Some
styles of game I'm fascinated by, even though I'm terrible at them.
Your average 2D spaceship shooter, circa the 90's, is the sort of
thing I mean. I love watching letsplays of these. While games such as
this do have their modern descendants in the bullet hell genre, its a
form of game that has basically been extinct since the PS1/3D era,
having previously been as common as muck. The reason why I'm terrible
at them is due to poor reflexes and a difficulty processing all the
info on screen, versus the precision required. Spaceship shooters,
regardless of viewpoint, leave little margin for error due to their
arcade origins. The reason why I'm fascinated by such things is
because of that same difficulty, and because these games were kinda
cinematic. The best ones were always distinctive to look at. And
amongst the most distinctive was a game I played on the old Sega
Master System: a port of 1987's R-Type.
When
you got right down to it R-Type had no plot to speak of and some very
disjointed visual design. This is not unusual for the genre, but
worth mentioning. I mean, narratively it's just "Blast
off and strike the evil Bydo Empire!“,
and it's a bit of a trope blender. Why do some Bydo look like
vehicles, and others angry meat? Why are some levels high tech, and
others look like the inside of someone's digestive system? Am I
fascinated with this specific game only because of this discordant
stream of techno-organic imagery? Does it matter? Is this all
superficial? Maybe not, but it did have subtly complex gameplay. The
active ingredient is the "Force", a little multi-purpose
attack drone that's your first power up. This can attach to the front
or back of your ship, acting as a shield, and boosting your
firepower. Attached, it can block most bullets, but detached it can
help destroy lesser enemies by firing at a different angle or with a
spread effect. Meanwhile, you have probably the most destructive
weapon in the game immediately, a charge cannon which is devastating
to bosses if you time it right. These tools make R-Type a decidedly
methodical and unforgiving experience, and one few have dared to
copy. As the game gives you more or less everything you need in the
first five minutes to master the game, you are expected to
master the game. Play its way, and play
flawlessly. I never could. Thanks to its level design and approach to
difficulty, it's possibly as much a single solution puzzle as a
shooter.
R-Type got
a fair number of sequels, but these skipped Sega platforms, so I didn't
touch base with any until the supposedly last game: R-Type Final.
During that gap, the franchise became known as a uniquely hard-core
and somewhat creepy example of its genre, a big name that was always
remembered despite lengthy gaps between instalments. Final, released
in 2003, was very much a nostalgia product, although you could say
that about the franchise overall. By this point, it was played in a
2.5D view, with graphics rendered in full 3D, but gameplay being
resolutely 2D. To my eyes, this only makes things more challenging,
in an unearthly vertigo sorta way. The original R-Type could be oddly
disturbing for its time, but Final seems to delight in using camera
movements to heighten a sense of unease. I could not complete this
one either, a bit of a shame that, given the fricking dozens of ships
you could unlock. But then again, perhaps the R-Type franchise was
too set in its ways? Being aggressively difficult just because you
can, is not necessarily a cool thing in game design these days. Well,
unless we're talking Dark Souls, but it's not like you can reasonably
complete that in under 30 minutes of play time.
Did R-type
end with Final? Dear me, no. At the time of writing, there's a
kickstarter project making Final 2. I'm sure it will please its
backers, although it remains unclear if this will be a success on the
level of Sonic Mania or Streets of Rage 4. It looks rather a lot like
Final, or that remastered release Dimensions, only with better
graphics and less creative risk. Irem did however mix things up
things up in the 16 year interim with R-Type Tactics, aka R-Type Command. This is a game I want to play, as its a turn-based strategy
game, which is one hell of an unexpected detour. It even got a
sequel. Sadly, untranslated. Sadly, both on PlayStation Portable.
<sigh>
So, should
you play R-Type? Or an instalment thereof? Well, probably. I've been
somewhat dismissive above, but I can't deny it's strong appeal. Which
it obviously has, because I wouldn't be writing about something I
suck at if it didn't.
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