Sunday 20 December 2015

A Non-Spoiler, Non-Review Of Star Wars: The Force Awakens

I write this review in the knowledge that you've probably seen the film already, and there's only so much I can add to the thousands of reviews and clickbait articles on this subject. This is kind of rush job too, as work and family commitments make the full attention the film deserves impossible. I am also nice enough not to discuss spoilers, for that hypothetical and unfortunate reader whom hasn't seen the film, and may find the experience tarnished by my comments. So here's a selection of brief statements about the movie.






Yes, its better than the prequels, that low hurdle is easily overcome.

Its beautiful, and John Boyega's character is the best part of the film.

Thanks to a combination of callbacks and purposeful imitation, TFA feels a lot like the original three films.

Said similarities don't always benefit the narrative, and the original cast essentially hijack the film for a replay of the Battle of Yavin.

Its next to impossible to comment on Kylo Ren without ruining a big part of the film, although I consider him to be THE weak link in the entire business.

Star Wars has developed self-aware humour all of a sudden.

I hit sensory overload  a few times, like when watching Age of Ultron or a Transformers film.

And finally:

Its closer to Jurassic World, than Mad Max: Fury Road.

That's all for now.


Image sourced from StarWars.com, Copyright Disney etc.


A Concise Review of Reveal The Shield Lugnut In 500 Words Or Less

Pricepoint/Vintage: Voyager Class, 2011.
Transformation Style: Unique bomber with dramatic head reveal.
Play Patterns: Robot and Bomber. C-joint accessories, spring loaded weapons, firing missile.
Points of Interest: G1/realistic reinterpretation of the Animated character of the same name.




The Good
Lugnut is impressive to look at, and impressive by the numbers. The robot mode captures the character perfectly, and has a startling 35 points of articulation to offset his bulk. Including fingers, waist, toes and mouth. This means pugilism poses are easy, and the famously memetic Punch Of Kill Everything is presented by spring-loaded extending fists. He's also got two pivoting guns on his chest, a missile launcher in the tail, in another startling number, rungs for 21 clip accessories. The Bomber inherits a majority of these strengths, with the spring loaded bits becoming decorative missile launchers. Its an interesting mix of WW2 and jet design elements, with massive engines, a tail gunner, shark teeth and a nice glass nose. It looks great, and the transformation to achieve it is unique.





The Bad
While novel, the transformation results in kibble issues for both modes. The robot form has a free floating cockpit piece behind the head and a hunch back, meaning the light piped eyes are a non-starter. Bomber mode easily betrays the hands and there are places where robot mode plastic colours spoil the flying fortress effect. This is a shame, because the undercarriage is very nearly there, largely concealing the robot bits. The decorative missile launchers in bomber mode meanwhile are unpainted, so I didn't know they existed until writing this review.





The Mediocre

Lugnut's missile launcher is an almost superfluous addition to the design, having questionable use in both modes, and the trigger seems loose in my example. The jaw only works if the head is facing directly forwards. There's also the use of a rubbery plastic in places, a long term concern, but seems okay at the 4 year mark.




The Alternatives
Given that this mould was never re-used, the obvious substitutes are from the Animated line, or the Japanese version. The latter has a more purple colour scheme, a minor retool affecting the cockpit piece mentioned above, but has problems with its springs. If all you want is a big Decepticon that drops bombs, look into the venerated G2 Dreadwing mould. If you merely are looking for a comparable voyager, consider Sea Spray of 2010.



The Verdict
Lugnut makes the transition to mainstream Transformers extremely well, and short of a Masterpiece treatment, is ideal. Yeah, its not a 1-to-1 adaptation with the colours and altmode, but this is one of those toys which will not be bettered for years. That missile launcher is unneeded, and he's unrefined in places, but this is on everybody's “Best of 2011” list for a reason. Almost Generations Springer level good. Pick him up if you can, but he rightfully commands a big price on eBay.




Thursday 17 December 2015

Simon Pegg Comments On Star Trek: Beyond Trailer

Hey, remember that trailer I made fun of a few days back? Well, here's what Simon Pegg thought of it. Mr Pegg was one of the writers on the film, and is a noted figure in nerd circles.




Wow, you hardly need to read between the lines there. I hope your work has just been badly advertised, Mr Pegg, because its off to bad start.

Monday 14 December 2015

New Star Wars: The Force Awakens Trailer Released

Even though its only a matter of days until the film comes out, the new Star Wars is still being hyped up with a new trailer, and this one introduces a buttload of new footage.




