If you know Transformers, you know the
Constructicons. Almost as important as Soundwave's special ops group
in the original cartoon, they were definitely some of the more useful
of Megatron's troops. If they weren't building his latest doomsday
weapon, they were combing into one, Devastator. The first true
combiner in the franchise. Nevertheless, this was an acquisition I
felt somewhat conflicted about. On the one hand, its an official
18-inch/45cm Devastator. On the other, the individual robot modes
weren't looking that good. On the one foot, there was the unreleased
Takara version which addresses some of my robot mode concerns. On the
other foot, it didn't resolve all of them, and it looked like maybe
there would be stability issues. So, I decided that if I was to make
this big silly purchase, it would only be if I sold a monumental
amount of stuff on the Auto Assembly Fansales Table. At least that
way I could pretend I was being a responsible adult about it,
instead of a child wanting a big new toy right now. Said miracle
happened, and here we are, in this review. Is this a good set? Should
you early adopt the Hasbro, or wait for the Takara version? Was I
driven insane by the dealer's room? Read on, as I try to answer at
least two of these questions.
General Commentary
With all six Constructicons coming in
the same box, which places Devastator front and centre, I'm going to
address some of the generalisations that can be made here. The first
impression you are likely to have is: overwhelming green and
purple, but that's traditional. A likely second thought is
that there's some cost cutting going on, which is fair. Four members
feature clip on wheels, only two have completely satisfactory
articulation, and there's a general feeling of hollowness to each
member. I am reminded of some the more kid-oriented releases we've
had lately; they aren't that simple, but they don't necessarily
resemble the rest of Combiner Wars. Your next thought is that the set
is extremely G1, in both a cartoon and a toy sense. Note: not G1 as
you remember it, not as Masterpiece makes it look, how it actually
was. The individual robot modes are extremely reminiscent of G1 toys
in design and proportions, but also have very cartoon-oriented,
excellent, head sculpts. Then there's the little details that
surprise you. While there's a “its a toy, not a collectable” vibe
going on here, each has ankle tilts and all have a hexagonal figure
stand port. The combination? Well, we'll come back to that, but its
worth the wait. Unfortunately, like seemingly every major Generations
release these days, the set has been associated with a few Quality
Control problems. I seem to have got off lightly with a few tolerance
issues in joints, most notably involving Devastator's right wrist and
Hook's foot popping off, but there have been reports of breakages in
Scrapper and especially Mixmaster. Take care of
Mixmaster's waist/ankle tilt, as overusing it causes damage often
enough to be noted in the wiki.
Hook
Tending towards mediocre, Hook is a
fairly typical Constructicon with many of their shared flaws, but he
grows on you. While not lacking in detail, his vehicle mode is a bit
secondary to whole business. There's the now infamous clip-on wheels
these toys share, made worse by minimal ground clearance, and his
combiner role is very obvious. Play value in that form is less than
ideal; the crane can move up and down, but not rotate and collapse.
There's also a case of Visible Head Syndrome, and while there are
worse altmodes in Combiner Wars(1), its the weakest in the set. When
you transform him, things start to pick up, as there's honestly
clever engineering in the lower legs, and the robot is more
functional. Hook does have odd elbows and hollow legs, but its
definitely the better form. The head sculpt is fantastic, the overall
appearance G1 cartoon via G1 toy, lots more paint apps come in(2),
and articulation is solid if restricted in the arms. Total joint
count comes in at 21 points, mainly of the universal variety, plus
its possible to have the crane function as a third leg. A shame
about the way his left foot keeps popping off though. He's definitely
simplistic for a modern Voyager, but positives are there.
Long Haul
The team member making by far the most
sacrifices for the combined form, Long Haul is the weakest
Constructicon as an individual. The vehicle mode is nicely big, but
ground clearance is minimal, while the bed is both fixed in position
and has robot bits poking out. Changing modes only reveals large gaps
in the bed. A dumper action would have been brilliant, because this
is a properly big vehicle, not Tonka Truck big, but edging that way.
Its hard for me to describe the robot form without making jokes. Not
only is articulation badly compromised in the arms, the proportions
are pretty terrible. The guy
has clearly ate ALL THE PIES, in despair at his role in the combiner.
Long Haul can be effectively described as Devastator's boardshorts
with rudimentary robot and vehicle modes. He's there to be hips and
knees, he does it damn well, see below, but he's not so good at other
stuff. That said, he's not without merit. The robot form has a very
nice head sculpt, is colourful, has a certain sumo wrestler charm,
and can carry every single combiner accessory in either form without
issue, which is useful as the vehicle modes here often don't. He also
has 16 joints, again mostly big, LOUD, ratchets, and surprisingly
retains the stand port and ankle tilts. His manifest flaws however
would be a lot more tolerable in a Legend or similarly tiny toy, here
its just obnoxious.
