So during my August holidays, I decided to field my ork forces again. It's something I've been mulling over for a while. I have a decidedly non-trivial boneyard of ork models, so many in fact that I donated a bunch to charity in an attempt to be less of a hoarder. I use the term boneyard quite deliberately there, as while I had lots, not much was table ready. Codex creep and damages meant that it was gonna be a lot of busy work to get the stuff ready, and the 10th ed codex hadn't made me rush out and play. Nor did the Dakka Detachment Debacle. However as time passed, the need for a change increased, as did free time for busy work. My guard forces aren't going anywhere, and I have two things on order even, at time of writing, but I needed something else to do for a bit.
I spent a couple of hours auditing what I had, and forming a basic 1000 point list. It didn't take too long as I first thought of doing this back in March. This was followed by about 7 hours of repairs and rebasing. Word to the wise, bicarbonate of soda is not advisable for texture paint as it separates over time. I also found some wall filler basing experiments that aged poorly. Most of these were made as creative exercises post-Covid, which is a fair time ago I admit, but not long enough for this to be necessary. This problem was/will-be addressed mainly by mixing new texture paints with sand and dabbing in top of the offending bits, and then dry brushing Zendri Dust for consistent finish. I also should have pinned the metal nobz as these did not like storage and liked travelling even less. I might have to do something about that.
Anyway, here's the list.
Warboss with Power Klaw and Follow Me Ladz
10 Nobz with Big Choppas – escort for the Warboss
3 Squads of 10 Boyz, with a Rokkit Launcher and BC Nob each
4 Trukks - to carry the above.
3 Killa Kanz, one with Kan Shoota, two with Rokkit Launchers
Did this work? Well, this was fielded in a slightly non-standard 3-way battle, using White Dwarf rules, and the "High Octane" rule from the new mission pack. This was a less than ideal test sample, and the results there are not likely to be representative. That said, I did win, and it's difficult to actually feel bad about an army you won with. The battle was against Blood Angels and Necrons, beating the former through violence, and the latter on points. I lost a trukk on the way in, but I managed to pull off a textbook WAAAAAGGGGGHHH, mullering the Angels, and setting myself up for a trio of held objectives. Things went less well against the Necrons, a unit of Skorpekh Destroyers being a consistent problem, but by the time I was able to give the Tin 'eads proper attention, I was leading on points. I actually had five of six objectives held before we called it. All in all, it felt good to have the lads back on the table. I got rather lucky with that WAAAAAGGGGGHHH, and my foes hadn't really seen Orks before, so I don't wish to get over-confident. But, after too many years of not wanting to play Orks, it's good to be back. I've played two other games since to lesser success, but still success. Trukks seem to great for objective play and secondaries.
As to where things go from here, I'm less sure. There's numerous little repairs and modifications my models need, which may not be blog material. But we will be seeing new models in the future....

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