Hang on. Wait. No. That's Star Trek. Sorry people, false alarm.

This obvious joke has been brought to you by "Cynicism", "Pessimism" and "bad memories of Into Darkness". Seriously, its too early to tell if this is gonna be worth your time, but if you were hoping for something closer to the source TV series, that isn't what they are leading with here. Is it fair to judge the film based on this trailer, plus the last two movies? Not really, but tempered expectations won't hurt.

Sunday 13 December 2015

A Concise Review of Generations Cliffjumper & Suppressor In 500 Words Or Less

Pricepoint/Vintage: Legends Class, 2014.
Transformation Style: Shellformer, with simplistic triplechanger.
Play Patterns: Robot and car, with robot, car and gun. 5mm weapons, 3mm weapons, targetmaster with minor combination.
Points of Interest: An obvious repaint of Bumblebee, but with Optimus Prime's little buddy and gun instead.





The Good
Cliffjumper works well in both modes, while Suppressor brings the dakka as one of the better partners/accessories. As a pair, play value is high, Cliffjumper effectively having two big guns, which can combine into a bigger gun in two ways, and 12 points of articulation. Both have 5mm ports on the roof for car mode, allowing for road warrior action together or separately, and weapon storage in robot form. As he's based off Bumblebee, Cliffjumper looks pretty good in car mode too, and the slightly over-proportioned arms also work well for a bruiser like Cliff. Suppressor meanwhile has 3mm hands, and can just about carry the ion blaster by himself.





The Bad
Quality control on my example was iffy, Suppressor notably having excess plastic, and thick yellow paint gumming up his workings. Said paint was probably the wrong colour to choose, making him the ugly one, although that's not to say Cliffjumper is flawless. His finicky transformation brings Visible Head Syndrome in car mode, indentations on the doors, and big vehicle panels as a robot. Cliffjumper also has some articulation problems as the neck is fixed, and the knees are limited.





The Mediocre

In replacing the Blazemaster helicopter mould, certain play features are forgotten, like the arm ports. As he's based on the Roller mould, Suppressor is amongst the better of Micromaster style partners, but that still means he's basic by Mini-Con or Legion standards. Transforming to truck mode is a matter of laying him down, and he only has two points of articulation.


 



The Alternatives
Given his status as Bumblebee's repaint guy, finding similar toys to Cliffjumper is very very easy. Within the same vintage however, I'd recommend Swerve or especially Cosmos.





The Verdict
Cliffjumper and Suppressor complement each other very well. It makes sense that Cliffjumper should have all the guns, and short of a major retool, this was a good way to do things. Two solid moulds in the same packet, what's not to like? Well, there's that yellow paint, and Cliffjumper inherits Bumblebee's weaknesses. Not big weaknesses for the size and price, but still weaknesses. I regret that I can't make direct comparisons between the two, but I'll stick my neck out and say you don't need to buy both, but you aren't gonna feel bad if you did. And if you skipped on Bumblebee like I did? Well, I got them for a fiver, but I wouldn't have minded paying more.




Sunday 6 December 2015

Blog Watch: Month 4, and crimbo plan

Alright then folks, here we are, another month in? Where do we stand? Well, viewing figures are levelling off now, a little lower than last month, but within the margin of error. Maybe this is the new norm, although my old blogging platform shuts down on the 15th, so maybe traffic will move here. In case you are wondering, yes, old blog gets a lot more traffic, but then it was live since 2011. Much more :)


http://themetapicture.com/stroller-for-cat-people/


In related news, I must regretfully announce a slow service during December. I work in a supermarket, and so this is my busy time, even before we get into family matters. What intend to do is run weekly updates from now until January 4th, skipping Christmas week.  These will happen on the Sunday, although if we get anything especially interesting like a new film trailer, I'll post those on the day as extras.


On the 1st of January however, I something special planned. And by "special", I mean something really obvious. My top ten transformers type things of the year.

See ya soon.

Thursday 3 December 2015

New Batman V Superman Trailer Released: Doomsday? Seriously, DOOMSDAY!?

Well, the trailer was out, and its confirmed a rumour so dumb I'd discounted it. Here is the trailer.




There's a lot to breakdown here, so much so I think an article is in order, but I'll limit my comments today to the reveal. In a stereotypical example of a trailer spoiling a film's big twist, Lex Luthor will create Doomsday, seemingly from General Zod's remains. Doomsday is of course best known, and perhaps only known, for "killing" Superman in the early 90's. He's been in plenty of comics since, but if you are getting a "Bane breaking Batman" vibe to events, you aren't wrong. This means the main influences on Batman V Superman  now include a plotline where Superman is beaten to death by a monster in biker shorts.