Scavenger
The first of the actually good
individual Constructicons, Scavenger is a solid performer in all
forms, and only makes a small compromise for the combined mode. The
vehicle mode's shovel is articulated in three places, adding play
value, and there's rolling wheels. There is some bleed through from
the robot mode, making him less convincing from some angles when
compared to the above toys, but the transformation is more involved,
and so more satisfying. Said robot mode is definitely one of the
nicer of the team, and the more functional. He's still got that
cartoon-via-toy vibe, with a nice head sculpt as always, but the
proportions come out better and the articulation is much more
comprehensive. Its a classic example of how more joints isn't
necessarily the same as having more posable toy; he's got a mere 11,
but its mostly of the balljoint variety, so poses are more supple. He
also retains the stand port and ankle tilts, and feels well-able to
make use of them. However, Scavenger suffers for two things, one
possible QC issue and one design issue, which spoil an other entirely
satisfactory toy. My example doesn't get on well with his combiner
gun, which is a touch too heavy for his balljointed shoulders and has
prompted some dabs of glue from me. The vehicle mode meanwhile lacks
rotation above the tracks, which is necessary for a vehicle of that
type, but a casualty of the combining gimmick. All that said, play
value and looks are definitely on the good side.
Bonecrusher
This dude's obvious downside is his
overpowering and all-encompassing, cartoon accurate, neon
green. Its the sort of thing that's a good argument against G1
accuracy, but the real issue is his pelvis, which doesn't want to
stay together. Once its there however, Bonecrusher becomes the best
overall Constructicon. He shares a leg design with Scavenger and a
mirrored accessory, but otherwise he's completely different, and
builds on that foundation. The bulldozer mode passes muster, as its
kinda hard to get that wrong, but it does a far better job of
obscuring the robot mode than his compatriots. Transforming to robot
mode is also fun, although the process doesn't do much with
Devastator's forearm. The robot mode looks good once your eyes
adjust, as nice as Scavenger's, and more functional. He has an extra
joint in the elbow, for a total of thirteen, doesn't have an issue
with his combiner piece, and can even stow it on the back. If this
articulation is insufficient, you can unpeg a few things, and fudge a
waist joint. Its a shame about the pelvis and the green, but he's the
high flyer of the team.
Scrapper
Like the massive Long Haul, Scrapper is
making a pretty big sacrifice for the combined mode; he's all about
making that distinctive foot. This means has he has fixed elbows, and
slightly short arms to take Devastator's weight. Takara is adding
elbows for their version, and its unknown if this will have a
negative effect on the big dude's stability, but its not
inconceivable that it would. This spoils an otherwise perfectly good
robot mode, matching the visual standards of the best of the team,
having good shoulders, and a total joint count of 19. The head is a
sharp sculpt amongst sharp sculpts, but what's weird is that the
stand port ends up on the underside of his right foot(3). He is
however much redeemed by his altmode, which is visually good, and has
play value. The shovel is jointed in two places, and I welcomie the
bits of purple breaking up the green. Furthermore, he can use the
wing segments to become a flying front end loader,
or as big swords. I am
in full support of this, and consider it a consolation prize.
Mixmaster
Gaining immediate controversy for
having a new altmode, Mixmaster is actually okay, edging over Hook
for the middle rankings. He is now a Front Discharge Cement Mixer,
presumably for the purposes of load-bearing in the combined form, but
the altmode does appear to be driving backwards. I took a moment for
an image search, and they do actually look like this, but people have
complained. In so far as the vehicle mode is concerned, I don't think
its an issue, but the way the drum doesn't go anywhere in robot form
is a big problem. These visual problems aside, Mixmaster plays out
like Hook, having a similar arm design, different legs, but a
stronger vehicle mode and less gaps. The truck mode takes some
getting used to, with a lot of the robot on the underside, almost
rubbing the ground, but it is striking and you don't feel its missing
an obvious play feature. His transformation is the good kind of
simple, and allows for Mixmaster's characteristic hood. The robot
mode has a colourful chestplate, and 19 points of articulation.
Sadly, Mixmaster has been the high profile subject of breakage
reports in his waist. That said, as with Hook, he grows on you.
Combination
As mentioned, the Constructicons don't
confirm to the Combiner Wars standards, and while it would have been
great if they had, the engineering is completely incompatible.
Devastator is achieved by a varied section of clips, pegs and tabs,
the end result being pleasingly robust connections. The joining of
Hook and Long Haul were an initial stumbling block for me, but once I
got the hang of it, I had no complaints. Perhaps the most notable
thing about the whole business is the chest wing, which obscures a
big gap, and forms a key securing point for four members of the team.
