Showing posts with label MTMTE. Show all posts
Showing posts with label MTMTE. Show all posts

Monday, 13 February 2023

Transformers: Legacy Evolution Comic Universe Tarn is Something That Exists

 

The Cover to MTMTE #7

 

While not without its faults, the More Than Meets The Eye comic series is a highpoint for Transformers media. Fan-turned-writer James Roberts brought both a British sense of humour and a political eye to what was a fairly novel idea at the time. The war was over, what happens now? For the characters of MTMTE, it was go off on a quest, with a tone somewhere between Red Dwarf, and that run of Justice League: International everyone loves. The comic would do a lot of worldbuilding that stuck, and would endear itself to the LGBQT community with Chromedome & Rewind, whom were unambiguously married, and others. However, as often happens when people passionately love something that goes on to challenge preconceptions, you'll find a lot of very strong opinions about the comic. Some justified, some merely masking a distaste for representation and change in general. Roberts’ use of characters like Ultra Magnus, Megatron and Getaway provoked endless fandom spats that still rumble on today. My personal take is that things started to go off the boil with the Lost Light rebranding, and I got rather impatient with the series treading water and shuffling some of my faves out of the roster in rather unsatisfactory ways. I. E Tailgate. I think what we all loved were the character dynamics, whereas Roberts got more interested in big picture stuff of his own creation, as IDW was getting ready for a continuity reboot, so things suffered, but I will die on a hill for the good bits. Also: shout-out to Anode and Lug, good to have you ladies along.

 



 An early panel of "Tarn" and the hateful sadists of the D.J.D


So, where does "Tarn" fit into this? Well, he's a concept that would be as edgelord as fuck in the hands of another writer. He leads the Decepticon Justice Division, a team of codenamed sadists whose job it is to enforce discipline on the rank and file. Their modus operandi is to work their way down a list of offenders, torturing these poor bastards for a prolonged period, before killing them in the messiest way possible. Several of the group transform into torture implements, and are quite capable of brutalising almost anyone you care to name. While horrifying on several levels, if you step back for a moment, and think, another layer presents itself. The D.J.D are fascist try-hard cringe. A bunch of murderers given licence by a political philosophy to kill folk, and grossly ineffective at their implied role as military police. This was entirely the point, as their spotlight issue demonstrated. "Tarn" is the king of cringe mountain, although this was not immediately obvious. He was the subject of much fan theory, as Mr Roberts was a writer fond of laying plot seeds that would sprout years later. "Tarn's" given name was not stated, and he wore the Decepticon badge as a mask. It wasn't clear who this dude was, but he was scary, could literally talk people to death, and he was positioned as a peer to Grimlock in the realm of brute force. There were also a few characters currently AWOL from the story, so people had their theories. People got a little upset when these theories proved to be wrong, not least because Roberts liked red herrings too. Who "Tarn" is wasn't a mystery to the characters, just the audience, because who would want to talk about such a person? I wouldn't want to acknowledge that I knew someone whom joined the fecking Spanish Inquisition with a gun in one hand, and a management textbook in the other. It's more about what he is. And what he is, is Kylo Ren before Kylo Ren was a thing. "Tarn" is deep down a pathetic fanboy, but that does not make him any less dangerous to those around him. The guy is bad news personified. 

 