I restate my pessimism about this project.

A Concise Review of Transformers (2007) Clocker In 500 Words Or Less

Pricepoint/Vintage: Scout, 2007.
Modes: Robot and Car.
Transformation Style: Lay back, limbs become legs.
Play Patterns: Robot and car, key gimmick, 5mm weapons.
Points of Interest: Repaint of the identically named Cybertron toy.

 



The Good
Play value is a strength of this toy, the car exhausts being 5mm weapons which compliment his cyber key gimmick. He can technically handle six 5mm weapons at once due to clever use of fist holes, and has ten points of articulation, including a waist swivel. The car mode meanwhile is open-topped, with a tinted windscreen and seats, four 5mm ports, and looks nice. His cyber key gimmick functions as a rocket booster with flip-out guns for car mode, and as a hand weapon.




 
The Bad
Clocker's cyber key gimmick takes up a lot of space, and looks odd in robot mode, which by itself is a bit awkward. The flip-out gun barrels seem to have a moulding issue. There's also a case of Viable Head Syndrome in car mode, cavities in robot mode, and sloppy paintwork in general.





The Mediocre
Clocker is an inherently sci-fi design re-purposed for the "realistic" film series, and the colours don't really play to the strengths of the mould. The wheels and windscreen are cast in translucent plastic, but this has been has been made so dark, you can't immediately tell. Unfortunately, this has resulted in his light-piped eyes feature being rendered useless, and so painted over. The articulation is also a bit unrefined, despite being in useful places.



The Alternatives
This mould was used 5 times, notably for Botcon 2006 with Beast Wars characters, and oddly Swerve, instead of Rodimus. Small cars certainly aren't hard to find either.





The Verdict
When you get right down to it, Clocker is an uninspired repaint of an unremarkable toy. Putting aside some production flaws, there's nothing actually BAD about him, but he's so forgettable it took me months to finish this review. The alt mode is decent, open-topped cars not being that common, but the robot mode needed a little more arm articulation, while the cyber key gimmick makes for a bulky and unconvincing weapon. He's not terrible, play value being there, but he lacks anything to make him stand-out. You can do worse for a fiver, but I'd point towards a more colourful version instead.

Tuesday 1 December 2015

Batman V Superman: Dawn Of Justice Gets A Trailer For A Trailer

Well, it seems on Wednesday we are a new Batman V Superman trailer, and WB has put out a teaser for it. This is annoying trend, but here is the clip.




Its speculated this all adds up to a dream sequence, which may mitigate my concerns about neck snapping.  This is still very much what I don't like about the project though. Nobody should kneel to Superman, and his response should be "stop it guys". And you don't put dream sequences in a trailer because they are ultimately meaningless and misleading. Still, to each their own, I suppose.

First Impressions Of Forbidden Stars

Well, I got this game, and I've played. Not as much as I would like, but I have.So, here are my opinions after only three games and a lot of rules mistakes(1). Buckle up.







Overview
Forbidden Stars is perhaps best compared to Fantasy Flight's highly strategic Game of Thrones boardgame, only with drastically expanded combat mechanics. Or alternatively, a simplified Eclipse where player actions are declared in secret. Victory comes by claiming the most objective tokens by turn 8, or as befits 40k, genocide. Players get a pool of order tokens which are placed on a star system faced down, resolved on a last on, first off basis. While players only get to place 4 of these tokens, each player gets a choice of which system to remove a token of theirs from. This means you can not only bluff, but stall enemy actions too. Increasing the general feeling of mistrust are the Warp Storms, which act as usually impenetrable barriers, which players move during the clean up step. Lines of battle therefore shift constantly. Moving between planets meanwhile does not necessarily demand ships, but frequent patches of open space do, and the game makes movement in allied territory impossible. Diplomacy is strictly a matter of "you go that way, I'll go that way", informal and outside rules mechanics, so the four player games I have played reminded me of Game Of Thrones in a bad way. The introductory map intermingles each players forces and objective tokens, meaning that neutral territory doesn't exist and players end up with units isolated from the rest of their forces. This caused some annoyance for myself and others and I wonder if a slightly more segmented map would solve it.


