The 2002/2003 Transformers Armada Megatron
toy
Armada
Megatron is, of course, the version of Megatron from Transformers:
Armada, part one of the Unicron Trilogy. AKA Armada Megs. It even
calls him that on the shipping boxes, and while that’s a perfectly
fine as shorthand, maybe its selling him short. While voiced by a
returning David Kaye, he wasn’t really a criminal mastermind with
theatrical tendencies. No, this Megatron was more of the classical
despot. While his relationship with his Starscream is the stuff of
Limpkin Park vocals, and the writing wasn’t good, Armada Megs does
have nuance if you go looking. He is, to the best of my knowledge,
the only Megatron to gain a willing turncoat from the Autobots, and
in what could only be described as a heroic manner, rescuing someone
from a fire. This Megs was a harsh authoritarian in addition to being
a well-spoken despot, but tending towards competency, with an
unexpected streak of self-sacrifice. This version of Megs has
received an update before, as a head-swapped recolour of Combiner
Wars Megatron, but as part of Legacy’s Armada binge, we see him
here today as a totally new mould. It is also the purest example of
Legacy and its design approach I’ve handled so far. Peak Legacy, if
you will. Read on to find out why.
Now,
I like the tank mode. I like it a lot. It's got that platonic scifi
H-tank thing going on. It's not going for military realism, not with
the head upfront, but there is a nicely detailed sculpt and effective
use of colour. It rolls, the turret turns but I'll come back to that
shortly, and the plentiful 5mm ports are an acceptable substitute for
mini-con functionality. The thing is though, the main thing the
sculpt does is evoke play features that aren't there. And let's not
kid around here, the Armada original had a lot going on. Granted, a
lot of it was just places to stick on mini-cons that just sat there,
but we also had firing missiles, flip-out panels and electronics.
Probably more than any of the other Armada remakes we've had, this
mode feels like it lost something in the process, because the
original tank mode was extra. This new tank is fine to look at, and
does the basics, but lacks that flair. That’s peak Legacy, that is.
What does take the shine off though are two odd design choices. First
off, only half of mechanism on the front-right is painted, which is
supposedly due to the plastics used. At that point, it would have
been better to leave it blank. The second, and this is if anything
even more baffling, the turret can't do a 360 spin, seemingly for the
benefit of the robot mode. So, overall its fine, but its not setting
the world alight, and there’s a few things that seem odd choices.
Oh yeah, and the head antlers are a rubbery plastic and not
especially well-tabbed.
Engineering
and transformation has a similar fine if maybe odd around the edges
feel. The broad strokes are of course similar to the original toy,
with additional steps and sub-assemblies that help with the
proportions of its modes. This does however make things a bit unusual
with respects to the shoulders. The arms don’t connect to the torso
directly, instead connecting to the shoulder pylons. Functionally
nothing major is lost, but its a little weird, and probably needed a
locking tab somewhere. Meanwhile, the “face slider” from the
original toy is replicated in visual appearance, but not in function.
So, instead of pushing up a panel to conceal the face in tank mode,
you open the entire chest and flip out a panel. That’s peak Legacy,
that is.
Those
criticisms having been made in the paragraphs above, the robot mode
is quite lovely and has some welcome improvements. The original toy
was infamous for having no knees. The Combiner Wars version did have
have knees, but not great ones, or indeed especially great
articulation in general. This new toy has fine knees. And ankle
tilts. In fact, the posability is largely ideal for something this
blocky and tall, to do better you'd need to substantially increase
the parts count. So, with that decades-old fandom desire having been
finally met, what else does the robot mode offer? Well, it's kinda
gorgeous, you know? The head is extremely on point, with the general
appearance of things only marred by the hollow forearms. Something
that this toy does very well is a subtle asymmetry in its sculpt. The
forearms, chestplate, hands, lower legs, and back of the thighs, the
list goes on. If you look at him straight on, you don’t immediately
notice. The head and shoulder pylons are symmetrical and mirrored,
with the abs, upper thighs and feet continuing that trend. But then
you give it a harder look, and realise every area that could have its
own unique greebling does. We don’t really get designs like this
very often, and even within Armada it wasn’t common among the
bigger toys. A vast majority of Transformers toys are symmetrical
where-ever possible, especially as CAD exists, and its beneficial for
engineering. They could so easily smoothed out the details, made
everything symmetrical, and I don’t think anyone would have minded.
It would probably have aided the future retooling options they were,
no doubt, considering. But no, they committed to the look. That’s
peak Legacy, that is.
So,
what play feature’s does the robot mode have? Is it just a pretty
face? If that term that can be applied to a brick shithouse like
this? Well, it does have some. Less than the original toy, but still
more than the Legacy average. He doesn’t have any accessories as
such, but he does have three party tricks, which by the standards of
Evo Fusion are fricking legendary. The first thing, and a completely
new thing, is that you can pop the end off the tank barrel to give
him a gun arm which is nice, if unexpected. If you leave it on, you
can easily swing it under either arm to fire. Yes, that’s a touch
basic, but if Twincast gets to count weapon storage in boombox mode,
I get to count something actually useful. And finally, he can do
this.
That’s
peak Legacy, that is.
My
point? Only that Armada Universe Megatron is something that exists.
And that he’s peak Legacy. This is not same as saying he’s the
best thing in Legacy, although he is good, rather that he’s great
example of Legacy tends to modernise stuff. Armada Megs evokes the
original toy in terms of transformation, but not the play pattern,
while inheriting cartoon elements. I have nitpicked a lot, but that’s
because I care, and I acknowledge that this toy may well be outside
of your nostalgia window, and that won’t do the tank mode any
favours. But, all that having been said, this is a most satisfactory
update.