And I keep wanting to call him Bonecrusher…
Maybe its just my
mood, or maybe its the creative choices, I’ve found Transformers to
be somewhat bland of late. I am a TFN regular of course, but I don’t
think I’m alone in thinking that that Age of the Primes was a damp
squib. That
said, there is an unexpected patch of creativity, found in the
extremely inconsistent Collaborative line. Here we see Hasbro working
with Mattel to make transforming versions of Hot Wheels cars, as well
as Hot Wheels versions of Transformers. And if Bone Shaker here is
any indication of how this partnership is gonna play out on the robot
side, I might try some optimism. This is a breath of fresh air that I grew to like more and more as I wrote this.

Bone Shaker is based
off the diecast car of the same name, which I have previously used
for a Gaslands project. It's one of various fictional cars Mattel
releases, a sort of 1950/60's rat rod, with a skull and flame motif.
That obviously lines up with my tastes pretty well, and makes for a
quite distinctive altmode. Black, silver and flame is an inherently
cool deco for a car like this, and we haven't really seen its
like in Transformers since the Laser Rods of Generation 2. I had two
thoughts battling inside my brain when I first picked this up off the
shelf, and held it in hand. The first thought was this was kinda
small. Yes, inflation is a thing, tariffs are a thing also, and
crossovers tend to have a premium surcharge applied. But it felt like
there wasn't a huge amount of toy there. On closer inspection
however, the car mode it comes in, is but a gnat's wing away from
ideal. There's pinned wheels that roll well. A lot of paint, not
everywhere, but in the places Hasbro normally skips. There's interior
detail, with the seats visible, much like the diecast toy. And there
is that glorious skull and exhaust combo upfront. It looks great,
perhaps not Alternators great, but nothing to apologise for. Clearly
the license agreement mandated this level of fidelity, and they
succeeded. It's also notable for what isn't here. Bone Shaker is not
built in line with the Siege 5mm port system, no doubt helping the
look. This hurts the play value, but I'm not missing it here. He does
however have storage for his weapon accessory, a comically big gear
stick that plugs in between the seats. This goes unmentioned in the
instructions, looks rather daft, but is the only real weakness of
the altmode, and it's entirely optional. I mean, if I'm not
nitpicking that, I'm gonna have to complain about robot bits on the
underside, and who cares? The wiki even suggests its a Rat Fink
thing. Its a highly individual car form executed very well and I can't imagine Hot Wheel fans taking any issue either.

With the robot form,
and the conversion to achieve it, complaints become less subjective.
Bone Shaker functions like a lot of carformers in that the front end
becomes the upper body, and the back becomes the legs, but the shape
of the car presents its own challenges. The chest is dominated by the
skull, because failure to do so is probably super robot malpractice,
forcing a bunch of panels into the lower legs. As a result, Bone
Shaker lacks actual feet. Ankle tilts are present, but these are
attached to the car seats and otherwise concealed. This is deeply odd, and
combined with various quirks and kibble, will be a deal-breaker for
some. The shoulders and feet have been a point of discussion. That said, it's not often these days that I feel the
transformation prompts actual discussion. There is a trend these days for the altmode to be a secondary concern, versus
articulation and screen accuracy. There's often no flair, and lot of reused engineering. That's not the case here; the conversion scheme is to the best of my knowledge new and interesting. So, yes, I like that they put the car first, this is a welcome change of pace.

Obviously, as a
completely new thing, screen accuracy in robot mode is a total
non-issue too. Bone Shaker is not bound by fan expectations, or the silly desire to match cartoons from the 80's. Well, the car mode might be, but I've talked about that already. That leaves us with the basic matters of visuals, posability and play value of that robot form. On the
visuals front, Bone Shaker clearly favours his altmode a touch, but
there's a lot of character. It's hard to lack character when you have
a skull for a chest, shoulder wheels, and a gearstick to beat people
with. More gray and orange comes into play, and there is a very nice
headsculpt up top, with a mouthplate and exhaust ears. As a whole it
works; it's definitely my kind of metal, although given the altmode,
perhaps this is more of a greaser? Like Fonzie? Yes, there is kibble and quirky proportions, but from such imperfections comes more character. Articulation
meanwhile is decent, but not quite ideal. Wrist swivels would have
made a lot of difference, but otherwise it's post-Siege standard.
However Siege style 5mm ports are, like the altmode, conspicuous by their
absence. I don’t buy many beastformers or Studio Series toys, so
maybe that’s just me, but I was honestly surprised. This means
we're just working with the fundamentals, but Bone Shaker has good
fundamentals, and a presence. A good robot mode overall, which, despite the weird feet, compares well with the car mode.

Now, I want to note
one concern, before I end this article on a positive note: I'm not
entirely sure why this costs 20% more than a contemporary deluxe. I
have cynical suspicions, also excuses, but not certainty. Its perhaps just the paint, and the license. However,
Bone Shaker does make a good go at earning that premium. It is,
frankly, refreshing to see a Transformer designed this way. It puts
the car first, with a clean sheet design, and not learning so heavily
on nostalgia of the Transformers nature, while also doing right by the robot form. Yes, 5mm port functions are gone, but I no longer care. Bone Shaker does little
wrong, a lot right, and I would love it if Generations as a whole took this path. I mean, just look at it. We do want interesting things in Transformers, right? Do I actually have to explain the concept of awesome, as it pertains to this toy? Yes, its a crossover toy, and benefiting from crossover appeal. But cool car, and cool robot, equals good toy. And what flaws it has, are at least interesting. More please.
