I am apparently now so old that I am surprised by the linear passage of time. Case in point, the Orktober Buggies, a huge army refresh that reworked the long-neglected Ork vehicle pool. That happened eight years ago. And now two are bring retired with the 11th edition Ork Codex. Damn, that's hardly any time at all. But hey, at least that's older than the Confederacy.
Righty, so the loss of units with a new codex is, regrettably, painfully, routine at this point. Invariably this is a business decision, the charitable view being that GW can only support so much, and must eventually discontinue something that's unpopular. Less charitably, it's an attempt to drive players to buy more stuff. Both are true, and if I'm totally honest, Orks got off lighter than the Beakies did. That having been said, it's a bit of a surprise to see this happen to the buggies. Especially as aircraft still seem to limping on with own detachment and the bloody Bosshead Bunka still being a thing. The buggies were by any margin a substantial investment, with six distinct vehicle kits. Now only two exist as independent units, two persisting in the same generic unit, and two having been removed as units, if mentioned in the proxy list. Of the two survivors, the Deathkilla Wartrike makes sense, to assist those new Warbikes, but the Rukkatrukk is less obvious. Maybe it just sold well enough? So, let's explore what might have happened here. What happened to the Orktober buggies?
Suspect 1: Conceptual Issues
The Orktober buggies as they were known, sought to replace a quartet of fairly conventional vehicles. The main three of these were the Warbuggy, Wartrakk, and Skorcha, light, two-ork vehicles with exposed crew. These were very much warbike-adjacent, being relatively small models initially done in metal, and differentiated mainly by weapon load-out. These received (mostly) plastic models in the 2nd edition/Gorkamorka period, and aged poorly, promoting a lot of kitbashed versions. The forth was the Warboss on Warbike, which did get a Forgeworld version, but otherwise was one of those odd, no-model units GW allowed in times past. It made sense to do one at the same time. The units that replaced these were not 1:1 updates, and were radically different in character. This is is not in itself a bad thing, these units are so massively Orky on the artistic level they'll turn your skin green. But they didn't fit cleanly into the same tactical roles their predecessors did. In all fairness, the Dethkilla Wartrike (first picture) did OK. It was a bike that got so big it became a full vehicle. But if you want a flamethrower vehicle? Well, that's kinda spread out between the Kustom Boosta-blasta and the Boomdakka Snazzwagon. That might be why those two became the new amalgamated unit. What is the Rukkatrukk Squigbuggy (picture 4) for? If it's anti-infantry, isn't that covered by the last two? OK, the Shokkjump Dragsta (below) is hyper mobile, I get that. Why is it also a precision anti-tank weapon? Meanwhile, the Megatrakk Scrapjet (above) is absolutely amazing, for a one-off special character. I mean, do Orks go through so many aircraft it's routine for them to be turned into tracked vehicles? And if they do, could we have alternative heads on the sprue? Do you see what I'm saying here? These replaced very simple units. These need whole sentences to explain. And all are so quirky that taking duplicates look odd. And speaking of sprues...
Suspect 2: Kit Economics
OK, here's were I admit that this entire article was inspired by passing comments made by the Poorhammer Podcast. Setting up a plastic mould is a non-trivial amount of money, so you want to mitigate that cost through volume. This why so many vehicle sets, historically, are dual build or modified from existing vehicles. It reduces costs, and hedges your bets against something being unpopular. Unfortunately, if the completed models were too individual, the sprues were too. The only parts these share are the bases. Was this a result of the Chapterhouse lawsuit? I don't know. But, in all fairness, how easily could some of these doubled-up? Say a common wheelbase, but with a body kit? Hell, the Rukkatrukk could have easily been a regular trukk too, you just have to clean out the flatbed and put new guns on it. Doing all of them as unique sprues must have been a big cost to slowly recoup.
Suspect 3: Game Balance
So you want as many people as possible to buy these models. One way to do that is make them good in game. With the buggies this has had mixed results, such as with the old Ramshackle rule circa 2021. Historically GW has struggled with balancing large numbers of light vehicles, and I don't want to go too deep into the specifics as these shifted with each edition, with unit sizes going up and down and such. But, taking a big picture view: adding six new light vehicles in one go presented an easy way for players to spam them, and a challenge for designers in making these both distinct and valid. Given the number of Leman Russ and Chimera variants, this is not impossible, but that's still not something that’s perfect. Or happened overnight. If the buggies were a problem in an edition, with six examples of them, they could really be a big problem.
Conclusion
As I worked through these issues, I found myself coming to a somewhat troubling conclusion. I don't think GW was actually wrong in retiring some of the Orktober buggies. I don't think they did it well, there should definitely be legacy rules for the absent buggies. I don't pretend to understand how the Rukkatrukk Squigbuggy made the cut. Possibly vibes and LOLs. Or people were kitbashing them into Trukks? But, if you told me why this whole thing happened was because the models were an expensive pain in the arse to maintain and they wanted to cut something? Yeah, that passes the Sniff Test. The question is: where do people go from here? Well, I don't think it's a good time to go investing heavily in any of these. They brought the old Wartrakk back! The survivors must be on borrowed time. If you see a cheap Snazzwagon, maybe. If you want to kitbash or 3d print something, maybe. Otherwise it sucks. Not the happiest note to start Orktober on, but here we are.
Maybe I should I just play this, in memorial?









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