However, I've come to conclusion this is not so much bad game design as an attempt to make players more ruthless, something that doesn't come to me easily, as there are legitimate tactical reasons to have harnessing units near enemy territory. Turtling seems a really bad idea in the game overall, as people can just plonk an order token on a system, preventing you from acting until they want you to. Plus there's an 8 turn limit, and its rather easy to develop a clever plan that gets invalidated by enemy action. In the singular two player game I've played, were we ditched the introductory map, in favour of the alternating tile placement method. This resulted in a less stressful game, although how much of that could be a result of smaller playing field and fewer players is unclear. Trying the same thing with four players could just easily create a similar mess as the introductory map. While I definitely want to play this game more, I want to see how it plays with fewer players the most.


In either case, this game takes a fricking long time to play, at least one hour per player, plus another hour to explain and set up.



The Fighting
Actual combat is fairly brutal and surprisingly involved, as fits the setting. Players roll a number of dice based on the units in the combat, and then take three rounds applying a card to these results, attacker, then defender. Combat can end either by slaughter, or via Morale, which is slightly more involved. Units are only destroyed if a unit takes max damage in a single round, if they take less, they are Routed, and stop contributing to the battle, but the damage doesn't carry over. Damage is caused by the bolter symbol on dice and card, blocked one for on by shields. Morale victories happen when based on the number of unrouted, whom contribute their Morale rating, plus the value of cards and dice. Cards also have triggered abilities based on the units doing the actual fighting, which is probably the most important thing about the,


There a big element of deckbuilding to all this, each player have a combat deck which they can customise and forms the bulk of their offensive power. Improving your deck, and building the better units that trigger the card abilities, seems more important than sheer numbers and the actual dice roll. Due to the capacity of sectors merely spamming units at people doesn't work, as if a planet is full, the extra units die. The disposable and easily used Reinforcement Tokens fulfil this roll, and while they only really exist to catch bullets, they do make entry level infantry a bit obsolete. The interplay of cards between opposing players meanwhile make a vast different to combat results, as their effects are more consistent and predictable than the dice. A combat deck consists of 5 pairs of cards, which you shuffle and draw 5 from for each combat. Once you have replaced at least two of these pairs, you will have a critical advantage as you are all but guaranteed to draw one of those cards, and failing to properly maintain my deck lost me many battles(2). In using the Strategise Order to purchase these, you also get the benefit of the Event Deck, which often grants a combat related bonus, and also ties into Warp Storms.


The Different Armies
While there is some similarities between these forces to start with, the differences become much more pronounced as they upgrade their combat deck and purchase new orders. Playing pieces are rated in three ways with standardised costs, so its easy to make generalisations, but that's a mistake. Here's an overview what of they seem to do.

Ultra Marines: The generic best at everything guys, marines start out as slightly defensive, but don't stay that way. Their dominate order allows they to side step usual unit restrictions, and replace weaker Scouts with regular Marines, and those with Land Raiders. Marines also have a close relationship with Bastions, A.K.A fortresses, and be quite mobile, depending on the options chosen.


World Eaters: Much more aggressive than loyalists, the chaos units tend to be more about murder, while their Combat Deck tends to have unusual mechanics. These fellows are largely unconcerned with warp storms, as they can place cultists easily on unoccupied worlds via their Dominate order, and have a card that allows safe passage through them. The four marks of chaos are in evidence, although Morale is something this army can have issue with in comparison to the loyalists.


Craftworld Iyanden: The glass hammer force, the pointy ears have less physical models than the other forces, but tend to be extremely hard hitting and mobile. This is evidenced by their very high number of ships relative to the other armies, six basic ships to three, meaning they easily take control of void areas, whereas for other armies its more of a considered decision. Also, their Dominate order is arguably the best in the game, as it allows you to move a single ground unit from the chosen system to any friendly world.


Evil Suns: Big, green, and with the subtlety of half a brick in a sock, the Ork army is all about the brute force. Ork units vary in their strengths, and aren't usually brilliant with Morale, but can usually dish out and receive a lot of damage. The whole “more boyz than bullets” thing meanwhile is represented by Ork having various cards that tie into Reinforcement Tokens, with one free at start up, with their Dominate order allowing a ground unit to be built without a factory. Orkz however don't get a ship at start up, and are the weakest force in space.



Initial Conclusions?
Worth a go, certainly. And its more fun than I had with the Warhammer 40K Minitatures game in a while.


Images Copyright Fantasy Flight, Sourced from their website.

Foot Notes
  1. There's two rulebooks, one a “learn to play” and a “reference”. This didn't always help.
  2. That and having an embarrassing interaction between mine and my opponents cards.