Let's start with the tank mode, and the related matter of transformation. What is basically amazing here is the extent to which the art has been replicated in plastic. This is a comment very applicable to the robot mode too, but the tank mode is where you'd expect them to do a Jhiaxus, and phone it in. MTMTE often forgot about transformation, so it would not have been a shock if they did so here. Not least because "Tarn" had a highly distinctive alt mode with six sets of tank treads, two fixed guns on the hull and a twin cannon turret, him being a Captain Trying-too-hard even in this sense. It totally would not be a surprise if "Tarn's" natural altmode was something much more mundane. But no, the tank mode is, as near as it makes no difference, spot-on to Alex Milne's character model. Now, this is pretty great, but it's not perfect, as it's a got a few little things that invite nitpicking. First off, the hands are visible at the back, a downer that I don't have an obvious fix for, but I'm willing to forgive. Then there are the treads, which lack rolling wheels, something you don't miss until its not there. I can only assume that these were cut on budget and parts count grounds, which stands out given the attention to detail and the lavish paintwork throughout. An awful lot here is purple translucent plastic painted over with more/different purple and metallic highlights, which looks gorgeous. No kidding, they made this pretty. Functionally, it's a fairly typical post-Siege vehicle mode, with the 5mm ports nicely integrated into the sculpt, with the turret & guns based on the same system, and a soft tab that can hold the assembly straight. The transformation meanwhile is simple overall, but with complications in the upper body. It's the tread assembly that is the tricky bit, getting them retabbed and such is a marked contrast to the legs that largely go where you'd expect. Also, there is a case of Visible Head Syndrome. Those nits having been picked, I have to say they did fine work with the tank form. Because, well, it's doing a good job with difficult source material. And then there's the robot mode.




The robot form is where it all comes together, and damn. It is, as near as it makes no difference, perfect. The nitpicking does however come back, "Tarn" generally being so good that any weakness becomes glaring. Overall, the proportions tend towards the lithe, and this has led to people calling him flat. Another way to describe it would be "kibble-free", as everything integrates so well, but I do see where people are coming from on this. "Tarn" was depicted as a fairly hench sort of guy, with the toy definitely being wide at the shoulders, and big of feet, but otherwise not fully capturing that hench-ness. Of course, we can easily chalk this up reality getting in the way, or, and I think this fits "Tarn's" fundamentally try-hard vibe, we can assume that this is a skinny guy in a muscle suit, trying to look more intimidating. That is exactly the sort of thing he'd do. Another visual point of interest is a reported similarity in some details to Alex Milne's most recent character model for Bludgeon, a fellow tankformer, and Decepticon rather famous in comics. If this foretells a future retool, colour me interested. Meanwhile, there is a lot of paint over translucent plastic, and some easily missed light piped eyes.

 


So, with the visuals on point, what's it like functionally? Generally pretty good, with a few touches that go beyond the brief. "Tarn" has all the legacy standard joints, with opening hands, which are always fun. Due to how the transformation works, the legs end up with notable freedom, those chunky feet helping with balance, and you can unclip the knees for more movement. The arms aren't quite as good, as this is where the tank tread design meets Hasbro engineering. They have enough, don't get me wrong, but an additional swivel at the shoulder would have been nice. Its almost as if having a bunch of tank treads for arms is a cool-looking but slightly impractical idea? "Tarn" and the D.J.D in a nutshell, that. The twin fusion cannon, as mentioned, also gives you a few options for use, with alternative long-barrelled and backpack configurations. So, he can definitely do more than stand there and look intimidating. A good robot mode. 

 


 

My point? Well, I have several beyond this toy actually existing, when many thought it never could. Looking at this toy, I am reminded of the feeling I had with Combiner Wars, in that a lot of third party items just got put on eBay. If you collect actual Transformers, i.e. robots that become other things and can (theoretically) be found at retail, this is immediately the best "Tarn", and probably the best one we are ever likely to get. Yes, you could go for one of the third party options, but you maybe aren't getting more for your money? Or an actual toy? Yes, there is a model kit and Super7 version if you want licenced merch, but those don't transform. But if you want an actual Transformer? I have good news, they did a fine job here. Also, as the lengthy preamble implies, "Tarn" is an important-if-cringey character in the Transformers fandom, so it's good that they tried, and even better that they succeeded.



Friday, 1 January 2016

The Clickbait Top Ten: The Best Transformers Things of 2015

Well, its that time of year again. Or it would be, if I ever bothered with awards type things before. But you know, I never brought enough Transformers in a single year to justify one before. Bloody Combiner Wars, making me spend money. A few ground rules. This list largely derives from things I've brought this year. Combiners are treated as a single release, but their individual parts can be recognised too. Here we go, but first, the honourable mentions.






