: Umm, been socialising.....

Sorry folks, I've had a busy week. Then I met friends and did stuff like this:






And this:



Anyway.....


Okay, on a more serious note, I am still working on actual really real posts. Should have a Mad Max meets Transformers review up in the near future, and I've got something special planned for Halloween.  I've also got two weeks of Transformers posts stockpiled, so hopefully, I'll have something more meaningful for you next Sunday.

See ya soon.

Thursday 24 September 2015

A Concise Review of Cybertron Scrapmetal In 500 Words Or Less

Pricepoint/Vintage: Scout, 2006
Modes: Robot and Spider Tank.
Transformation Style: Lay back, limbs become legs.
Play Patterns: Robot and tank, key gimmick.
Points of Interest: Leader of some Insecticon inspired armybuilders, but known as Rumble in Japan. Noted for having more humanoid head that Hasbro rejected.





The Good
Scrap Metal is a toy that squeezes a lot of play and charm out minimalistic engineering. The robot mode is immediately attractive, with bright colours, good light piping, and a massive shoulder cannon with a universal mount. His overall poportions tend towards the blocky and traditional style Cybertron favoured when not sticking to a planet theme, but the head is insectoid, giving the toy a slightly monstrous appearance. Posability is in the goldilocks zone, having eight balljoints where they are useful, for a total of 11 joints. Play value in robot form is basically ideal, the arm kibble folding over the hands for Rumble-like hammers or spikes. He can just about do a ground-pound stance, while the key gimmick unleashes a removable blade. This guy can shoot, stab, slash AND smash you, and doesn't need to borrow accessories to do it. The transformation is very simple, but has enough going on to separate the modes. His walking tank mode retains 8 points of articulation, looks cool, and makes full use of the cannon.






The Bad
In a curious near-miss, the fists are at a 90 degree angle, so Scrapmetal is doing permanent bicep curls. There's also an unexpected gappy feel to the altmode, as there's no underside to the cockpit area, and a case of Visible Head Syndrome.




The Mediocre
Aside from wear and tear, basically, nothing. Nowt.





The Alternatives
This mould has quite heavily reused circa 2006, but hasn't been touched since. Hasbro put out a yellow version, Japan had three colour variations, and the Coby Sen'yō Rumble, whom used the mould's original head. Botcon 2006 used it for a custom toy class, becoming either G1 Rumble, or Beast Wars Inferno, under the Universe banner. Any number of insect themed transformers also come to mind, although any list of comparably fun toys of similar pricepoints is going to be short.





The Verdict
Scrapmetal is a fantastic toy, and one where buying multiple examples would not feel like a waste of money. The robot mode is almost ideal, the altmode distinctive, and its crams enough play features to shame bigger toys. Is it the most complex toy ever? No. Does it suffer for that? Not really. This mould is a true must-have, and has held its value very well on the secondary market. Take a chance.

Tuesday 22 September 2015

A Concise Review of Combiner Wars Armada Megatron In 500 Words Or Less

Pricepoint/Vintage: Leader, 2015.
Modes: Robot and Tank.
Transformation Style: Turret into arms, via rotary chest assembly.
Play Patterns: Robot and vehicle, mini-con ports, 5mm weaponry.
Points of Interest: Retool of the concurrent G1 Megatron version with a new head, based on the Armada iteration. Rolling rubber tracks.





The Good
Compared to a typical Generations toy, Megatron is sufficiently well built as to resemble his own altmode. He's not got that carved out look, and feels far more likely to pass the drop test. The tank mode benefits from real rolling tracks, while the colour palette makes for a more visually varied take, almost realistic, on a tank than the G1 version. His robot mode similarly benefits from looking colourful and mean, with nice light piped eyes. Play value is definitely a plus in both modes, with 3 mini-con posts in good places, 4 5mm ports for both use and storage, two tank weapons that combine, and a missile launcher. Detailing is nice, with a few Easter Eggs, like a spark chamber. The transformation scheme is also notable for forming the arms from the turret, while still allowing for rotation. This is not unique, but nearly, and welcome.





