Showing posts with label GetterRobo. Show all posts
Showing posts with label GetterRobo. Show all posts

Sunday, 12 November 2023

Revisiting Getter Robo: Armageddon

I’m unsure as to how to best write this introduction. So let’s try the basics. Getter Robo is a very influential manga and anime series, one of the original mecha shows. Combining super robots? Yeah, it did that, and wrote the playbook. Getter Robo: Armageddon is a late 90’s anime miniseries, one quite well-regarded for how it captured the tone and spirit of its source material in animated form, which hadn’t really been done before. The Black Getter also appears. As such, Armageddon invites a kind of breathless summarisation as much as commentary. Because, not to put too fine a point on it, its a special kind of insane.



The first response you are likely to have upon watching Armageddon is likely to be something like "What the hell is going on!?“. That's normal, and I'd imagine the target audience had a similar response back in the day. The anime is doing a "not as you know them" meets "DC Elseworlds" thing here, assuming the basic functions of its world are known, only to break them in mere seconds. Here the Getter Team fought a war on the Moon against the metamorphic alien Invaders, won, only for tragedy to strike. Professor Saotome, Getter Ray pioneer and apparent raging nutjob, was murdered by Getter-1 pilot Ryoma Nagare, breaking the team. However, sometime later the Professor is back, alive, and waving around a doomsday weapon, which scares the crap out of everyone. The response of the Japanese government is to go to Ryoma, whom always protested his innocence, uncuff him, and basically say, "Double Jeopardy is in effect, here's a giant robot and some guns, why don't you have a nice chat with the Professor?". Meanwhile, the Invaders are back, and they specialise in kaiju-level threats with a side order of parasitical body horror. What follows is, in an objective sense, awesome. Seeing the assorted Getter Robos let loose, especially Ryoma's roaring rampage of revenge, are undoubtedly genre highlights. The show goes from a standing start to Defcon 2 almost immediately, the pace only slowed by flashbacks which offer piecemeal explanation of how we got here, and what's actually at stake. However, by the time the narrative has uncoiled itself and we get an idea of what is actually going on, its Defcon 1, the bomb is dropped, and none of it really matters any more.


Hmmm. I would not have done things this way.



After 3 episodes, the original director left the project, something that seems to happen with these 90's OVAs a lot, and I've seen conflicting explanations as to how it went down. The current consensus seems to be that he was taking too long, and got replaced, but he took his notes with him. As a result, the new director had to write a new story with no real idea of what the endgame was meant to be. Whatever happened, there's a time skip of thirteen years, which moves the focus onto new characters, with the remaining Getter Team members in a leadership role. There's also a new and much more upbeat opening sequence, and it's almost a different show. At this point, Armageddon does not so much slow down as de-escalate. I mean, there's been a nuclear apocalypse, there's an upper limit on how much worse things can get without disengaging the audience, so things need to settle a bit before ramping up the tension again. This makes the post-apocalyptic majority of the series, oddly lighter than the pre-apocalyptic first act. This is not to suggest the fundamentally hot-blooded characters and mecha sequences have in any way been toned down, though. If anything, with the world broken and an army of fleshy monsters infesting it, this merely allows for the series to mine new veins of melodrama and blood splatter while things explode. Things get rather weird towards the middle too. Let’s just say that the Saotome family clan has issues, and I’d like to know the creative process behind a certain plot twist involving the supporting character Genki Saotome. You’ll know that one when you see it.

 


I suppose the reason I enjoy Armageddon is because it ultimately reminds me of Gurren Lagann, although the smart way to say that would be the other way around. Getter Robo was there first, even if I encountered it later. The debt Gurren Lagann owes to Getter Robo is undeniable, both being peers in the whole "giant robots doing crazy shit" space, but with one clearly influencing the other. With Armageddon’s later episodes, the influence is very obvious too, both in visual elements and plot points. The difference is that Armageddon is a strait-to-video release of 13 episodes, rather than a TV production of 27, which grants it more freedom in some ways, I.e. gore, but it's working as part of a pre-existing franchise. That it is drawing on previous instalments only to subvert them, is both a strength and a weakness. Gurren Lagann is much more complete a story, by comparison. Narratively, Armageddon is a bit disjointed and messy, fond of mythology gags and presuming familiarity with its characters rather than properly establishing them within this work. This doesn’t necessarily count against the anime given how relentless & OTT it is, the series coming into its own in the second half, but it is a problem. I would also make the observation that while the first 3 episodes are valid, Armageddon is at its most enjoyable after the time skip, when the story structure is more conventional, but your mileage may vary on that one. Regardless, its an experience, to say the least.