Honourable Mention: Ultra Magnus And Minimus Ambus
One of the few collector slanted releases without a combination focus, this represents the first truly good toy in the modern leader class. A great rendering of the character with lots of play value, whom is suitably big, and has an Animated inspired hammer gimmick. This writer is particularly pleased that Hasbro bit the bullet, and created a Minimus Ambus toy, despite the predictable and extensive complaints from G1 purists, and disappointed that Takara chickened out and made it Alpha Trion. The pair don't make the top ten proper due to the hollow construction, and the well-intentioned, but regrettably loose, opening hands. 






Honourable Mention: Devastator
When it comes to being a colossal big green and purple robot, Devastator was no equal. Seriously, if you want a big bloody thing to step on people, he's your guy. His presence is commanding, and there's a strong 80's feel to events. Unfortunately, that 80's feel is also a weakness, individual Constructicons having patchy articulation and proportions, which means they don't make it into the top ten, fun as the set undeniably is. Takara's version may made have the cut though, with its improvements.



Number Ten: Silverbolt
Combiner Wars toys have often have simple yet elegant engineering, doing exactly what they must do in each form, but Silverbolt demands recognition. While having a solid robot form, and a characteristically flawed Concorde mode, his transformation into Superion's torso via a handstand was pure genius. This is easily the most innovative engineering this year, and possibly for the last three. That's not his only strength though, as the robot form nails the character, looking nicely heroic. This is definitely one of those toys you don't mind seeing remoulded, although maybe Scattorshot was a step too far.






Number Nine: Air Raid
The Aerialbots are the archetypal Wave 1 releases, big names highlighting what the toy line is about, but not the best of that line overall, as the bugs are being worked out. While still the best toys these characters have ever got, the Aerialbots are associated with unconvincing altmodes, articulation weaknesses, and Powerglide being a nuisance in gun mode. Coming out in Wave 2 however, Air Raid shows a sudden up-tick in refinement, so much so that had the rest of the team been of a similar standard, they'd be making a bigger showing today. His joints are tighter, 5mm ports are plentiful, and the overall appearance is great. The jet is about as convincing as it can be given the largely white robot mode, and you can have five different guns on it at once. Its a crying shame, given the rampant recycling that characterises Combiner Wars, we are only seeing this mould again in exclusive boxsets. And its an even bigger shame that UK fans had to import this guy to complete Superion.






Number Eight: Blackjack
While both literally and figuratively overshadowed by other toys on this list, Blackjack makes the cut for being exactly what he needs to be for his price point. He's a nice little car. His transformation is new and interesting, but familiar. His robot mode is effectively articulated, and he has a hand weapon, unlike so many of his kin. With so many of the Legend pricepoint being inferior remoulds from 2013/14, or of questionable use in the combination thing, Blackjack's only real competition is the juuuuusssssst-released Shockwave, which I don't have. Blackjack only fails due to a fault in Motormaster's design, preventing a secure connection in chestplate form, but let's not hold this against him. They took a single piece plastic accessory, and made it into a showstopper.







Number Seven: Transformers: Devastation
As an 80's original fan whom actually likes new things, I often feel that G1 fans get pandered to far too much. Rose tinted glasses aside, the 80's cartoon was a poorly made toy advert, and we've had much better fiction since. But, applying that style to a video game? One made by Platinum Games, masters of the spectacle fighter? Even I was interested. Overcoming obvious time and money restrictions, captures all that was great about the cartoon, and applies to a frenetic combat system with loads of 80's hair metal. A heady cocktail of nostalgia and bone-crunching gameplay, TF: D's only sin is that there is not more. Sequel please. DLC please. Game inspired redecos please.







Number Six: More Than Meets The Eye #47
Now for some Mood Whiplash. Some things aren't worthwhile because they are fun. Some things aren't nice. Some things are worthwhile because they are are challenging reads that go to dark places. Some things....some things, make you cry. This is one of those things. As compelling as it is tragic, this issue breaks new ground for transformers media.






