Tuesday, 11 February 2025

Project Draftdodger: Part 4

See here for part 3.

Well, between waiting for stuff to arrive, the codex arriving, and waiting for stuff to go on pre-order, I didn’t get that much finished. Mainly I did busy work, and read the new rules. So there’s gonna be less actual models today and more commentary.


My initial impressions of the codex are broadly positive, with some rough bits around the edges. Things feel a bit slipshod; I don't think the folder it comes in is any good, with the day one patches and removed units being well-documented at this point. With the game being so reliant on digital updates currently, which is a net positive don't get me wrong, I find myself questioning the point of hardback rules tomes like this, but it is what it is. The tome does justify existence by having meaningful and worthwhile differences from the index. Krieg got some nice additions, but the Cadians and surprisingly the Catachans got needed work done. The assorted detachments are a nice selection too, although as the tournament scene has yet to break any of them, I reserve final judgement. Recon Element for example has been quickly adopted as the three million infantry one, even if that feels contrary to its theme. I suspect a nerf. Mechanised Infantry looks OK at first glance, but its detachment rule only triggers if your boys dismount, so that’s either a bit underwhelming or there’s something about the wider detachment that’s so niche I'm just not getting it. The tankie one looks alright, favouring speed and utility over brute force, while Siege favours infantry and a fun artillery mechanic. Meanwhile, the revised Combined Arms detachment just stands there with a sign which reads "would that work better with Lethal Hits?". Overall, a pleasant selection on first impression.
 
 The main difference, and one that gave me some pause for thought, is how we effectively have three armys in one due to Krieg, Cadia, and Catachan regiments each having their own squad variants, but no generic one. There is a lot of overlap, and on inspection I doubt you'll have issue a finding a suitable proxy for your preferred regiment, but the differences are as strong as they are subtle. Catachan, even as it looses its character selection, is at worst a sleeper hit. Its heavy weapon teams are arguably the best available, and everything has Scout, including it's command, so these musclemen have some flexibility they've sorely lacked. Cadian options end up as the generalist/defensive choice, with lots tying to objectives, and having the best character selection for Orders. Krieg obviously get a lot of new toys, although not everything is a slamdunk. Their command squads are the least flexible, obviously favouring the meatgrinder, and I'm not super enamoured with their horses, but the Combat Engineers and heavy weapons look good. As all three regiments are compelling, I found myself questioning my stated plans, at least until I remembered that if I got the kitbashing right, I wouldn't be forced to choose. I'll build them as Krieg for now, and my pre-existing Platoon Command Squads have an easy way to go. I just need to settle on a look for the Krieg Command.…
 
 
Meanwhile, with the release still unknown some weeks away for the new Krieg units, I decided to work on the bread & butter stuff: the Krieg battleline option. As I mentioned back in part 1, I feel the need for additional infantry, and my existing examples need some modernization. Confusing this matter is the very obtuse wording of their data sheet. A casual glance would lead you to think that you'd be able to field a squad with 4 special weapons per 10, but then you see the mess of footnotes. While I would greatly appreciate some clarification from GW on this, Ive decided to follow a conservative interpretation of 2 per 10, with the Vox Unit option counting towards that ratio. I assume that is is a reflection of a (new?) sprue layout, and I have a dark suspicion that you aren’t intended to have both melta and plasma in some cases, but its not totally clear. So that's 20 models for the new squad, plus 4 additional models for the existing ones, medpacks & lasguns. I am however taking this a bit slow, if only because I’m awaiting some meltaguns in the post. The ones pictured are intended as replacements/add-ons for existing squads, and will be batch painted with the rest… whom currently exist as imcomplete bodies glued to bases. I’ll spare you a picture of that. 
 
On Saturday, GW finally stopped playing coy about its new Guard releases, and stated the base sizes for two units, the afore mentioned Krieg Command, and the Krieg Heavy Weapon Teams. I had a lot of what I needed, but not all, so I worked some of the HWTs on the Sunday and Monday. I will however talk more about that next time,

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