Sunday 29 November 2015

Youtube Highlights: "Winter Sniffles" Edition

Well, another week has gone by, and I've had one of those charming illnesses that makes you feel bad, but not bad enough to take a sick day. Little viral bastards. Anyhow, here's a selection of youtube vids I've enjoyed lately.


The infrequent, but always very interesting, CGP Grey, did a video on a  vaguely illness and Thanksgiving topic. Simply put, why didn't so horrible plague come out of America once the colonists? Its especially shocking if you didn't know about the vast loss of life caused by Pilgrims unwittingly spreading disease, as well as all the better known horribleness.




Digging Deeper, a new on the scene film analysis channel, speaks in an eloquent manner about the classic sci-fi film Serenity. They've also done one about Mad Max, which I invite you to investigate when you aren't at work.



Recently, gaming website Kotaku announced it was being blacklisted by major publishers. TotalBiscuit, The Cynical Brit provided his take on the controversy.

Thursday 26 November 2015

A Concise Review of DOTM Decepticon Hatchet In 500 Words Or Less

Pricepoint/Vintage: Cyberverse Commander, 2011.
Modes: Robotic cat, modified Eurofighter Typhoon.
Transformation Style: Unique cat/jetformer.
Play Features: Cat and jet, combing 3mm weapons that turn into drones.
Points of Interest: His movie depiction was a car, not a jet. He can actually carry a Human Alliance figure in his back cavity.




The Good
Hatchet's cat form is both pleasingly monstrous and surprisingly functional. Not only do the weapons stow on the shoulder wings, they can be wielded in the front paws, and combine into a bigger gun. While the articulation obviously favours a quadruped pose, its entirely possible to have him rise up for gansta gunplay. With eighteen joints, including a balljoint for each limb and three hinges in the tail, general mauling is something he also does well. Detailing, including interior, is nicely sculpted and painted in both modes. The jet meanwhile has fold-up landing gear under the nose, decorated but unpainted missiles, and effectively four 3mm ports under the wings to store the drones/guns. Finally, the transformation is simplistic, but largely unique due to its concept. He is also vaguely adorable at this size, slightly evoking a Recordicon.





The Bad
Hatchet suffers badly in jet mode, as the front limbs don't go anywhere, his paws sticking out the back. This guy could be used as the dictionary picture for "undercarriage junk". His back legs in cat mode are also disproportionately small, like a bodybuilder who skips leg day. The landing gear also interferes.





The Mediocre
While joints are fairly plentiful for a toy of this size, compromises are still made, such as the absence of neck rotation. The instructions also forget to mention a panel which flips over to fill in the back of the cat mode.





The Alternatives
Hatchet's existence as a big cat that changes into a jet isn't something that was ever done in Transformers before, and this mould was never reused. Next year, we will be getting something similar with Stripes, and possibly Ravage, but otherwise you are going to struggle to find a toy that does both cat and jet. Maybe ROTF Ravage?





The Verdict
Hatchet is a curious mix of disparate design elements that ultimately make for a fun toy. Its not a complete success, the cat and jet modes just don't separate properly, but they made the best of it. Those accessories certainly didn't have to combine, and nobody expected him to be able to hold them with his paws. He's also one of the few toys from DOTM that is neither A) a car, B) a pre-existing character, or C) hampered by that Mechtech gimmick. That alone should sell him to you.



Wednesday 25 November 2015

Captain America: Civil War Trailer, if you haven't seen it yet....

Well, its proving to be a big day for nerds, isn't it? This just came out.





Promising, very promising. More so that Batman V Superman, at least.

I would say more, but I got More Than Meets The Eye #47 this morning, plus a cold. So, I'm suffering.

Tuesday 24 November 2015

Titans Return Fan Poll Goes Live Today #TeamTrypticon

Just a quick reminder folks, that fan poll I was talking about on Sunday goes up today, at about 18:00 UK time. Pop along to the Transformers Facebook page, and vote. And, in blatant attempt to direct your vote.....


by Danar Rizqi Aditya

Clickbait Top Ten: Combiner Wars Transformers Ya Don't Need Five Of

This article started off as a companion piece to my recent editorial about Combiner Wars being samey. I wanted to sing some praises, and talk about my favourites, but I realised it was turning into a list of the four combiner teams I have, and that would have been dull. Then I thought, let's buck the trend, and talk about the toys without the crutch that is combining. Most of the CW toys make sacrifices for the that gimmick, while those problems get glossed over thanks to the combined form. If you just spent a hundred plus, most people tend to want to forgive a few flaws. But let's assume for a second you can't afford or haven't been able to find the six or so toys required to complete a team. Or maybe the combining thing isn't that important to ya. What do you buy in Combiner Wars? Today, I answer that hypothetical question, and list the ten best toys in Combiner Wars which don't rely on a family of other toys to be great. So far. And in an informal, jokey manner.