Joint Number Five: Dead End And Protectobot Streetwise
I knew both of these toys would have to appear in this list somewhere, but separating them proved impossible. On the one hand, wehave the best deluxe of wave two, with possibly the most gorgeous car mode this year, and works well in all four modes. On the other, Streetwise completely changes the toy visually, and address the two common complaints of Dead End, by avoiding the “grey biceps” flaw and replacing the club with a triple barrelled shotgun. He's not as nice to look at Dead End, but he's not ugly at all. The aggressive recycling of moulds mean its probably you'll have either version or both in some form, and while familiarity breeds contempt, these are still great toys.





Number Three: Protectobot Rook
The best deluxe toy in all of Combiner Wars, bar none, and probably its singular break-out character. Strong enough to be a worthwhile purchase even if you never touch the rest of the line, Rook's main selling point is play value, backed by competence in all other things. He's big, he's visually interesting, and very functional in all four modes. But that all pales in comparison to his party piece, the ability to use combiner accessories as hulk hands. If you like your toys to be fun, Rook is your man. G1 purists? Come on. Get over it.





Number Two: More Than Meets The Eye Omnibus Volume 7 “Elegant Chaos”
I could fill this list with individual issues of MTMTE, and I'd have no trouble defending it. Its just that consistently good a series. Comics Alliance just gave it two awards, for flip's sake. This omnibus however is notably highpoint for the invested fan. The conclusion to plot threads that James Roberts started as far back as 2011, this sees an epic time travel plot that goes back to pre-war Cybertron, and the very conception of the Decepticon cause. With horrific parallel universes, betrayals, political commentary, temporal paradoxes, intense character scenes, and sheer WTFery like Megatron's fear of needles, this volume is an exercise in excellence. If you are new to the series, maybe pick an earlier volume, but if you like what you see here, you won't regret working through the back catalogue.






Number One: Defensor And The Protectobots
I had almost no interest in the Protectobots prior to Combiner Wars, excluding First Aid's place in the MTMTE cast, but this team have found a place in my heart on merit. Simply put, wave 3 and the Protectobots was the best bit of Combiner Wars, and its looking doubtful that its last few releases are going to change that. While heavily based on retools, like much of the line, the retools were great, and the new moulds were real nice too. You just read why two of them were good, as for the rest? Well, Hot Spot arguably has the best individual robot mode of the line, and a classy torso mode, only just missing out from a Honourable Mention today. Blades is a nice variation on Wave 1's best Autobot. First Aid, despite my initial impressions, is a solid reworking of Wave 2's Off Road, and is holding together a fair bit better than that toy. Groove meanwhile attempts to bring some scale sanity to the team, works well enough by himself, and pulls off a chestplate mode. And most importantly for us Brits, this got a UK release, with all six members found in shops. Go get them.



Bad photography by me, other images Copyright Hasbro, and variously IDW, Activision, and Platinum Games.

Sunday, 29 November 2015

Youtube Highlights: "Winter Sniffles" Edition

Well, another week has gone by, and I've had one of those charming illnesses that makes you feel bad, but not bad enough to take a sick day. Little viral bastards. Anyhow, here's a selection of youtube vids I've enjoyed lately.


The infrequent, but always very interesting, CGP Grey, did a video on a  vaguely illness and Thanksgiving topic. Simply put, why didn't so horrible plague come out of America once the colonists? Its especially shocking if you didn't know about the vast loss of life caused by Pilgrims unwittingly spreading disease, as well as all the better known horribleness.




Digging Deeper, a new on the scene film analysis channel, speaks in an eloquent manner about the classic sci-fi film Serenity. They've also done one about Mad Max, which I invite you to investigate when you aren't at work.



Recently, gaming website Kotaku announced it was being blacklisted by major publishers. TotalBiscuit, The Cynical Brit provided his take on the controversy.