Sunday 24 September 2023

Transformers: Generation 2 Hooligan is Something That Exists


It is the nature of the "something that exists" series that I use it to talk about my latest purchases without pretext of it being a review. Often much, much later. I am not timely enough, nor enough of a completionist, for my reviews to especially useful. So I do a rambling essay format instead, where the toy is often just a pretext to talk about something, or to grind an axe. Case in point: Transformers Generation 2. We're doing rather well for G2 remakes currently, with the likes of Jhiaxus, the troopers and the Toxitron repaint collection. The latter is however where I feel that G2 is repeatedly stereotyped and disrespected. G2 featured a lot of aggressively bright repaints, yes. G2 toys could resemble the aftermath of a child breakfasting on crayons and red bull, that's a fair observation. And yes, G2 has been used as yet another vector for repaints of over-exposed moulds, stuff that alternates between deep discount and eye-watering after-market prices with little in between. You know what G2 also did? The singularly-wonderful Cyberjets. Yes, we’re doing a retro review today!




To give an idea of how high a regard I have for the Cyberjets, I invite you to consider the following hypothetical. You are a toy designer, and you have been given the task of making a tiny jetformer. Good for you, you're living the dream. Like a good designer, you put together a mood board or something, a collection of references for you to draw inspiration from. Pride of place is given to a picture of the Cyberjets, along such greats as the VF-1J from Macross, an obvious influence on the team. Because leaving them out would be doing it wrong. Generation 2 popularised a number of innovations and quality of life improvements, so the moulds that were purpose built for the line do hold up very well. That's why so many G2 toys went on to have comebacks and late blooming recolours circa 2003ish; not only were these good, they were good in a way that mainline toys often weren't just then, and a lot of people had missed out on them first time around. The Cyberjets were one such group, with light-piped visors, balljoints and pressure launched missiles. And, to bring things finally to today's subject, Hooligan was probably the best of them. He's also the most G2 of the bunch having an orange tiger stripe deco. 

 


The 2021 Kingdom Starscream Toy


Hooligan's jet mode mixes collector-pleasing touches and actual fun. It's based off a proposed variant of the F22-Raptor, a variable geometry or "swing wing" design, with the addition of a toyetic missile launcher in the tail-fin area. The wings go forward and back, inviting air-plane noises and bombing runs. It's colours defy realism, but the mould takes more care of the underside than most, having a very clean undercarriage and foldable landing gear. How does that modern core class seeker mould handle such things? That being this toy's rough modern equivalent, if with more subdued colours? Oh right, faux kibble, arms under the wings and his head sticking out where his landing gear should be. Hooligan utterly beats this. The core class gets it's arse handed to it by a toy a quarter of a century old and the colour palette of a callippo ice lolly, because they were more interested in the look of the robot mode than the jet mode. Back to Hooligan: there's even provisions to store another missile on the underside, my example lacking one. Of course, the counter-argument to that is how the missile just sits on top, but that's not exactly a bug, that's a feature. Seriously, pick any jetformer in roughly the same weight class, and Hooligan will match them. Hell, there's deluxes and voyagers with less basic cleanliness than this. So it does everything it needs to, and a few things that didn’t need to, and it does all of it well. Then we get to the other mode.




Transformation to robot mode is is similarly pleasing. It's another area clearly by influenced by the VF-1J, although asymmetrical with respects to the arms. The process is simple, intuitive, and hassle-free. Hand candy, in other words. Hooligan's robot mode ends up with an odd mix of distinctiveness and anonymity. The Cyberjets don't really have faces so much as visors, while the whole "cockpit becomes body, engines become legs" body plan is pretty typical of jetformers. It's perhaps not a surprise that these moulds ended up on both sides. This is of course balanced out by the colours and the weapon arm, so a Cyberjet has its own identity, especially Hooligan. Posability is an undeniable highlight as every single joint he has is a balljoint, although he would have benefited a bit  from better feet. This is the only thing I consider to be an avoidable flaw while staying within the pricepoint; he’s walking around on his thrusters and there’s no heel spurs, so he’s a bit tippy-toe. On the plus side: he can also take his missile and use it like a club.

 



My point? Only that Generation 2 Hooligan is absolutely great for what it is. The platonic ideal of tiny jetformers. A perfect example of how to simply but elegantly devise a transforming robot toy, without compromising either mode. And its aged like a fine wine. Seriously, if the designers scaled this up to a deluxe, and added ankle tilts, and put it out as part of Legacy, we’d be calling it a toy of the year contender. If you can find him, get yourself a Hooligan. Or one of the repaints, or another Cyberjet, they're all pretty good.


Sunday 17 September 2023

Transformers: Buzzworthy Bumblebee G2 Universe Cybertronian Trooper Is Something That Exists

 And has a very long name.

 

Comic art of the Cybertronian Army, with Jhiaxus bottom-centre, from the wiki.

