OK, here's a bonus article. I've had this one on the buffer for a while, and it's TFNation week! So why not?
The 1985 Jetfire Toy
An
increasingly common irony in Transformers is how nostalgia lines have
aged into retro themselves. Classics is probably the best example.
Its the forerunner to the modern collectors line, and the capital C
of the inelegant fandom term CHUG. Its near enough where geewunner
pandering started, a filler line designed to fill the gap between the
Unicron Trilogy and the first Bayverse film. Following on from efforts like the first Universe line, and the somewhat obscure Robotmasters line, Classics sought to do the G1
cast with then-modern engineering, but these were more reinventions
than direct updates. These toys confirmed the demand for such things,
with a lot of these these seeing much reuse in coming years, but
such releases remained the exception, not the rule. Bayverse would dominate for a
time, but G1 characters were back on rotation, and decade later we
were swimming in such items. Well, sometimes its more like drowning, but I've already talked about that too much as it is. This places the Classics toyline in a
bit of an odd position where it is well-loved, but pretty much
everything it ever did has been supplanted several times over, but
Generations has been so Sunbow G1 of late these early attempts have
become interesting again. Jetfire can be considered a case study. In
addition to being a go-to name for Autobot jetformers, Jetfire tends
to pop up as a big box release, like as the first of the modern
Commander class, and a Japanese Masterpiece release. The latter is
rather funny given that Takara absolutely did not sell that
character in the 80's, because a different Japanese company made the
toy.
Now, I’ve written indirectly about Jetfire
before. Specifically, he was the Transformers version of the Takutoku Valkyrie toy, a truly ahead of its time toy I gushed about. It looms
large over this toy, both figuratively and literally. The legal
minefield around that, much too lengthy to go into here, meant that
Jetfire aka Skyfire had a substantially different character model
from the toy, which presented a problem for any remake.
Character-wise, Jetfire is a rare flying Autobot, a scientist whom
hung around with Starscream in the before-times, tending to be
depicted as both large and heavily armed. While he does better in
comics, especially post-2000s releases, Jetfire has a relatively
small number of fictional appearances. Legal issues again, plus
Takara not wanting to promote a competitor's product, although the
specifics aren’t entirely clear. I swear his popularity has more
to do with the toy being awesome and the Macross connection. The
version created for Classics then would split the difference having
elements of both toy and animation, but also its own innovations. As
far as jet mode goes, the balance is largely in favour of the 80s
toy, the angular nose being the most obviously animation inspired
bit. How sleek or convincing it is kinda scales with how much of the
armour bits you put on it. As a basic jet, its not doing a bad job
with respects to surface detailing and paint. Its very nicely
presented, with landing gear, but the arms are just kinda hanging out
in the underside. His rifle mitigates this somewhat, splitting in
half to conceal the fists, but there are the obvious bare clips where
the other bits go. Its not that disrupting to the deco, but I'd
imagine the designers would just use 5mm ports these days. There's
also a set of blasters on either side of the cockpit, which pivot
vertically for dogfights, although my example is slightly damaged and
missing one barrel. The cockpit window is translucent, and certainly
nice in context, although there's not much in there to see other than
the top of his head. Plonking on the assorted armour parts completes
the look, completely disregarding aerodynamics, but gaining much
credibility as a spaceship. it gains two sets of spring loaded
gimmicks, two nowadays-rare firing missile launchers, and two
flip-out cannons reminiscent of the VF1's Strike variant. The new
parts downplay the weaknesses of the base jet with more guns, and
even posable thrusters on the upper engines. Its big, its fun, its a
swing-wing, and has no small amount of dakka. Its a great altmode,
and bar the rifle, all the accessories can remain where they are
during transformation, the missile launchers even having specifically
shaped pegs for that. Its the mode that has aged the best,
definitely.
Said
transformation is maybe a touch unconventional? Maybe? It
might just be my imagination. As noted with the arms in jet form, its
not doing anything clever. And nor is it taking notes from the
original toy, its engineering still outclassing our subject even when
accounting for vintage and mass. But it does place the shoulders on
some heavy duty ratcheting assemblies. This feels a bit like over
engineering the whole matter, as you could have done a slider
arrangement as with the legs. There is a bit of flair with how the
nose of the plane forms the chest too, by splitting apart and folding
to the sides. It adds a bit character to the process.
Upon
putting Jetfire into robot mode, the first impression is that he's a
big chap. Even if your strip off the myriad accessories, he still
ends up a big chap due to the proportions and the wings. This guy
looks like someone whom would put Starscream in a headlock and call
him a nerd. And possibly looks like a giant, heavily-armed,
butterfly. So, is this more toy or more Sunbow? Well, that's on you,
there's a removable toy style helmet that conceals a cartoony head!
This is a great way of doing it; they brought it back for the Siege
And Thrilling Thirty versions, but I digress. It looks great, and the
accessory game is excellent. The missile launchers are well-placed on
the forearms, the rifle has a functioning sight on it, and you can
fold the cannons over the shoulder. There's also gun ears, if you
leave the battlemask on. So, massive presence, striking white &
red colour scheme, enough dakka to please an Ork, what's not to like?
Well, we have an extremely unusual situation here. When it comes to
G1 updates and articulation, usually the only way is up, but with
this toy its sidegrade as the original was so ahead of its time. The
legs and neck are better, but the arms are worse, and this is
annoying the arms don't have an excuse as they do nothing for the
transformation. The limbs have their swivels in the wrong place, like
below the elbow rather than above. As a result, Jetfire is limited to
basic standing poses, not unreasonable given his chonkiness, but
still a missed opportunity. In fairness though, this does also mean
that the toy is very stable despite the pointy feet and the
substantial backpack. There’s an awful lot of ratcheting joints,
and very little in the way of hollowness, so assuming that the
springs are good on your example, it feels quite solid in hand.
So,
the painfully obvious question is, is Classics Jetfire an actual
classic? Hmm, tricky. There's no disputing that it does several
things very well. As a visual update of Jetfire its great, its fun to
mess with in hand, and it does the whole fast-pack thing better than
more recent toys. On the other hand, the articulation is
frustratingly limited by modern standards, if not terrible by the
standards of the day. Posing isn’t everything, but it is a
thing, and its not like this is an Armada toy where articulation
is the exception, not the rule. It doesn’t help that this toy is
also following one of the all-time greats either. Then again, I find
myself enjoying this toy in-spite of that weakness. As a
reinterpretation, its pretty great, and it feels different enough
from more recent releases to justify itself. Classic? Maybe not, but
if you're smoking this kind of nostalgia, Classics Jetfire is worth
tracking down.