The Bad
While arguably the dominant partner in this mould pairing, see the mini-con functionality and tank detailing up front, he still looks a lot like G1 Megatron in fancy dress. If he had a new chest plate, and maybe a dagger, he would have great. The vehicle mode meanwhile does not hide the legs at all, not good when they are purple. The shoulder joints look odd too.





The Mediocre
With 21 joints in the proper places, this toy is a lot more nimble that the 2000's version, but that's not the same as saying he's especially posable. He's got enough to be going on with, but is limited in the shoulder and knee. Its mostly ratchets too, and while there is a waist joint, he always looks a bit stiff.





The Alternative
There's a really obvious answer to this, the shiny silver G1 Megatron. This of course has adopted as the favourite of the fanbase, and the third parties, but its probably going to cost more than this toy in the long run. If all you want is a good tank though, ROTF Bludgeon is your first port of call, followed by Generations Warpath.


The Verdict
Armada Megatron is a bit of niche choice, coming from an unpopular series, and having a few notable problems. The colour choices aren't for everyone, plus he runs into the same articulation weaknesses and visual flaws as silver megs. He is not a must-have purchase in the wider context of Combiner Wars either. However, play value is high, the tank mode impressive, and if you have some Mini-cons, ya laughing. Ultimately, the toy is good, so don't dismiss him just because he's not G1.

Sunday 20 September 2015

Last Week In Nerd News: time travel, monsters, and monocles

Okay folks, in my eternal quest to find a regular format for Sundays, here are my thoughts on need news from the last week. Considering these long on opinion, short on facts. Like any other Sunday columnist :)



The new series of Doctor Who
It premièred last night, and I seem to be one of maybe four people whom didn't like it. Why? Well, it was full of the sort of thing I didn't like about last year, it felt like a series finale with no build up, and ended with the doctor seemingly about to shoot a child in a minefield. Not an image I want in my head. The fact that this child is Davros, future space Hitler and Darlek creator, doesn't excuse it. It just adds a grandfather paradox. What's more, this two-parter is will resolve almost certainly resolve in a Reset Button. Clara is alive, Missy isn't dead again, and the TARDIS is intact. There will be no consequences.

Still, at least Michelle Gomez is fun to watch.


Pacific Rim sequel in doubt
News broke via The Hollywood Reporter earlier this week Pacific Rim 2 was cancelled/indefinitely-delayed due to movie politics. While Guillermo del Toro has said he's stillworking on it, Pacific Rim 2 may have been shelved in favour of some King Kong movies and a King Kong versus Godzilla film. I am conflicted. I do love a good monster mash, but the last Godzilla film really wasn't one. It somehow managed to put undue focus on the human characters and waste Byran Cranston. What? You enjoyed it? You do remember how it handled the first fight?





Don't pretend that wasn't an anti-climax. Maybe this new film won't be boring, but it would have be a lot more forthcoming with the smashy-smashy. It has to match this.


And if you go serious, can anyone do better with King Kong than Peter Jackson?


X-Men being Put On A Bus, then hit with a Bridge
In more film aggro related news, the ongoing spat between Fox and Marvel over movies hit a new low this week. Fox has the rights to the hundreds of X-Men characters, and Marvel wants its toys back. It would be easy to take Marvel's side on this, they could only do better films, but as with Fantastic Four, Marvel is effectively writing them out of the comics as part of its continuity shake-up. In favour of the functionally similar, but still in Marvel hands, Inhumans. Comics Alliance reports that the Terrigen Bomb responsible for suddenly increasing the Inhuman population, is also poisoning and sterilising mutants, while preventing their abilities from manifesting. Existing characters seem okay, but are being shuffled to other places. I find this to be very distasteful act of spite, especially given the themes and topics X-Men comics often feature. Magneto is a holocaust survivor, remember. Mind you, this isn't the first time Marvel did something horrible to mutants in the name of drama.