Rules, Honourable Mentions, And Toys I Don't Have
This list is based on toys I actually own, and don't come in a boxset. This means you won't find any of the Constructicons, even though two of them could make the short-list, because you can only get them as a set. TakaraTomy releases are excluded for the same reason. Toys which could have made the list, if only I'd got them, include leader class Thundercracker and voyager Cyclonus being surprisingly comprehensive retools, and leader Megatron for reasons that will become clear. Toys I have that get honourable mentions despite not making the cut are deluxe Alpha Bravo and legend Groove. Both are good, just not quite enough for today's article, with Bravo being most obviously a limb. Two toys I'd expect to make this list when released are voyager Sky-Lynx and legend Shockwave. Assuming they are good.





Number Ten: Powerglide (Legend)
This version of Powerglide is the best toy this character has ever got, by having a startling resemblance to the 1980's cartoon. The presentation in robot mode is basically flawless,with notably nice paintwork, but his other forms place him low in today's rankings. His hands are exposed in jet mode, the gun isn't overly compelling, and both forms suffer from tabbing issues in the legs. Still a nice toy though.




Number Nine: Bombshell (Legend)
An easily forgotten part of Wave 1, Bombshell is a nice little legend toy. Posability is solid to good, and fidelity to the G1 design is quite close. He also has an extremely nice paint job and good plastic colours. His only real sacrifice to the scale is an absent neck joint, and for a tenner, its hard to dislike this guy. He is however a little weird for having signs of an abandoned third mode, with his gun hands and peg knees, but he does his two actual modes better than Powerglide does his three.





Number Eight: Offroad (Deluxe)
One those of unpopular “he's not G1, he's replaced a G1 dude, so I hate him” characters, Offroad gets onto this list based on fun factor, and a nice truck mode. He's got an axe he can hold two-handed, six 5mm ports in good places, and a specialised tab for his combiner piece in truck mode. He also looks pretty good in both forms, with some solid posability and the mould makes more sense here than it does in most of its reuses. He's not flawless, with kibble issues(1), but an axe wielding maniac with an interesting design history is easily enjoyed.





Number Seven: Motormaster (Voyager)
The only torsobot to make this list, Motormaster is an extremely successful remould, almost to the point it seems he's the original, not Optimus Prime. Why is this? Well, the robot mode is perfect for the character, the head being excellent, and the vehicle is about as good as you could get without going full G1, violating scale and common sense. Unlike almost every other voyager(2) in the line, his almode isn't badly compromised, and hides the robot mode almost completely. The yes, Optimus versions of the same mould do similar, but Motormaster looks good if proportioned like a gorilla, Prime doesn't. If you want a big ugly bully with a big sword, this is the one you want, but try to find a later version with the modified hips.





Number Six: Armada Megatron (Leader)
A gift to Unicron Trilogy fans, and those who want a cheap alternative to the G1 silver version, Armada Megs is tough. Unlike most of the modern leader class, this toy feels like it could survive a fall from the shelf, and benefits from a rotating turret, AND real rolling tracks. Play value is also pretty good thanks to Mini-Con posts, a firing missile, loads of 5mm ports, and two additional guns that combine. He's a bit stiff in the joints, and the retooling could have gone further, but he's a dramatic improvement over the Armada toy. Reviewed here.




Number Five: Ultra Magnus and Minimus Ambus (Leader)
No, this is not a combination. Take some time to read the More Than Meets The Eye comic, to learn the context(3). This set is probably the best overall leader scale toy out so far with lots of play features, an IDW style robot mode, an Animated style hammer, and an 80's altmode. He's big, he's awesome, and he does everything you want from a Magnus, except have a white version of Optimus Prime inside him. He has a little dude with a moustache instead, which is considered a fatal flaw by some, but they are wrong. Complaints about the loose hands and hollow bits are however justified. Reviewed here.






Number Four: Dead End (Deluxe)
Easily the best deluxe in wave 2, Dead End is a consistently great performer. The car mode is the most attractive in the line, the robot mode is a looker too, and play value is almost as good. His club is something of a marmite, but he can hold it like a tonfa, and there's three 5mm points for storage. Dead End however slips down this list due to that unpainted bicep problem, some tolerance issues, and Hasbro's apparent desire to use the mould at every opportunity. Speaking of which....





