Tuesday, 17 September 2024

Plamo: The UrbanMech Lance (BattleTech, , Catalyst Game Labs)

You know what? Let’s do a bonus article.

 



I've done UrbanMechs before, but its been
two-ish years since I did anything BattleTech, so a brief summary is called for. Presented in 4 variations, the UrbanMech is a meme. How much of a meme? Well, Tex felt it necessary to do two videos on it, an initial short six years back, and a recent chrimbo special which was more extravagant. Think something along the lines of a Ball, or a mobile bunker. Its basic purpose is garrison duty in cities, and is known for being a light but slow mech, two words that do not go together well. The BattleTech setting is however not without some nuance, and if used correctly the humble Urbie can be a capable ambusher on its home turf. This lance box features models to represent the classic version and three variants with more specialist weaponry. I am especially fond of the one with triple missile racks in SRM6, I can see that being a nasty surprise for someone. I was certainly surprised to chance upon these in a shop.



when I painted these, I opted for a simple scheme which I then made over-complicated. My inspiration here was Robocop, specifically the blue tinted version seen on the Robocop 2 poster and some other depictions. You might ask why I didn't go for an ED209 scheme? Well, the Urbie isn't a chicken walker, and if you haven't noticed, the text of the first film is that the ED is objectively awful. The UrbanMech has flaws, certainly, but its not that bad. Applying the Robocop scheme to an Urbie prompted applications of blue ink over metalics, and experimental uses of glossy black for the cockpit windows. I'm not entirely happy with either aspect, although I can see the techniques having applications elsewhere. Maybe this idea would work better on a more humanoid mech...

 



The bases were also a touch experimental. I added a few random bits to the bases, before a layer of the GW Astrogranite
Debris technical paint. This was then drybrushed with Dark Reaper, a bluey-grey I'd picked up for another project. This was a reasonable approximation of urban concrete decay, although I will admit my inexperience with such terrain at this scale. I need more practice and more size appropriate bits. The three donuts on the base of one was a happy accident; the three beads I'd put there were intended to be vaguely industrial at first, but I painted one in brown, and things flowed from there.

 


I remain a bit unsatisfied with the end result, but that may just be perfectionism. I'm a bit rusty,
but people seem to like these.

 



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