Bill Finger given credit as Batman Co-Creator
In happier comics news, The HollywoodReporter also revealed that the late Bill Finger is being recognised as the Co-creator of Batman by DC. Bill Finger was unfairly cut out of history in favour of Bob Kane, and Comics Alliance has a good, if now outdated, write up on the matter. Seems Bob Kane was not a nice man.


And finally: Armada Demolishor to join Combiner Wars?
While I'd say Combiner Wars was a great line, each toy seems fated to be reused at least three times, so its getting samey. That very well may be about to change, as a testshot of Onslaught has revealed an alternate head that looks a lot like Demolishor from Transformers Armada, source TFormers.





Yay!



Thursday 17 September 2015

Radical Regenerations: Power Core Combiners Steamhammer And Constructicon Drones

Okay folks, lets try something a bit different. I have many Transformers. Many, many Transformers. And I've come back to regular reviewing after an absence, where I'd got a little bit bored with how I was doing it. So rather than just blast out fifty bajilion “Concise” reviews(1), I'm going to run an irregular series called “Radical Regenerations”, where I talk about sometimes obscure toys in an informal manner. I don't mean radical in the 90's Bart Simpson sense here. And I don't strictly mean regeneration in the Doctor Who sense, although nearly. I'm talking about those times the designers took a character, and gave it a damn thorough reworking. Not a blatantly obvious trademark securing exercise, or a simple reuse of a name that kinda fits, but when they clearly were homaging something, but not merely recreating it. The opposite to Generations in general and Takara, basically. So, let us begin.



The Context
Cast your mind back to five or so years ago, and remember the Power Core Combiners (PCC) line. On paper at least, this should have been the best damn thing ever. They were to be a line of scout size toys, following just after the Revenge of the Fallen line, which was known for its scouts, and for generally being pretty damn good at whatever it did. These toys would also feature the return of two extremely well-liked gimmicks, Combination, and Mini-Cons. It was nothing, if not ambitious. In practice however, the line did not end well, the reasons for this being varied. One factor was likely a simple glut of product, with Generations and TF2010 on shelves at the same time. Another was probably the implementation of combination, this being achieved by spring-loaded, automorphing drones rather than teams of robots, and said limbs not looking that limb like at times. Another was the simple fact, like most Transformers lines, the designers didn't perfect things until later waves. But perhaps what hurt most was the vague fiction supporting the toys. While PCC characters and teams were often named after G1 legacy characters, the resemblance was slight, and the bunch of them get lumped in with the bayverse. You might think people are whining about Alpha Bravo and such now, but imagine that applied to an entire toy line. Takara eventually would come along and tie their version into G1, but back then, it wasn't clear whom the PCCs were aimed at, and by the time it had found an audience and resolved the bugs, the discount stickers were being applied. Whatever could have been done differently, this is still a crying shame. This is the line that gave us a combining Dinobot team. An evil fire truck. Destrons. Destructicons. A tank Autobot whom isn't Warpath. A little Mini-Con whom changes into a drill. And the focus of today's review, Steamhammer and the Constructicons.





Constructicon Drones
Occupying a middle ground between the classical green/purple and bayverse “opal fruits” palette(2), the Constructicon drones are superior examples of the type. First off, each drone is actually the first iteration of their altmode in the franchise, which makes for quite a distinctive look, and different play patterns. Secondly, the kinks were largely worked out by this point with respects to the automorph, my examples having the right amount of tension in the springs, while looking slightly more humanoid than some in the line. And thirdly, each “arm” drone has an adjustable thumb, which actually helps a lot. The basic strengths and weaknesses common to the drone play pattern do still apply however. Each drone does benefit from a mini-con post, with a cracking amount of detailing and no meaningful omissions of paint, this set being made prior to the budget cuts. On the other hand spring-loading entire limbs can cause some annoyances, when bits catch where they shouldn't, and be outright unacceptable for some. Let's look at each of them.