 

Now, here’s the thing about Transformers, a basic and fundamental thing: the vast majority are individuals. Optimus Prime for example isn't merely a thinking robot, he's a person whom happens to be a robot. And also a truck. While this idea has developed and shifted over the years, your average Transformer had a presumption of personhood from day one. It helps sell the toys. As such, Transformers as a franchise generally avoids tropes like faceless mooks, drones and disposable robots. There were however exceptions even in those early days, the first example being the self-replicating Insecticons, although the Vehicons featured in Transformers: Prime are probably the brands best example. A fandom term for such things is "army builders", where uniform anonymity is largely the point. This leads us to today's subject matter: The G2 Cybertronian Trooper. These were Jhiaxus’ army, and like him, were created from whole cloth for the Marvel comic. They obviously never had a toy before, but here they are as part of the new Armybuilder Boxset. But before we talk about him/them, we need to talk about a completely unrelated character: the G1 Pretender character Skullgrin.


 

The original 1998 Skullgrin toy


For the unfamiliar, a Pretender was a toy where you had a rather simplistic robot, that stored within a much larger figurine, which usually had the vibe of a He-Man character. An often fun idea. These ran for a couple of years, got a few variations, major regional differences, and a few noteworthy comic appearances. There’s been a few updates over the years, but the play pattern has not been attempted again in the mass market. Power of the Primes got pretty close, but those were tiny and not hugely good. Botcon did a few too, but good luck getting them. As a result, whenever you see an attempt to modernise a pretender character, most split the difference between the shell and the inner robot, by basing the robot mode on the shell. See also my write-up on Sky Shadow for further discussion, which was my first article in this format, inceidentally. Skullgrin was a Decepticon whom had a brief movie career, and received two revamps before turning up in Legacy. One was a headswap retool of Darkmount AKA Lord Straxus, a comic-first character we don’t really have time to go into here. The other was the use of his shell by Liege Maximo, Jhiaxus’ boss, and another comic-first character we don’t really have time to go into here. The Legacy version however was purpose designed for Skullgrin, and I suspect the Liege Maximo connection may have played a part in it being adapted into being a G2 Trooper. This presents a problem as, well, Legacy Skullgrin was not hugely good.


 

The 2022 Legacy Skullgrin toy


 

So, let's acknowledge the negatives before going further: the tank mode is hot garbage. Specifically, garbage that arises when the designers try to replicate something simple, and end up missing the point so hard that they end up climbing into their collective bumholes. Needlenose had a similar problem, but perhaps less extreme. The original Skullgrin toy had an extremely basic vehicle form, as many Pretenders did, so the designers merely scaled this up, and sculpted some hands on the guns, to suggest the old transformation. No consideration was given to how this would work, or parts allocated to make it roll. We just have a set of tracks on the rear half of the vehicle, the front seemingly floating there. You'd think the sensible thing to do instead would be, I don't know, put another set of tracks up front? You know, to balance it out? Or maybe wheels like that Darkmount retool? Maybe sculpt some tanky bits while you're at it? Cybertronian alt modes often look like nothing in particular, but most try harder than this. It makes Jhiaxus' jet mode look like genius by comparison. And what's more, the new parts make this problem worse, as you have a tank with a ribcage on top, with odd colours and more gaps. Also, and something I didn't quite realise until photographing the toy, the gunblades are rubbery white plastic with painted handles, which means unavoidable paint chipping. Positives? Well... I suppose we could acknowledge the 5mm port system, and that with 4 weapons, you can mix & match in a way handy for an army builder. But this altform isn't getting a passing grade just for that.



After a somewhat annoying transformation where the treads move on weak armatures to the lower legs, we end up in robot mode. And, to be completely fair, this was an area where Skullgrin did OK, and the Trooper arguably does things better. It's an unusually profound example of a headswap retool, as Skullgrin's rubbery monster bonce has been replaced with something more conventional, along with a new chestplate. This completely changes the character of the toy, and the designers have really leant into the army building thing by including an alternative head. There's a dedicated connector to facilitate swapping between the cranium, with the horns on each having a 3mm peg allowing you to have these positioned how you liked, or indeed exchange the horns. Factor in the aforementioned weapon options, you can definitely have the room to do a mixed squad. Not everything specifically Skullgrin has been removed though, and I think I see another explanation for using that mould. The Troopers had a very 90's/heavy-metal/muscles-&-guns look, and Skullgrin fits in with such things. Maybe they should have painted the skull belt, but the shoulder pads and gunblades are right at home. The fundamentals are also there, with legacy standard articulation and no glaring problems. He also retains a tail, if that's your thing...




