After my cancellation of Project Sulaco, I promised myself that I'd spend a few weeks thinking before
starting another. Having cycled through a few ideas and placeholder
projects, I ended up revisiting my brief infatuation with Ramshackle
Games Iron Brothers range of proxies for the Astra Militarum. While
the Orks of 40k are my first love, I've always like the idea of a
Guard army from the same setting. The underdogs, the rank, the file,
the conscripts, the big tanks, and so on. This led to research into
prices and models. I took it on myself to see how much the 40K AM
Combat Patrol was, and how easy it would be craft my own equivalent
at a lower cost. 9 pages of notes and a rummage through the bitz box
later, I was confident it was doable. And that the regiment would be
the Savlar Chem-Dogs.
So,
whom are the Savlar Chem-Dogs? Well, they are basically what happens
when you recruit a Guard regiment from a prison planet. The process
is byzantine, but most worlds in The Imperium of Man are expected to
provide soldiers as part of their tithe. Think taxes, but if taxes
might also be paid with raw resources, war materiel, and human
sacrifices. That last one is not a joke; The Emperor eats souls.
These soldiers have to be equipped to a common standard due to the
logistics and practicalities of the setting, but beyond that
regiments can differ a lot in character and speciality. Does the
Imperium acknowledge and exploit these strengths? The answer is
somewhere between kinda and maybe not. The Imperial bureaucracy has
been known to forget about entire planets, so you might end up with
silliness like sending 2nd Desert Mongooses to New Snowdonia because
the scribes don't acknowledge the difference. Regiments raised from
worlds with notable martial traditions tend to be used with more
thought, but sometimes you just have to send what you have. The
Chem-Dogs first came to notice as part of the Third War for
Armageddon, in a desperate need for troops. Reading between the lines
a bit, but not really, I feel the general rank and file wasn't
hugely impressed by this, as serving the Golden Throne is considered
an honour, and these criminals don't deserve it. Of course, the
Imperium operates penal units as routine, and your average Hive World
will recruit from their incessant gang warfare problem, so its not
like its unprecedented. The Chem-Dogs merely skip a few steps. And
are allowed to keep whatever they take off the enemy. And take drugs.
Lots and lots of drugs.
TVTropes
calls this sort of thing "An Army of Thieves and Whores",
and features an exploration of the concept. Its something that
fascinates me as a fictional device, although the most extreme of
real-world examples are monstrous. On the one hand, you have
colourful characters, underdogs, bastards, and maybe some personal redemption.
The Dirty Dozen, the Suicide Squad and such. On the other? Well, if
you're at the point where you’re emptying a local prison for
recruits, things probably aren't going well. Seriously, Vlad, nothing
says "brutal, desperate, and incompetent" quite like using
prisoners for meatwave tactics in the 21st century, but I digress.
Anyway, aside from appealing to my tastes, the Chem-Dogs present me
with good modelling opportunities. These never had official models in
the first place, and with the kleptomania angle kitbashing is
encouraged. The fact that these chaps are depicted as wearing heavy
duty gasmasks with shaven heads means that I don't have to paint
faces if I don't want to. Plus Wargames Atlantic has caught my
attention for having some nice plastics, including some in prison jumpsuits. So, this was all looking to be pretty fun, but before
spending any money on those nice plastic prisoners, I set myself
another barrier first: make a prototype. As luck would have it, I
would chance on an absolute bargain before the prototype was painted.
Thus committing me to the project in some form… I would tell myself
off for lacking discipline, if it wasn’t such a good deal. I mean,
it was an old, pre-name-change, Imperial Guard Cadian
Battleforce for 50 quid. Its older models, sure, but that has its
advantages, and the modern combat patrol box is £95 RRP for a
comparable amount of stuff. I’m pretty sure this resolved a bunch
of kitbashing requirements. I also couldn't stop myself from getting some Cannon Fodder too. Anyways, the prototype.
The admittedly rough
prototype is a Stargrave mercenary model with greenstuff
accoutrements. I'd actually tracked down a low quality scan of the
original kitbashes and their Chapter Approved rules, and used that as
a jumping off point. The tricky bit was the cabling, but the tinybeads from Project Sulaco came to the rescue. It was fiddly, but once
strung on a wire the effect spoke for itself. Painting then followed,
where I split the difference between the original scheme, and the
more recent "Orange is the New Black" trend. The idea is
that the soldier is midway through replacing his prison clothes with
looted items, although the base model is somewhat better armoured
than the production ones will be. I’m still getting my eye-in with
respects to the orange, but I think its table-worthy in a GRIMDARK
sorta way. The
plan going forward? I'm not going to specify to much at this stage, I don't want to set myself goalposts only to hit myself with them. In the short term,
I intend to make a squad of 10, and make some decisions then. After
that? a force of 500 to 750 points, with an eye towards Xenos Rampant. Wish me luck.
Oh, and before anyone comments; it has not escaped my notice that I'm going from the cheerfully brutish kleptomaniacs of the orky Deathskull clan, to the cheerful and/or high brutish kleptomaniacs of the Chemdogs.
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