The Drill Drone is a big, f-off, drill machine, of a construction usage, rather than a sci-fi one. Cast mainly in grey, its the dullest to the eye of the four, although it does match well in the combined mode. The drill is articulated in two places, not quite enough for arm mode, but it can ram people in vehicle mode. Its mini-con post meanwhile is best used when the drill is pointing down.





The Front End Loader Drone is orange, but wears it well, and is the most characterful of the bunch. There's the visual illusion of an unbroken conveyor belt, and an articulated upper shovel to feed it. Its a vehicle that goes up to the nearest pile of detritus, might be rubble, might be a Junkion corpse, eat it up, and “poop it” into a waiting “dump truck”(3). It also makes for a long, possibly too long, arm which adds some grey into the mix. Just be mindful of that little black bit by the socket.





The Plow Drone, which I shall henceforth refer to as “Mister Plow”, is one where I'm not fond of the colours, but I do like the sculpt. Its got too much white in either mode for my tastes, with some paint splatter at the back, but there's merit here. The plow has some nice paint applications, while making for a great foot, and there's actual interior detail for the cabin. Mister Plow, that's his name, unfortunately is a bit stiff in the plow joint, so works best when springing into leg mode.




The Steamroller Drone, seemingly pre-empting Mixmaster by five years, drives the opposite way to which you might think. Seriously, this also has sculpted seats facing the back wheels. Anyway, coming in a nice JCB yellow with effective paint apps on the roller, this drone looks good. The leg mode is similarly pleasing, with some new detail exposed when the automorph operates. However, his wheels seem to sit a millimetre or so loose on their mountings, which looks odd.





Steamhammer
Okay, we have been here before, with the Energon character of the same name. Steam hammers do exist, although in a realm of forging, not construction. This guy is just a bulldozer with a badass name. Well, I say just a bulldozer. More accurately, he looks like Bonecrusher on steroids, and more tasteful colour scheme. While an obvious Constructicon-in-waiting, the purple has been traded for black and grey. From a majority of angles, it looks good, although like Sledge from the same line, its got a slightly ramshackle and broken-up feeling, with a lot of the vehicle coming from the arms and chest, so displaying a lot of joints. Its also got a curious case of Double Visible Head Syndrome, with the robot mode head on top, and the super robot on the underside. There's also no real attempt to hide the blue PCC ports in the back, something which is a frequent line wide flaw. On the plus side, the blade covers a lot of sins, has a nice weathering, and is partially articulated. And this isn't a bulldozer that's going anywhere it doesn't want to, having a set of spikes out back to act as breaks. Factor in a well-placed Mini-Con post, its a hard mode to dislike.





The robot mode? Well, not as much.


The general appearance of the robot is that of a Decepticon through and through, mean, angular, and clawed. No new colours are introduced here, so he does look to be a Constructicon, although there's some fairly atypical design elements here. The claws for example, are a big thing, as bladed weapons aren't really a Constructicon trait, and a boon to play value. While definitely a “bad guy” sculpt, I remain undecided if the head is meant to be canine or porcine. 





If its porcine, we've basically got an Ork here, which would fit a bulldozer. If its canine though, I find myself looking towards the movie Bonecrushers, you know, either the clawed one who hates everything, or Michael Bay's dog. That would be a bit convoluted if that's the case. He does have tread legs like G1 Bonecrusher or Scavenger, but he's got separate toes too. His backpack is also a flaw all of his own, as is the arm kibble and he has those blue PPC connectors. Said backpack seems to have resulted in the hips being very restricted in the name of balance, as he is very back heavy, something which I find deeply annoying as these are balljointed. This area is the singular unambiguous negative, as the joints might as well not be there, and the thigh swivels are loose. There's also a set of securing tabs for the combined mode, which are easy to insert, but hard to remove without removing the leg too, which is a blight on an other acceptable transformation scheme. On the plus side though, those claws do mean a lot here, 5 pack moulds not usually having weapons, and enough articulation in other places to offset the hips a little. He has articulated toes, and a PCC connector as an adjustable heel spur, with rotation above and below, the knee. The arms are a bit more basic with three joints, but they work well. His head also swivels, although the waist is fixed, for a total of 21 joints. You can get good poses, and he's got more inherent play value than some PCC toys, but he's gonna need patience.