My point? Only that the Trooper is something that exists. I have mixed feelings about it. On the one hand, the Trooper is quite compelling as a proof of concept. If Hasbro does want to try an army builder set again, doing it like this guy seems to be the way to go. And I'd be lying if I said the robot form wasn't appealing to me. On the other? The basic toy is based off arguably the most flawed Deception deluxe of modern times, and getting several of these is probably gonna be a nuisance. If somebody is splitting a pack, feel free to grab one like I did, but otherwise? Don't overpay. 

 

Sunday 10 September 2023

Plamo: The 30 Minutes Missions bEXM-33T Volpanova (Tank Version)


We’ve been here before, haven’t we? A 30MM kit where I don’t have a huge amount to say, and was done as a bit of relaxing downtime. This article is a direct sequel to the Volpanova Quad Bike article, and this build came slightly earlier than I intended. I chanced upon it in a shop, around TFNation time, and worked it on either side of the event.

 



As it stands, the tank version is initially pretty similar to the quad bike, to the extent that I expected it have a focused sprue of new parts, but it's not like that. It's exactly as bitty as the last one, and those bits that are shared are the common joint and connector gubbins you basically get in every kit. The similarities and differences in sprue layout prompted me to take a serious look at the instruction sheets of both variants, it would appear that both are on the same mould, just gated off from each other. At least, that's what the numbering and shape implies. Presumably, they've been doing this for a while, and I just didn't notice. Speculation aside, this tank version sits lower to the ground when rolling, and gains a couple of new features. The single eye clips in place in one of three positions, which is nice. There's also a turret/shield accessory with a pivoting gun barrel, although it can feel a bit extraneous.

 


As a project, I decided to go a bit darker and less wet for the weathering. This colour scheme suggests desert use, so I opted for a darker gunmetal, a browner wash, and some Zandri Dust to suggest, well, dust. It’s possible too subtle, but its not bad looking.



All in all, another fun time.

 



 

Sunday 3 September 2023

Kitbash: Deathskull Looted Rhino

 


Imagine the scene. It's the run up to TFNation, and I've decided to scratchbuild a Battlewagon. This process begins with a rummage through the cavernous bitz boxes I have, which will no doubt be a right nuisance to my survivors some day. This search presents a largely complete Rhino APC. I decide against using it in the project as Rhino hulls are on the lighter end of the tank spectrum, but I put it to one side. The battlewagon project continues apace, resulting in a well-received vehicle, and the week directly before TFN comes around. Rather than doing the Ork infantry I've putting off, I decided to work on the Rhino instead. Because I have brainworms. 

 



The idea of Orks nicking other factions' vehicles is a grand old tradition, one that even the often po-faced GW is known to be somewhat supportive of. It's more the stuff of "Narrative Play" these days, but many an excellent conversion starts with this idea. Key to this is the concept of a "counts as" as a rules justification and work around. I.e. you could Orky up a Sentinel, and use it as a Killa Kan. Google that, those tend to be great. Doing up a Rhino like that is a fairly mundane example, and one that can be achieved with relative ease. Put a big shoota on it, rough it up, take off the roof, and you've got a "counts as Trukk". This is how my brain is, I consider such things to be a light and easy change of pace. 

 


Possibly I'm under-selling my efforts, as the Rhino was an eBay rescue in all but name. The previous owner had the idea of merging it with a Gorkamorka era Trukk, and had to rip those bits out. It's not a bad idea, to be fair, but their reach exceeded their grasp. And they built it a bit wonky too. In their defence, they did put in some good bullet holes. After salvaging, the hull lacked the roof hatch and a door, no loss, but also a chunk of the front end and the weapon mounts. I toyed with the idea of building it out, before replacing missing panels with chipboard and gubbins. The gun barrel and three of the exhausts are resin pieces, while the wrecking ball assembly is off a poundshop toy. I'd used the same thing on my recent Battlewagon, but I dressed it differently here, placing a bead on one side of the arm to suggest a spool of cable. It's probably less obviously a wrecking ball than other examples, but I'm pretty sure it's the most durable one I've made. Painting followed in my usual style, with interior left muddy but basic.

 


 

The main thing of note here from a painting/modelling perspective was the use of Mod Podge to add texture, something which I had tried on the Battlewagon, but not as extensively as here. A Rhino features a lot of flat panels, as befits it's function of cheapo battle taxi, but as a subject that can work against me as a painter whom likes drybrushed models washed in gunk. Furthermore, as a vehicle "misappropriated" from an opposing force, a certain degree of wear only makes sense. Modge Podge when applied in rough or stippling manner solves that problem. The stuff seems to have an almost memetic variety of uses, I recommend it to scratchbuilders for adding texture to stuff. It's also useful for sealing and concealing the surface of wooden beads, like on the wrecking ball arm. I need to experiment more, but its looking like PVA glue, but better. Also: shout out to AK Dark Rust Deposits, it's good stuff.


A very pleasing end result, I must say.

 


 

 

Oh! And BTW, I did eventually do some infantry. Well, Warbosses. Perhaps not my best work, but definately table-ready.