 


Also, there’s something I find darkly fascinating about this series, and its place in the wider franchise. Its not immediately obvious, but Armageddon is of the Cosmic Horror genre, once you look. Of course, the word Armageddon implies a somewhat biblical aspect, although that’s more an artefact of localisation. The original Japanese is more like “The Last Day of World”, although Armageddon is supposed to be a battlefield as well as the end times, which certainly isn’t a bad fit, but not a perfect one. No, the series is more Lovecraft by way of John Carpenter’s The Thing, which I’m 99% sure is deliberately homaged in one episode. The Invaders are massively alien and terrible, to the point where its not immediately clear what level of individuality and self-awareness applies to them, or as shapeshifters, if they even have an original form. There's several characters whom are essentially Invaders in human form, and have been for a while, but its unclear if this is a case of subversion, symbiosis, or them just being very good mimics. The Invaders consume people from the inside out, corrupting them like a virus, and eventually doing the same to machines. So, just like The Thing then, its not just Gurren Lagann that borrows from a classic. They aren’t the only thing that’s terrifying though. The Getter Robos themselves very much are, and especially Shin Dragon, the Professor’s seemingly alive doomsday weapon. The mecha piloted by the protagonists, are powerful but above all brutal combatants, enabled by the wonder technology of Getter Rays. And something that's being alluded to throughout before being explicitly said towards the end, is that it's the Getter Rays that are the problem. It is not merely a power source and nuclear allegory, its evolution itself, and humanity needs to back away slowly. The Invaders are drawn to Getter Rays, feeding off them, spreading them, which is bad enough on its own, but the series hints towards the true scale of things. This is an aspect of Getter Robo I find to be very compelling; the sheer cosmic horror of the setting bubbling just below the surface. Full discussion of that is however outside the remit of this article, but in this case it feeds into a generational theme, the older characters moving out of the way of the younger generation; another Gurren Lagann parallel. Professor Saotome planned and planned, laying paths for his children and pilots to follow, only for it end badly for everyone. The original Getter Team, his proteges, instead protect the next generation, and choose to step aside as it isn't their world any more. That’s not a bad moral to have. And because it's Getter Robo, they do this by entering a kind of warrior heaven, a mysterious and distant battlefield filled with other Getter Robos and foes. And because its Getter Robo: Armageddon, what the fandom likes to a call a space vagina is involved. You read that correctly.

 

No, I'm not putting a picture of it here, you can look that up on your own time.


Conclusion

Getter Robo: Armageddon is as mad as a spoon. This madness comes from both faithfulness to its source material, its seemingly troubled production, and the fact that its relying a lot on its own cultural context to smooth the bumps. It is however very entertaining, and assuming you don’t go deaf from characters repeatedly shouting “GETTER!”, its worth tracking down.

 




Sunday, 22 October 2023

Megabox: MB-06 Black Getter is Something That Exists

OK, Context. Remember how I did a special article on BeastBox toys? Robot animals that compress into cubes? Right, so that company does a spin-off line where the play pattern is applied to non-animals and licenced properties. OK? Good.



