So, after Legacy Impactor was announced, and the discourse that
followed, I found myself thinking about War for Cybertron: Siege
again. It was something I've thought about writing on before, what
that toy line was, and what it proved to be. So, today, I talk about
Siege’s legacy. Which, of course, isn’t the same as Transformers:
Legacy, but does include the new Legacy line. Don’t worry, it
will make sense.
Context
Coming under the
Generations banner, War for Cybertron: Siege was advertised at the
time, as well, a War For Cybertron, the first of a 3 part franchise
set on the home-world of the Transformers. This wasn’t the first
time they did this, but you might ask why not? Its fun. This was
coming after the disappointing and truncated Power of the Primes
line, too, it looked promising. Seemingly hurried to the US market in
late 2018, early 2019 elsewhere, there was barely a gap between the
two. Siege got a lot of respect for its play features, but also
criticism for its muddy battle-damage look, and also a bit of a heavy
focus on G1 characters. There was a lot of that happening at the
time, with the Bumblebee movie going quite G1, and Cyberverse using
similar cast. This was then shortly followed by Earthrise, and
Kingdom, whom did many of the same characters again, often with
iterative retools, reused engineering, and old toys in new boxes. The
specifically Siege toys became repaint fodder, which happened in bulk
for the Netflix cartoon, as well as more recent examples like
TakaraTomy’s Premium Finish line and the aforementioned Impactor.
As a result: Siege is reasonably described as a stopgap and a repaint
mine. How many repaints, you ask? Well, I went and ran the numbers. I
got out a spreadsheet, and trawled the wiki. Here are my findings.
Distinct Siege
moulds: 49
Uses so far/pending:
161
Not counting: blast
effects, unchanged TakaraTomy releases.
Assuming: ER Prime
is a retool, but ER Smokescreen is not.
The Generations
Grab-bag
The thing about
Generations and similar collector lines is that it can lack a strong
theme. It's a melange of homage and updates, and the extent which
there is a solid unified theme has varied over the years, even when
going back further into the old C.H.U.G days. In the time of Combiner
Wars and Titans Return it was notably strong, but more typically
Generations operates as a grab-bag, usually a few big names, but with
obscure stuff around the edges, and maybe some new stuff if we’re
lucky. The thing about Siege is that it talks a big game about its
theme, but when you actually look at, its all set dressing. Its
actually a Generations Grab-Bag. We must ask ourselves the following:
which toys in Siege explicitly and unambiguously have a Cybertronian
vehicle form? And is this vehicle form distinct from their Earth
form, or what might be considered their "iconic"
appearance? I put it to you that only three-maybe-four moulds of the
forty-nine actually started out as purpose built pre-earth designs.
The rest were either late-G1 characters that were sci-fi vehicles in
the first place, and/or characters fated to be released again in
Earthrise 18 months later with a face-lift. The Starscream and
Soundwave moulds are the only toys that actually tried to have new &
alien vehicle modes, and not an especially good one in 'wave's case.
You could argue Shockwave, but that gets a little muddy as shockers
largely doesn't have an earth mode and isn't allowed to be a gun any
more. The aforementioned Impactor is a similar case, he’s never had
an Earth mode as a comic original, but then he does have that odd
habit now of being repeatedly retooled into himself. Overall,
Siege doesn't hit the same visual style as the conceptually identical
War for Cybertron and Fall of Cybertron video game toys, which had
gone hard on the alien-ness, so almost everything could fit
unobtrusively into a "neo-G1" collection and
truthfully many would not look that out of place as an Earth
mode. And then Earthrise came along with functionally the same toys,
but with a better defined cartoon look, and made a whole whack of
stuff obsolete, often via exclusives which were hard to get. This
understandably annoyed people. And then we got the Netflix branded
Siege stuff, which cost a little bit more and tried to be more
cartoon accurate…why? So, even if you liked the Siege moulds, they
got obsoleted again, and if you missed them the first time, there’s
now a confused market with a bunch of overlapping toys. Did the
cartoon get delayed or something? Because this is an inelegant way to
do things.

The 2019 Siege
Sideswipe toy
The New Autobot
Seeker
To illustrate my
point of how generic a lot of Siege moulds are, I'm going to talk
about possibly the most aggressively re-used toy of Siege, Sideswipe.
It's a perfectly fine toy in most ways, and actually a favourite of
mine. I am not especially a car fan, but that is not a Cybertronian
altmode. That looks more like a legally distinct Lamborghini. Or any
super car stand-in. Car modes such as these are the bread &
butter of Transformers in general. The thing is, we already had a
pre-earth Sideswipe, and that wasn't a great toy, but that a least
that made an attempt to be alien. Siege Sideswipe fits in everywhere,
because a specific style is harder to reuse. And then it got retooled
into something more specifically G1 for an exclusive, as well as nine
other things. The whole Cybertronian theme never was a serious
effort. It was a stopgap. Siege exists mainly as a reset point for
Generations, lessons learned from Combiner Wars etc, setting a new
design standard and laying the groundwork for a repaint-based
business model. Because if you didn't like the battle damage
paintjobs in Siege, almost immediately you'd be able to get a cleaner
version, and it would likely be a limited release too. And if you
liked the dirt, well, there’s Netflix, innit? Why does Hasbro do
this? Well, its basically a cost saving measure, and you can see
similar things in their action figure lines. For example, with their
Marvel stuff they get away with base moulds for the varying body
types, call ‘em “Brawny”, “Skinny”, and so on. It makes a
lot of sense, especially when certain characters recur. And since a
lot of people like the G1 guys and try to have a complete seeker
team, we were easy marks for it. Just look at Kingdom if you need
more examples. The downside is that Transformers are inherently more
involved as toys, so its more obvious, and you end up with a
self-confirming loop. Only only certain characters sell, because
that’s only what is sold most of the time.