GATTAI DA!





Super Mode
Steamhammer's combined form seems to have been designed by someone whom had heard of Devastator, but didn't feel beholden to that design. Yes, there are elements that evoke him, Mister Plow, that name again, Mister Plow(4), has a Scrapper style foot mode, the two arm units are tracked, but there's a clear distance between this and any previous Devastator. It skirts the bayformer aesthetic a bit with the arms, but otherwise, its something different. The head for example is a full faced visor, but he's got antenna ears, and what seem to be chin cannons. His chest is largely formed by the dozer blade, with the regular robot arms acting as securing points. The lower legs retain the tank tread motif, but gains a mecha loincloth, and I do like how the knees become hips. Something I'm less fond of are the big treads popping up from the shoulder, and there's not much you can do with them. The overall effect though is one of some monstrous pile of machinery come to life, as opposed to just awkward, oddly proportioned, and/or incomplete. As with Grimstone and his Dinobots, Steamhammer with is drones looks like a godless killing machine, if a skinny one with a Limb Length Discrepancy, and we should all be able to get behind that. That's what your average gestalt tends to be in fiction, if we are honest. Some big ugly monster turning up and leaving a trail of destruction, especially if we are talking about Decepticon ones. And this mode owns the look. Sculpted detail and paint applications are plentiful, and while the drones don't share all the same colours, there's a lot of overlap, with the back and grey being a unifying factor.





Functionally, he's nice. Articulation is fairly typical of the line in most ways, the automorphing drones preventing elbows for example, while Steamhammer's design places some too. He lacks a waist, the shoulders have an upward tilt of only 45 degrees, and he's loose in the hips. The head is also restricted, but I'm glad they didn't cut a corner and left the joint in . He does however have articulated thumbs with his drones, a major improvement on the PCC norm, while retaining Steamhammer's useful joints in the legs, for a total of 17 points. Play value is a selling point, and a hair above average. Unusually for a five pack set, Steamhammer has a flip down nini-con post on the chest in this mode, something which was otherwise limited to the two pack moulds. This means he can take mini-cons with armour modes, while his drones end up with ports in unobtrusive and useful places, on the knees and on the shoulder. Then there's the whole limb swapping aspect. Assuming you've got a few compatible toys knocking about, its a mode with a lot going on, and on its own terms, looks good.





Conclusion
The Power Core Combiners were a mixed success at the best of times, but Steamhammer and his drones are probably in the top three of that line. The combined mode works well, its nice to see some new alt modes, and play value is pretty high. As reinterpretations go, its a good one, a worthy successor to the Constructicon title, but one that has its own personality. Mind you, Steamhammer does have his problems, which serve to highlight how good in general Combiner Wars is. The robot mode is compromised by that dozer blade, and automorph is marmite, but let's be fair to him, this guy sold for 20 quid back in his day. Compare that to what you get for the same these days, and suddenly five years ago seems a distant and fruitful age. Ultimately, its a good set, but one best judged on its own terms, and not dismissed out of hand for doing something different. Consider him recommended.



Foot notes
1) Good for a lunch hour though.
2) Takara went for the green and purple. Because of course they did
3) Sorry. Had to be done.
4) Have I run this reference into the ground yet?