While existing in anime and manga form since 1974, Getter Robo has very little presence in the UK, and if anybody knows it at all, it's probably due to the part it's characters play in Super Robot Wars 30. Or they imported something. This is kinda tragic as Getter Robo is hugely influential, as it popularised the combining super robot thing. Getter Robo the machine is a trio of jets, which depending on the sequence of combination produced one of three distinct robots. That's Getter-1 for brawling, Getter-2 for speed, and Getter-3 as the infrequently seen tank. It is possible to make a toy that does that 3 mode combination, but that's asking a lot of the designers, materials technology, and often your wallet. Narratively, it's an extremely hot blooded series that took on some cosmic horror elements and multiverse stuff as it went on. It was a pretty big influence on Gurren Lagann, especially its Spiral Power concept, and how its latter half played out. See also: the show within a show Gekigangar 3. I have a bit of a mountain here with summarising Getter Robo, so I'm just gonna do a slightly whimsical blurb on today's subject matter. The thing about Black Getter isn't that it's black on purpose. It's black because it base-jumped from the Moon and got all charred up on re-entry. Yes, its that kinda franchise.



Black Getter, or BG for shorthand purposes, exists mainly these days as a repaint/retool opportunity for Getter-1 merchandise, and that's what happened with this MegaBox release, 52Toys being quite happy to rework a design with a new head or different accessories. Now, painting something black is amongst the most obvious things to do for a variant, but BG is not merely that. Black Getter largely transcended the cliché with extremely memorable and quite gory appearances in the mini-series Getter Robo: Armageddon, a highly regarded 90’s anime, which I will be doing an article on shortly. The mecha is, more or less, what would happen if you asked Wolverine to fix up a giant robot during one of his more antisocial phases. It's a Getter-1 left abandoned for years only to be hurriedly repaired by series protagonist Ryoma Nagare. He was a martial artist by trade, a sociopath by nature, and not in the best headspace at the time, so BG is something of a rejection of the teamwork theme inherent to Getter Robo, seemingly loosing the combination thing in favour of more vicious weaponry. Pretty much the first thing it does, once back on Earth, is to traumatise the people it was rescuing. It's quite an aggressive design, but is a super-deformed take, as executed by 52toys with their box animal house style. The result captures the essence of Black Getter in a vaguely adorable package, like an angry goth puppy. That can also be a cube.



BG as a collectable looks great in the package, and feels pretty good in hand, but seems to be suffering a little from 52Toys B- quality control. There's a few places where the finish on the glossy black is marred, where the parts were cut from their sprue. It's a job for a black felt-tip pen, so no biggie, but black plastics are a well-known bugger for this, so it's somewhat  disappointing. The box mode and related transformation is relatively straightforward, possibly due to limitations of the human form or licencing restrictions. The torso forms one face of the cube, with the limbs and head wrapping around the accessories. There's no significant surprises, aside from a robot mode element I'll come back to, but it does however expose a nice detail, the reactor picked out in almost luminous paint. Not something it would be especially healthy to see up close, but there we are. The robot form is of course where the action is, which is quite posable, with some details I really like. BG’s head is very characterful and the angry eyes are honestly startling. These are a layer of translucent plastic atop silver painted tech greeblies, with what seem to be tamopraphed irises. It's a fascinating three stage effect. The mecha is fecking glaring at you. The cape and scarf are also interesting, if one of the more beastboxy design elements. It reflects the machine's overall condition, and the murderhobo habits of its pilot. Yes, this mecha has a cape and scarf, just go with it. Getter-1 has simlar too, probably because it was designed in the 70’s; BG is merely exaggerating what was already there. These cloth elements are hard plastic here and have an angular, almost pixelart appearance. It's something that pleased me when I saw it in product photography, as it so easily have been dropped, but it's here with usable jointing and a red lining. It also serves as one of the major anchoring points for box form, which I will admit to double-checking the instructions about. Speaking of joints, BG is definitely on the posable side for what amounts to a super-deformed figure. It's mainly swivels and universal joints, but with rotation at the wrists, double-jointed knees and a toe joint thanks to its transformation. It's definitely enough to make good use of the two tomahawks it comes with. It also features two sets of flip-out forearm spikes, which look great, although the purist in me demands for me to say that it should really only have one. Odd choice, but not actually bad.



My point? Only that MegaBox Black Getter is something that exists. And I like it rather a lot. I continue to be entertained with these, and no doubt Black Getter is going to be one of many such additions to my collection. That having been said, I suspect the Getter-1 release have a slight edge over this toy, if only in accessories. It comes with a machine gun, and maybe that's more important to you. But if it isn't? I think this will please both box collectors and Getter fans alike.