Number Three: Protectobot Streetwise (Deluxe)
I debated with myself a lot about the presence of this toy and its position in relation to Dead End. Yes, its a remould. Combiner Wars gets a lot of stick for reusing toys, including from me, but if Hasbro did every reuse like this one, we'd be laughing. Here they took the already great Dead End, swapped out some 75% of the parts, fixed the bicep issue, replaced the club with a triple barrelled shotgun, and took nothing else away. He's also a lot easier to find than Dead End, as Wave 3 made it to the UK. Reviewed here.





Number Two: Blackjack (Legend)
Blackjack is unique amongst this list for making no real compromises for combination, while doing absolutely everything else right. Posability? Great for the size. Car mode? Nice to look at, with weapon storage. Transformation? Fun, and seemingly completely new. Robot mode? Posable, and colourful. Paint applications? Simple, but effective. Play value? Has his own accessory to back up his jointage. The toy is ideal for the price point.


And now number one, and you should be able to guess who it is...





Number One: Protectobot Rook (Deluxe)
TakaraTomy didn't want this guy. So much so they created a completely new version of Groove for their Protectobot boxset. Clearly, they weren't making that choice on merit, because Rook is the probably the best deluxe in all of Combiner Wars, and certainly the best new character the line has introduced. A large part of this is his use of his combiner accessory and his unusual fist ports which are sculpted like guns and face forward. This allows Rook to have HULK HANDS which is endless fun, smashing people with his combiner accessory, and there's numerous 5mm ports on the guy, so you load him up with all kinds of stuff. The overall appearance is excellent, with robot mode using some good tricks to appear bigger, and the vehicle mode actually leaving gaps in the plastic for view-silts. Articulation in robot mode is higher than average at 16 points, thanks to ankle tilts, and the vehicle mode can put the combiner piece on top as a turret. Or on the front, so you have an APC that punches things. Reviewed here.


Foot notes
  1. And regrettable tolerance issues that affect arm mode, but we ain't talking about combining today.
  2. Please let Sky-Lynx be an exception too.
  3. You'll thank me later.

Sunday 22 November 2015

Transformers News And Belated Cute Post

My apologies for missing last night folks. While I run ahead on the Tuesday/Thursday articles, Saturday/Sunday articles get done on the day. Or not, in this case. I double-booked, sorry. So here's a a little something to make up for it, with a promise of better stuff next week.



Source: Ahon Sarkar

Now, on to want I want to talk about. Hasbro dropped a few bombshells this week regarding Titans Return, next year's toy line. As I have previously indicated, people are rather excited about that line, and now they are more so. Presenting: Exhibit A





My inner 7-year-old got rather vocal about this. That's a modernised version of Powermaster OptimusPrime, the first Optimus I ever owned, and the version of the character I associated with the Marvel comic series. Basically, Optimus died and came back to life, this not being as much of a cliché at the time, and eventually was rebuilt with a new body, a bigger trailer, and a lot of guns. The toy was awesome, but it was also a brick, so I'm glad to see them take another swing at it. I am also pleased to see my suspicions about Ultra Magnus were correct. I am less keen about the hollow forearms though, that's looking to a line-wide flaw. Then they finally confirmed this dude, having teased him in slides.





Fortress Maximus was of course the holder of the “World's Biggest Transformer” title, and something I have coveted in the past. He lost that title to Generations Metroplex, whom is now being retooled into Fortress Maximus. At least, in so far as we can tell from this art and leaked images. I may need to write a bit more about this phenomenon, but at least his signature gimmick is there. 





The other big thing is going to a vote, via facebook post, to select a toy to made in 2017. The options are Skorponok, rival to Max above, Trypticon, rival to Metroplex above, and Omega Supreme, rivalry with the Constructicons. In full Titan scale, too. So, gigantic. This is kinda awesome, but given the investment of time and money a Transformer actually needs, I find myself honestly surprised. Makes me wonder if the moulds are all ready to go, or if there's a lot of shared parts going on. Still cool. Go vote on Tuesday.




Toy artwork and images Copyright Hasbro. Source: BWTF and Hasbro Pulse.

