Mecha Sonic concept art, sourced from a wiki
I
suppose not all childhood obsessions are remembered equally. Sonic
the Hedgehog was something I had a fixation on as a child turning to
teenager, hitting about the time Transformers was out and the console
wars was in. As the typical content of this blog would imply, it
wasn't something that stuck, and I think that's true for a lot of
people. Sonic was a full-on zeitgeist moment, and one seemingly
nailed to the 90's video game scene. Sega eventually crashed out of
the console market, Sonic struggled to adapt to 3D, and thus the
franchise became something of a joke for multiple console generations. He was a mascot
without a console, one with a famously fractured, often strange,
fanbase, and seemingly no good games. Still, as deeply weird as it is
to my eyes, the wheel of nostalgia seems to be turning in the blue
Hedgehog's favour. And Sega seems to have pulled this off by making
the games less and less central to their efforts, in favour of films,
cartoons, and merch. That makes a lot of sense for something with so
many cartoon animal tropes, and with Sonic's origins as a marketing
mascot, but honestly I don't think I'm in that target market. And
that's fine, its something for actual kids, and maybe their parents.
I think my connection is more of the time, and the playing of the 16
bit games, than anything recognisable as character or narrative. I
did read a lot of comics back in day, but that didn't stick. But
clearly, there is some connection for me, otherwise I wouldn’t be
writing this.
Mecha Sonic sketches, sourced from a wiki
So,
what's a Mecha Sonic then? Besides an obvious overlap with my
other fixations? Well, its the penultimate boss enemy of the Mega
Drive/Genesis game Sonic the Hedgehog 2. As the name implies, its a
robot duplicate, one of a surprising number there of. One factoid I
turned up during research was that the teams working on three
different Sonic games, Sonic 2 16 bit, Sonic 2 8 bit, and Sonic CD,
basically didn’t communicate and this some how resulted in three
different evil robot versions of the hedgehog. Sources differ on
specifics, but Segas America and Sega Japan were often at odds, and
the Sonic games have had some well-documented drama, so its not hard
to believe. Today’s is patterned after Mecha Godzilla, but is
overshadowed by Metal Sonic, the more colourful one from the CD
version. Anyways, Sonic 2 was arguably the absolute peak of
the franchise in terms of sheer clout. It was more of an iterative
sequel than anything, think Doom 2, offering more levels and gameplay
improvements. The game also had the barest hints of a story,
something which later games in the series would do better, but
what it did do was effective in context. So, rather than actually
talk about the merits of this toy, I'm gonna first spend a paragraph
putting the experience of Mecha Sonic into words.
Its
the last few levels of Sonic 2, and you are feeling it. Metropolis
Zone was an endurance test, but at least that was followed by a
breather level, wing-walking on a biplane. The penultimate level
raises the stakes, your biplane immediately gets shot down with your
little fox buddy Tails on it. You're on a flying fortress, and
there's less and less margin for error. You encounter another boss,
beat it, and the antagonist Dr Robotnik flees in a spaceship. Tails
returns to help you catch up, and you enter a new level, the delightfully named "Death
Egg Zone". There are no rings. There are no power-ups. There is
no margin for error. There is only this fucker. A metal parody of
your player avatar in silver. Twice the size, with not so much hedgehog quills and spikes
on it as an audibly revving chainsaw. Its a rocket-powered bulldozer
of a challenge. And after that, its the final boss, and he's worse.
I remember using cheat codes a lot.
So, about the toy? Well there wasn’t much on the box, so I had to do some digging. This is made by Jakks Pacific, whom seem to have the Sonic licence on lock, along with the Mario one too. While handling this toy, its articulation reminded me of the phrase “Springfield 5”, and yes, Jakks do the Simpsons too. Jakks stuff tends to get the look right, but articulation is a secondary concern. M.S here is therefore a bit basic in its posability, but that’s more acceptable on a 6cm toy with a neutral pose. The paintwork is bright and attractive, with the toy in general being big for its price point. It also amuses me that this design has a monoeye, I hadn’t quite realised that before, but in my defence, the classic Sonic design has weird conjoined eyes. A slight downside however is that the feet are slightly angled so you have to finagle it a bit for balance. There’s holes in the feet for a stand, but that seems to have been budgeted out. That said, its also an item I never really expected to exist...
If you’re looking for consumer advice? Well, its a fun little nostalgia hit, an inexpensive desk toy. Its not got a huge amount going on, and you could probably leave it in the package, if that’s your thing. Its got a nice window box. Still, six quid. I’ve spent a lot more to to get less.