Its also not intended that you swap limbs around, because there are
no universal connectors and each has a specific place. This includes
Scavenger and Bonecrusher, whom do look like they could be be
reversed, but in doing so you'll have issues with the wing. There's
probably an interesting story about how this toy was created, but
hasn't been fully told yet. There's speculation the basic design was
put on hold for a few years, and Hasbro Jerry Jivoin has stated they were in two
minds about what size class they should have been, considering Leaders at one point. Takara designer Hasui
Shogo did comment that he wanted to take the opportunity to
make a giant, Masterpiece scale, Devastator, and you can see what he
meant. Have a read of his fan translated interview. In any case, the
whole combination is a complex counterpart to the usual Combiner War
style, not better, not worse, but different. Which is entirely
appropriate.
Devastator
And here he is, the main event. The
goal to which so many of the team make sacrifices. Were these made in
vain? Nope. Devastator is not only fricking huge and animation come
to life, he's also uncommonly posable. Visually, he's as good as
any modern toy, and more unified than say, Superion, if not without
suffering some modern problems. The colour choices and moulding give
us something that's G1 personified, but there's gaps when you go
looking in for them, and the occasional odd panel. However its hard
to argue that the essential essence of the character hasn't been
captured(4), and a slightly ramshackle look does makes sense for him.
You could also complain about the ungodly mix of neon green and
purple, but you would be missing the point. There are deviations from
the cartoon model of course, Mixmaster being the obvious one, but
also the black instead of purple hands. Nevertheless, this is clearly
the dude whom made a mess of Autobot City and could give the Dinobot
trouble, if only for the visored head. The dude looks big, and looks
the part. He is a bad day waiting to happen to someone. And he has a
big gun, for those rare occasions where stepping on people is not a
complete solution for the day's problems.
Devastator's articulation is
utilitarian, mainly universal joints, but with a few nice touches.
Please don't misunderstand my repeated comments about gaps above,
Devastator is not a light toy, and everything below the shoulders is
about taking that weight. The legs obviously omit ankles, and feature
three BIG ratchets, but there is a ankle tilt function for more
natural poses. There's plenty of indents in the ratchets too, backed
up with a waist swivel. The arms aren't ratcheted, perhaps
regrettably as friction is variable, but are comprehensive with 7
joints. His opening hands are however an issue, his ability to grip
his gun being a bit weak despite some securing ridges. Compared to
Ultra Magnus, he's a vice, don't get me wrong, but its a preventable
problem. His head meanwhile is on a simple swivel, but I don't think
he needs to look up at much. The good news is that its an otherwise
fully articulated combined form with a total of 26 joints which
rivals the CW norm despite being much bigger. Balancing on one leg is
possible, even on Scrapper, although its probably not sensible to
leave him that way. You can stow the gun on his back, and have him
reach for it. He can beat his chest. And let us not forget the simple
joys of a waist swivel and articulated skirt armour. This mode is the
business.
Conclusion
This set had an awful lot to live up
to, and was almost immediately overshadowed by the Japanese release.
There's a lot about it that's weird too, and I can't decide if the
engineering is a blast from the past, or a hint of things to come.
It's pretty clear they wanted the biggest and best Devastator they
could get, and that mode is a complete success, surpassing Defensor
in my eyes. The individual robot modes however feel like throwbacks
to Classics/Universe era, when they were still working out how to
modernise G1 toys. This is why I haven't attempted seperate reviews
for each member, they are obviously parts of a whole, not
self-contained. The box even sells them that way. Its not necessarily
that corners have been cut, although there are the wheels, its more
the case that a few things slipped through the cracks, or got changed
due to the technical challenge of building something this big. The
Takara version will of course be putting some of these things back,
in effect becoming the Director's Cut, but the myriad variations on
this set are going to have pretty similar
lists of issues. The clip-on wheels, big gaps, questionable
proportions, Long Haul's morbid obesity, Mixmaster's design flaw, and
suspiciously absent vehicle features are all fair reasons not to take
the plunge. Its not as if there's a shortage of combiners these days,
with the rest of Combiner Wars doing the scramble city thing a bit
better, its notably expensive, and Devastator's massive size can
bring its own problems.
I find myself
wondering if we might be better off judging it against a Legacy
Megazord or something.
Anyway, these
issues however pale in comparison to a simple truth: not much of that
really mattered once I got them combined and in hand. The set is as
fun as it is big, and hits the nostalgia button pretty damn hard. Its
also cleverer than it looks, and does exactly what it needs to. If
you like Transformers, you need this set in your life. And you've got
plenty of choices when buying, the Hasbro, the Takara, the SDCC, a
possible G2 repaint, and the endless third party add-ons for them.
But when it comes to being a really big Devastator, its hard to go
wrong with this set, and its gonna be the cheapest option. Just shop
around.
Foot Note
- Hot Spot, I'm looking at you.
- I also managed to mark the paint on his left shin, which I intend to fix.
- To help assist Devastator in stomping poses, maybe?
- That's an extremely pretentious sentence to use in relation to someone whom goes smashy-smashy.
No comments:
Post a Comment