See here for part one. Today’s
subject: Ratling Snipers.
As
is my custom, I would like to provide context towards these models in
a somewhat informal manner. Ratlings share a similar origin to
Ogryns, both in and out of universe. They are also transplants from
the old Warhammer Fantasy setting,
justified as a stable human subspecies rather than mutants, the
product of technology or chaos bullshit. Whereas the use of Ogyrns by
the famously xenophobic Imperium makes some sense, there is no other
dumb muscle as beefy or as available, the hobbit-inspired Ratlings
are a much harder sell. In fact, I keep visualising some Imperial
recruiter weeping openly into their recaff at the sight of them.
Ratlings tend to have the physical prowess of an obese child, and the
mentality of a Midlands farmer whom grows unspecified "herbs"
as a secondary income. Its harder to imagine a people less suited to
the GRIMDARK of 40K, and I would not be surprised if a lot of them
ended up as servitor components. However, the lore says these people
actually end up in the guard as regimental cooks, or as snipers. They
also have a reputation for petty theft, hence their inclusion in my
Chem-Dogs force. Mechanically, this is
a unit GW seems to be pushing
of late, with a recent Killteam box which happens to include a
delightful doggo. I was
tempted, but I digress. This
means that they have a few more gimmicks than it used too, but there
still seems to be something of a cost/performance issue. They are the
only Guard unit with the
Infiltrators
rule,
are effective
with sniper rifles, and get a shoot & scoot rule, all of which is
good. They however die very easily, don't do that much raw damage,
and are competing with heavy weapon teams. It remains to be seen if
the new codex will see them overcome that perception. Which,
incidentally, is why I'm only making 5 of them for
now.
These
Wargames Atlantic SneakFeet are
obviously a good proxy for
Ratlings, but
due to the timing, it doesn't
have all the same bits as the killteam box. Notably it has a
selection of submachine guns instead, which, thinking about it, is
probably a better choice for these titchy
fellows if not GW legal, but there you go. There is also a not
insignificant amount of character at play; these models look a bit
"Santa's Elves" by way of NATO, with pointy ears, but also
a frying pan and a pipe smoking head option. I love the frying pan. I
did however find the hair tricky, especially on the feet, with the
latter being concealed with some mud effect paint. Overall, these are
fun models that lend themselves well to my style, although they do
come in an unhelpful ratio of 24 to a box, 4 to a sprue.
Towards
the end of the week, I started working on some Combat Engineers. The
other Krieg units have something of a question mark hanging over them
just now, so I was holding off, and I wanted to take a swing at the
more unusual weapon types. Assembly
of the initial prototypes went well, and I hope to have more ready
for batch painting soon. I will
however save the discussion on that for next time.
See
you soon.
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