Tuesday 15 September 2015

A Concise Review of ROTF Rollbar In 500 Words Or Less

Pricepoint/Vintage: Scout/2009.
Modes: Robot and Delivery Truck.
Transformation Style: Shellforming with Automorph.
Play Patterns: Basic robot and car.
Points of interest: Very possibly based on an early Optimus Prime design. Reminiscent of the Machine Wars Hoist/Hubcap mould.




The Good
Resembling Optimus' illegitimate son in robot mode, Rollbar has a fairly heroic robot mode, and a somewhat novel altmode. The first delivery truck in the brand, he appears to toting off-brand energy drinks, and you have to give him points for style. There's also real distinction between each modes, the robot form being hyper detailed in comparison to the vehicle mode, which in itself has all the detailing it needs. He can even attempt an opening-chest-for-the-matrix pose, revealing otherwise hidden elements. The overall engineering meanwhile is extremely simple for its day, and does not share ROTF's reputation for overly complicated transformations. At this size, its a plus.


The Bad
While simple is good on a scout toy, Rollbar is a true shellformer with a spring-loaded chest plate, which is a nuisance to deal with sometimes, and can come off. The engineering results in some fairly big flaws in both modes, such as a big hollow in the robot mode, and many hinges in vehicle form. More pressingly, as with most ROTF scouts, Rollbar has no accessories, nor capability to wield them.




The Mediocre
Largely everything, taking into account his overall size and asking price. Rollbar doesn't do too much wrong, but outright successes are a bit thin on the ground. Articulation is decent at 11 points, although the overall design doesn't lend itself to dynamic poses. The delivery truck rolls well enough, but that's it. His overall appearance is nice on balance, especially if you aren't that fond on the bayformer style, but the shell kibble does annoy. 





The Alternatives:
Armorhide, available in the Cybertron line and as a 2007 exclusive version, has a comparable “tiny-not-optimus” vibe, and is a better toy overall. Also consider any similarly-sized version of Optimus Prime.


The Verdict
Rollbar is an inoffensive also-ran. There's almost nothing exciting about him, and there's certainly more interesting toys of similar vintage. But he's not terrible, and doesn't actually do anything bad on the grand scheme of things. Yes, he's a shellformer with no weapons, but these weren't uncommon problems back then, and he isn't the worst offender. If you see this fellow for a fiver, you'll get your money's worth, but if you don't like the look of him, save your cash.

Sunday 13 September 2015

Batman V Superman: Well Done, You've Made Me Sick Of Batman, Warner Bros.

Goddammit. It finally happened. I no longer like Batman. At least in the wider cinematic context, and the style of comic film he's associated with. This is not something I thought I'd be writing a few years back. What caused this? Well, if we are talking camel crippling straws, the latest reported comments by director Zack Snyder on what originally was the Man of Steel(MOS) sequel. The following statement was made as part of a wider interview, with a fair few bits are worth picking apart, but I'm limiting myself to just one today. This is Snyder responding to rumours that the screentime ratio of Batman V Superman was favouring the former:

“Only in that because it’s a different Batman than the Batman that was in the Chris Nolan movies, so we have a little bit more explaining to do—and you just had a whole Superman movie,” he smiled. “But I think only in that way, because you need to understand where Batman is with everything. And that’s more toward the beginning, but it evens back out as it goes on.”






First off. We all know whom Batman is. He's just had a trilogy, and four major films beforehand. Second, they clearly have learned nothing. I now have to beat a dead horse, and prejudge a film that isn't fricking out

I didn't like MOS, I admit wholeheartedly. But I can see what they were going for, even if they "failed". The train of thought that led to MOS is easily discerned. The Nolan Batman films were a great success, despite the tepid reception of the third, and a decision was made to follow that template. Christopher Nolan was to produce, while Zack Synder of Watchmen & 300 was to direct. The team would also feature David S. Goyer as screen writer, also of the Nolan films, as was composer Hans Zimmer, although he's done loads of stuff. It was a good plan, in so far as Hollywood logic goes, and it did result in a pot of money. It also resulted in a mixed response to say the least, and said pot wasn't big enough for Warner. What went wrong? MOS wasn't a terrible film by any means. It was however an earnest attempt to make the wrong movie. And now they are making the wrong sequel.