Thursday 19 November 2015

A Concise Review of Combiner Wars Break-Neck In 500 Words Or Less

Pricepoint/Vintage: Deluxe, 2015.
Modes: Robot, Sports Car, Arm, and Leg.
Transformation Style: CW deluxe limb, hollow feet style.
Play Patterns: Robot and vehicle, combiner, 5mm weaponry, a pack-in comic.
Points of Interest: Actually the G1 Stunticon Wildrider with a new name, and part of the "missing members" controversy. Retool of Dead End.





The Good
As noted in the Streetwise review, Dead End was a highlight of wave 2, so by extension Break-Neck is pretty great. There's above average articulation at sixteen points, a badass altmode, and pleasing limb modes. He retains the club, and while possibly within the margin of error for a mass produced toy, this example seems to have no issue with his combiner weapon, while Dead End did. The head sculpt is of course, excellent, while plastic and paint choices grant further subtle differences.





The Bad

Due to the mould choice, actual negatives are both minor and inherited. His arm mode is not ideal in combination with Motormaster, having kibble that interferes with the shoulder. His lower legs don't seem to want to lock together, another arm mode issue, and he lacks true feet. The face on my example isn't that well painted.





 


The Mediocre
Break-Neck's distinctive head is about the limit of the meaningful differences between him and Dead End. In earlier times, this would have been enough, but given that there's 7 iterations of the mould, its merely adequate. The “unpaintable biceps” issue also remains, but colour choices downplay it.






The Alternatives
Break-Neck's main rival is his Japanese version, which depending on your preferences and location, may be easier to find and more visually pleasing. With the general dearth of Decepticons in Combiner Wars, the only other options are Offroad, whom isn't as good, or one of the unreleased Combaticons. There is also the unreleased “G2 colours” set, but that's an acquired taste if I ever saw one.




The Verdict
Stripped of all other considerations, Break-Neck is a really nice toy, and is exactly what a G1 purist wants. Unlike the Aerialbots where you actually make the team worse by going for a traditional line up, Break-Neck is a consistently better performer than Offroad. The thing is, there are indeed other considerations, mainly matters of distribution and mould reuse. Brits like myself have to import the Stunticons anyway, so I'd advise you shop around. This mould is also being done to death. Is this worth having? Yeah, but don't get ripped off, and look into the Japanese boxset.


Tuesday 17 November 2015

A Concise Review of Beast Hunters Decepticon Bludgeon In 500 Words Or Less

Pricepoint/Vintage: Cyberverse Commander, 2014.
Modes: Robot and Cybertronian Tank.
Transformation Style: Asymmetrical gun-arm tank.
Play Patterns: Robot and tank, 3mm weapons, pressure launched missile.
Points of Interest: A remould of Shockwave, which was not released in the USA. Is an undead skeleton ninja samurai tank.






The Good
Bludgeon has an excellent new head and chest plate, not to mention the loud colours, which go a long way to making you forget about the original. He looks very metal, and while the some of the more distinctive aspects of Shockwave remain, the bulkiness and the feet for example, Bludgeon makes them his own. His robot form features a workable ten points of articulation, a firing missile, and an additional sword, so its fun. The tank mode meanwhile retains the missile, and rolls surprisingly well given the ground clearance.






The Bad
As brilliant as the head is, its a problem in both modes. Like many Cyberverse toys the head is fixed, a crying shame as this prevents many poses, and its extremely noticeable in tank form. While not quite the burden it looks, the gun arm is still unwieldy and with the missile attached is as long as he is tall. The exposed mechanism isn't a plus either. Despite what the instructions indicate, you can't stow the blade in tank mode.





The Mediocre
Cybertronian altmodes are marmite at the best of times, and the tank mode is no different. I'd make the case Bludgeon is so over the top that concepts such as "subtlety" , "realism", and "robot in disguise" no longer matter, but your mileage may vary.





The Alternatives
Bludgeon skirts the end of mainstream transformers, so options that match his flavour of lunacy are uncommon. The obvious answer is ROTF Bludgeon and its variants, although that is infamous for its bendy swords. Otherwise, its repaints all the way. Those seeking merely seeking an alien tank might be best off looking voyager version of Beast Hunters Shockwave. Not only does the scale bring benefits, thanks to some rubber accessories, its fairly metal too.





The Verdict

A middle of the road toy given an extremely distinctive appearance, Bludgeon has a specific and rather niche appeal. Said appeal is to be the cover of a death metal album come to life, and if that interests you, he's an automatic purchase. If it doesn't however, Bludgeon is an also-ran. While the addition of a sword is welcome, the functions of the toy are unremarkable, and the altmode is odd. I lucked out, and found him for a fiver, which was a bargain, but I wouldn't pay above retail.