Eh, that’s
capitalism for you. However...
The 2012 FOC Sideswipe toy
The Legacy of
Siege is not Just Repaints
So, if Siege failed
to deliver on its theme, what did it deliver on? Play value,
posability, and general quality. Siege toys were legitimate fun to
play with, and added entirely news concepts to the brand. It
popularised the use of 5mm ports for accessories, and while the basic
idea wasn't new, the execution and standardisation was praiseworthy.
Factoring into that was a revolutionary new style of Transformers,
the Weaponizer, who made full use of those ports, and the toys were
robust enough to take the added weight. These embraced partsforming
to provide a toy whose job it was to be made of guns, and if you
don't think that's fun, I can't help you. Finally, there the
Battlemasters whom brought their beloved blast effects to the table.
So, while the words Cybertron & Siege in the title were
questionable, at least the word War made sense. And because I don’t
want this article to be just about repaints, I’m going to talk
about each price-point a bit.
BattleMasters
Famous
for the blast effects mentioned above, these were inexpensive little
dudes that turned into weapons, and came with little translucent
explosions. They were a joy. While this price-point would see a lot
of variety with new characters, melee weapons and Rung getting his
first toy, it was front-loaded with orphaned targetmasters to go with
toys from Titans Return, in another example of the Generations
Grab-Bag. Its a tragedy that Earthrise replaced them with ramps, and
Kingdom dumped the idea entirely.
Micromasters
There's
no delicate way to put this, but these failed. The teams were cut
down from four members to two, and given a largely unconvincing
combined weapon mode. The individual toys meanwhile offered little
posability or visual improvement over the late-G1 originals, and
largely didn’t commit to the theme. Soundwave's menagerie also
ended up here, and I don't know hard I should be on those as they
just had to turn into a slab, but I'd say Laserbeak did alright,
while Ravage was overfed. If you’re into Micromasters, they aren’t
bad, but if you aren’t? Stick to Storm Cloud & Visper.
Deluxes
All
killer, no filler. The toys featured here are notably consistent
performers across the board, with the possible exception of Chromia,
only marked by distribution woes and the occasional QC fault. Pick
your fave, then pick a weaponizer, and you’ll have a good time. Add
a Battlemaster for a fantastic time. Its mostly Autobots, but the
Deceptions are a good bunch of chaps too.
Voyagers
This
price-point is probably the one going the hardest on the whole
“Cybertron is supposed to be a messy warzone” thing, featuring
some big names, and most of them looking pretty sci-fi.
Unfortunately, as characters like Optimus Prime and Starscream live
here, successive re-releases and over-exposure makes the toys of this
slot less appealing. They aren’t bad, but don’t pay too much.
Notable exceptions include Apeface, whom has not been re-released, and
the Megatron which I feel came out better than the Earthrise version.
There’s also a Springer with the misfortune of following arguably
the best voyager of all time. He’s OK though.
Leaders
At
the time, many people felt that these were merely voyagers with more
accessories, something typified by the Shockwave and later Astrotrain
releases. Its not an unreasonable view, given overall design, and the
general vibe of “biggish dude armouring up into bigger dude”.
That overshadows the actual merits of the price-point though. The
Ultra Magnus brought back the long-absent inner robot gimmick, and
paid tribute to the 2001 RID version at the same time. Its nicer than
all the subsequent versions, TBH. Galaxy Upgrade Optimus Prime
brought a welcome bit of Unicron Trilogy to events, and you’d have
to very grumpy not to appreciate the four-arms-but-only-one-hand
super mode of Shockwave. And to bring up the matter of theme
again, Astrotrain is a steam engine with a coal tender. On
Cybertron. Just saying.
Big
Boys: Commander & Titan
This
is a slot that I regret my own inexperience with. Jetfire and Omega
Supreme where however well-received, so I assume they’re good if
you can find them. Omega is currently unique, too.
The
2019 "Final Strike Figure Series" artwork
Concurrent
Exclusives
Sorry,
gotta talk about repaints again. There were 12 concurrent
exclusive releases, of which 7 were multipacks, usually if 3 or 4
toys of the straight repaint variety. Generations Select had a
further 9 solo releases, and TakaraTomy did a Nemesis Prime. As
Starscream was present, this group included the seekers, and similar
common repaint candidates and army builders. This trend would
continue into Earthrise, and would generate much of the general
annoyance discussed earlier. There was also more oddball stuff
though, like the Powerdashers, a well-regarded toy-style Refraktor
set. The Hot Shot repaint/retool is another personal fave here, but
maybe don’t get Slamdance. He breaks.
Conclusion
Transformers
in the modern sense largely starts with Siege, and its legacy is that
of a bunch of good toys, basically ran into the ground. There’s not
much actually bad in the line, as everything is fun to play with and
holds up well. The problem is that it was immediately followed by
Earthrise. Earthrise was certainly more pleasing to certain sets of
the fanbase, and a worthy sequel, but it made people regret buying
into Siege like an early adopter. More so after the Netflix business.
The extensive use and reuse of Siege moulds, either as repaints or
retools or suspiciously similar engineering, has devalued them. This
is a real shame, as Siege is generally excellent outside of the
Micromasters, and even they have an appeal. I actually kinda miss
it, and hope Legacy can live up to it in every sense of the word.