This is what WB wants from a Superman sequel


Batman is a fairly easy character to do on screen. He's got a bounty of material to draw on, and his powerset is something that requires comparatively modest special effects. Yes, being a ninja with a tragic past and Scrooge McDuck levels of personal wealth counts as a super power for the purposes of this article. Batman, thanks largely to the efforts of Frank Miller in the seminal Dark Knight Returns, is also the personification of the grim and gritty anti-hero approach to Super-heroics. You know, the style of comics that made teenagers and then adults and then critics feel comfortable with still reading about Lycra bodysuits and bank robbers, while completely ignoring the Adam West TV series. Dark, and perhaps self-defeating. 1980's. “Realism” in genre about masked men with capes beating people up. An approach that speaks, if wielded improperly, to some deep-seated embarrassment and inferiority complex in the creative team about their work. The same attitude that Snyder and especially Goyer tend to display in interviews. This is a problem, as Superman is inherently the very thing that movement rallies against, a perfect and wondrous hero. He goes around in bright colours. He's a boy scout. He's moral and nice. He never kills, he never has to, he's a physical god. He's never in danger either, unless you break out the Kryptonite, or you break out a doppelgänger. He's the personification of hope. He's even powered by fricking sunlight. Putting that in a landscape of moral decay and urban despair works about as well as you might expect. The result is something like this:



 Image taken completely out of context.
The context isn't a vast improvement though....


You get either an unflattering portrayal, see Mr Miller again, or some variation on the theme of fallen hero with feet of clay. This approach is of course why MOS ended with Metropolis in ruins and a snapped neck. Its also why Pa Kent committed suicide by tornado, while Clark watched. And its why the box office didn't break a billion. It just doesn't feel right. 

Note, this is without me going into the Krypton plotline, and the Space Jesus overtones. Or that bit from the trailer where Batman seemingly snaps a dude's neck.


See about 2:40 in this trailer.

What Warner Brothers should have done afterwards was some serious soul searching. Their plan had not worked out as well as they hoped, and so was in need of a change. There response has been instead to double down on the grim, bringing in Batman and what appears to be a partial adaptation of the aforementioned Dark Knight Returns. This seems to the WB default these days. Gotham is essentially Batman without Batman. Arrow actually is. This only compounds the problem. A dark take on Superman only looks sillier next to Batman. There's supposed to be a contrast. They don't know what the hell they are doing. And if they are listening to anyone, its humourless Batman fanboys, not the wider community. Its not the 80's any more. Superheroes are allowed to be fun and inspiring, as well as face horrors and challenges. As they should be.

Marvel isn't everything. But at least they know what century this is.







Thursday 10 September 2015

A Concise Review of ROTF Reverb In 500 Words Or Less

Pricepoint/Vintage: Scout, 2009.
Modes: Robot and Racing Motorbike.
Transformation Style: Partial shellformer.
Play Pasterns: Robot and bike. Gunhand.
Points of Interest: A recolour of Knock Out into a toy homaging Beast Wars Inferno, the famously insane fire ant.





The Good
Reverb strikes a balance between bike and 'bot few Transformers do. The robot mode is nicely proportioned, and effectively articulated with 11 joints, almost entirely balljoints. His motor bike mode is nice looking, and does a good job of hiding robot bits. While he has no accessories or fist holes, he does have a gunhand, which lifts him above his kin. There's also some effective use of plastic colours, and the homage works very well given no actual remoulding was involved, and the altmode is a bike, rather than an insect.



The Bad
The motorbike mode is largely achieved by two leg panels which form the flanks, which sadly like to detach, while the tab meant to secure the waist is more a suggestion. Paint applications are also patchy, and regrettably absent in places. Engine bits and drive chain were crying out for gunmetal, and someone managed to spoil the homage by misspelling “colony”. My example also seems to be a bit loose in the joints, which is an occupational hazard in a redeco, but I got him cheap and he's six years old. So six of one, half a dozen of the other, I suppose.




