The
FLAT-L06D FLAT. Simply, "the Flat", for obvious
reasons. Also known as the "High heels" for obvious
reasons. Sometimes called the "Flaty Flaty Flat Flat", but
only by me. This unusual mecha originates from the Turn-A Gundam
series circa 1999, and was designed by the recently departed Syd
Mead, of Blade Runner fame. Turn-A was a series that invites lengthy
digression, because it was so far removed from its own franchise.
Part of this is obviously Mead's robot designs, but also due to its
alternate War of the Worlds vibe, and the fact that while Yoshiyuki "kill
'em all" Tomino was back directing, he'd beaten his depression.
I didn't get on the resulting anime, it would appear many people
don't, but I've got huge respect for Turn-A. Because it tried to
something new, and compared to the Gundam series on either side of
it, that's a big thing. What does any of this mean for the Flat?
Well, it means that it's part of very select and obscure group by the
standards of the franchise. Turn-A had only a modest model line of,
what? 7ish? Kits at the time, which is astonishingly small by Gundam
standards, and subsequent additions seem thin on the ground. At the
time of writing, this "ungraded" kit is seemingly the only
merchandise of this Mobile Suit. And its twenty years old, if
seemingly still in production.
Now, the "ungraded"
bit is probably the most important part of this discussion. It
implies that Bandai isn't bringing its A game to a kit, and that's
certainly true here. The Flat is characterised by thin plastic, a low
parts count, ill-fitting parts, and questionable colour choices. That
said, what ultimately lifts it above those weaknesses, is its
execution of the Flexible Ladder Actuator Technology and odd
proportions of the suit. The Flat is supposed to have a white inner
frame, with blackish armour plates on top, and the kit captures this
well. There is an insane number of panel lines on the white
components, plus a good few on the black, making for an attractive
model if you put the effort in. I would however say the detail is is
a little soft in places, defying both marker and inkwash techniques.
Maybe I need more practice? Mind you, while the limbs perhaps have
too many good opportunities for panel lines, the torso is cast mainly
in orange when it's the only segment with 3 colours on the go. Hence
my attempts at painting this thing, which I'm not happy with, and may
come back to later. The stickers also suck, and dropped off within a
day of application.
So, visually it's
flawed but unexpectedly good in places. And speaking of unexpected
goodness, there's the articulation, the unusual construction granting
a very pleasing range of motion. The Flat ends up living up to its
technobabble acronym, but that's mainly as a function of its
transformation, as it contorts like a yoga enthusiast into a
"re-entry mode". Its not gonna win any awards for disguise
value or function, the whole fundamental weirdness of things helps.
There is only modest partsforming involved too, requiring only the
removal of the heel segments, which is entirely acceptable at this
scale. It does also manage to have an accessory and dedicated hand,
the "box beam rifle". Regrettably, it does not fold up or
otherwise store, but it's there. So, looks odd, poses unexpectedly
well, transforms, has a gun. That's something.
All in all? It's a case of mecha design overcoming a cheap kit. Not as appealing or as well-engineered as the Hizack, but I like the results more. I wouldn't necessarily recommend it, but it met my needs as a therapeutic modelling project.
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