The Mediocre
His robot form ends up with a lot of bike kibble on the back and shoulder, but its jointed so you can orientate it to your preference, and its not that obnoxious. I've seen much more kibbly bikeformers. There's no kickstand in bike mode, but it doesn't need one.





The Alternatives

This mould was recoloured 3 times, but there was also Brimstone of a year later. I don't own that, and its an odd design anyway, so I hesitate to comment. Alternatively, there's Animated Prowl, or if you just want another ROTF scout whom homages someone, look into Nightbeat and Breakdown.


The Verdict
There's a quality toy here, and unless its Bumblebee, Hasbro generally doesn't break out a mould four times without it having merit. That merit is a nicely articulated robot mode, a competent altmode, and a transformation that does harm either, which can be a big ask of a bikeformer. On the flipside, the leg panels are a sin, the deco needed a bit more work, and there's a general feeling its not as solid as it could be. Not fatal problems, but clearly deal-breakers for some. That said, if you like motorbikes and Beast Wars, or if you've not experienced this mould before, check him out.

Tuesday 8 September 2015

A Concise Review of Generations Brainstorm In 500 Words Or Less

Pricepoint/Vintage: Voyager, 2014.
Modes: Robot and Spacefighter.
Transformation Style: Standard with Headmaster.
Play Patterns: Robot and aircraft, 5mm weaponry, Headmaster with Tech Spec Gimmick.
Points of interest: Based on the art of Nick Roche, first new, mass market Headmaster in yonks.





The Good
Brainstorm's robot mode is basically fantastic. Visually, he's a nearly ideal representation of the MTMTE comic version, and looks nice from all angles. The gaps and hollows that so often afflict Generations are almost unnoticeable. G1 purists will enjoy the tech spec gimmick in his chest as well. Posability is brilliant, with 23 joints, the head being noteworthy for being balljointed and extremely expressive. While ratchet heavy, he has ankle tilts and excellent balance. The skirt armour is even articulated, and there's a port for a figure stand. Play value is also high thanks to his two guns, which can either be duel wielded or left on as shoulder cannons. The vehicle mode meanwhile has a certain R-Type/Thunder Force/Star Fox appeal to it, with an opening cockpit, and front landing gear.






The Bad
Quality control and testing was utterly abysmal for this toy. The curiously unnamed headmaster pilot has been the subject of many horror stories where it came apart, leaving its own head in the socket due to misapplied paint. My example avoided this, but the spring-loaded tech spec gimmick is on a hair trigger, the left wrist was loose, and the paintwork sloppy. If possible, either handle this toy before purchase, or look for a boxed example where the head is secured with rubber bands, as this supposedly addresses the headmaster problem.






The Mediocre
Even assuming the pilot does not disassemble itself, he's not hugely impressive, with some odd proportions and minimal articulation. He can sit in Brainstorm's vehicle mode, which is fun, but the area is undetailed. The spaceship mode is similarly unimpressive, with the robot mode limbs not really going anywhere. Not to say the form is bad, mind you, I still made pew-pew noises, but its not that convincing.





The Alternatives
As Brainstorm is unique just now, the only true alternatives involve G1 toys and third parties. However, if all you want is a excellent voyager, look at Sandstorm and Springer from the same line.





The Verdict
Brainstorm is pretty typical of the Generations line and its voyagers. The robot mode is nigh-perfect, but the vehicle mode is rough, and there's some definite QC/design issues going on. While the headmaster gimmick is technically an advancement, as he gets a decent neck joint out of it, I can't help but feel this toy would have been better without it. If you like Brainstorm, you probably won't mind too much, but I don't think you'll be transforming him much either. As for the rest of us? Well, take a good hard look first.