Sunday, 29 May 2016

NEWS: Introducing My New Project: The Nottingham Robot Company

Right, lets talk about this side project I was talking about. Its taken a while, as I slowly crawl to my objective, but the first step has been made. I now sell toys on the internet. My hobby is now an attempt at a profession.







Now, lets answer some questions.


What do you sell?
Transformers. As you might expect. Maybe other stuff by the time you read this. Or less.


Where do you sell these toys?
On eBay, see here.


You don't seem to have much, do you?
First off, thanks for looking. Second: hey, baby steps. Baby steps. Got a lot on order.


Are you going beyond being an eBay trader?
That's the plan. Just now, I'm doing what I can between shifts, so its taking time.


What does this mean for this blog?
In the short term? A hiatus. I started this blog to fill free time, and despite my early optimism, I have less of that. This is on top of the family matter, too.


So, after the hiatus?
If I sell Transformers, I feel I can't really review Transformers any more. The potential for bias, or accusations thereof, is not something I want. So, I'm going to rework the blog away from such things into more general discussions.


What happens to the existing reviews?
The internet forgets nothing, so as they are up, they stay up. I stand by my previous work though.


When will you post here again?
I'm not doing a regular schedule, but maybe in a month, all being well.


Thanks to all my readers, hope to see you all back with a new format soon.


Sunday, 22 May 2016

A Concise Review of Generations Tankor In 500 Words Or Less

Pricepoint/Vintage: Deluxe, 2014.
Modes: Robot and Cybertronian Tank.
Transformation Style: Unique, lay down.
Play Patterns: Robot and tank, C Clip weaponry, pressure missile, spinning saws, a pack-in comic in the USA.
Points of Interest: A rare modernisation of a character from the then-controversial Beast Machines series.




The Good
Tankor has an almost perfect resemblance to the animation model in robot mode, and strikes an imposing silhouette. All the elements are there, spinning buzzsaws, opening claws, and an impressive shoulder cannon. Total joint count is 21, best in the arms due to a non-humanoid design, but extremely characterful. Switching to tank mode is simple, and the weapon is C rung based, granting some additional play value.



 

The Bad
This is one of those toys whom is probably in the wrong size class, many feeling the character would have been better served as voyager rather than a stumpy deluxe. As he stands, Tankor suffers from some very notable hollows in both modes, wheels that don't roll well, and a left leg that likes to separate at the thigh during transformation. There is also some misapplied paint on mine, while some examples have two left arms, preventing transformation, and the comic has its pages out of order too.





The Mediocre
Fidelity to the animation is much lower in tank form, and if you aren't familiar with Beast Machines, the Visible Head Syndrome will be a negative. There's been no attempt to work in 5mm functionality, not that he ever really had accessories in the show, and the implementation of the buzzsaws leaves them fixed to the forearms.



 

The Alternatives
Most of the alternatives to Tankor require you to go back to the original Beast Machines moulds, circa 2000. These vary significantly in price, likeness, and size, but the tiny Tank Drone toy is well-regarded. Be warned however that chrome, translucent plastic and balljoints were very common, and its been 16 or so years. If all you want is a big and brutal looking military vehicle though, consider Generations Warpath or Darkmount of a few years earlier.




 

The Verdict
Going by a checklist, Tankor just isn't very good. He needed a few less gaps, and a bit more functionality. If you are on-board with the marmite style, like me, the robot mode more than compensates. Tankor is probably the most unique Transformer of the past five years, but that's not necessarily the same thing as being great. If it is to you, or you're a Beast Machines fan, rejoice, he's quite cheap on the secondary market. But for everyone else, you can skip him.

Sunday, 15 May 2016

A Concise Review of Combiner Wars Sky Lynx (And Sky Reign) In 500 Words Or Less

Pricepoint/Vintage: Voyager, 2016.
Modes: Dinobird, Shuttle, Combiner Torso.
Transformation Style: CW voyager, beastformer.
Play Patterns: Beast and vehicle, combiner, 5mm weaponry.
Points of Interest: A newly combining modernisation of the 1986 original. No partner legend toy. THIS EXISTS.



 

The Good
His dinobird mode has 26 joints, 4 in the neck and head, making him very expressive. He can't wield his weapons in the normal sense, but there 5mm ports on the wings, and dedicated tabs for tail storage. His shuttle mode captures the G1 toy, with a sci-fi spin. The torso mode is both distinctive and attractive, its lynx head, colours and chest granting much character. For this review, I've been forced to use a few stand-ins, but Sky Reign impresses, not least due to his combined sword weapon. He looks good in all three modes, and the play value is there, and boy, does he stand out on the shelf because he's so weird. Also, he's vaguely adorable.



 

The Bad
Sky Lynx has been the subject of repeated reports of loose joints, my example being effected. The back feet don't always hold a position, and the major ratchets are too soft. This is problematic in the combined form, not least because the shoulder assemblies don't lock in place. Its not as bad as a problem as say a first run of Motor Master, but it is an issue. Less subjectively, there's a few too many gaps here, and the lynx head isn't properly hidden.



 

The Mediocre
Due to his reduced size and combiner role, Sky Lynx has lost some modes, but you can fudge a lynx form. The lack of a true robot form will bother some, and I personally prefer to transform the torso mode differently from the instructions. The shuttle mode arguably does a better job than the CW Aerialbot moulds at concealing the robot forms, as while there's stuff under the wing, its not obviously limbs, and its meant to be there.





The Alternatives
Commander Modesty is so hugely odd that no directly comparable options exist other than the G1 toy. There's incoming release of the Liokaiser set which we know includes a repaint of this, but little else. This leaves almost any CW voyager, but none of those are beasts.


 

The Verdict
Sky Lynx benefits immensely from being completely unlike the rest of Combiner Wars, both visually and in play, while retaining most of the strengths. This is another one of those toys nobody expected, a welcome break from the monotony of the line, and has much to enjoy. However, the loose joints took the shine off things for me. This is not a consistent flaw, and one I intend to fix, but I would be remiss as reviewer to not mention it. Its also a marmite concept that suffers from having to combine with a load of repaints. Definitely good, but not mandatory.

Sunday, 8 May 2016

Captain America: Civil War, A Somewhat Spoilery Review










Reviewing cinematic failure is easy. Flaws are usually obvious, or numerous, or even interesting, which make for good material. Some films can be so bad that writing about them is a safe way to vent. Yes, you are supposed to maintain some attempt at objectivity, which is why I make a point of finding strengths and weaknesses, but catharsis is catharsis. A legitimately excellent film is more difficult to talk about. On the fanboy level, you don't want to say too much for fear of ruining the experience. Its like explaining the joke, or dissecting the frog, you can't put it back together when you've finished. Similarly, you doubt if your own response is a reasoned one. Were you swept up in the moment? Do the nitpicks matter? Do you have an unacknowledged bias? Or will your opinion presumed to have one? I've already been extremely hard on the distinguished competition, after all. Going by fan reactions, and the occasional gulf between critics and those fans, you'd think most films are either excellent or dire, with nothing in between. This problem becomes worse when the film is a sequel, especially one which is part of these new, "universes".



Its at least partially a generational thing, back in the 80's, 90's, even at the millennium, ye olde video tape days, honestly good sequels were rare. Franchises did exist, don't let anyone tell ya different, but sequels were usually the domain of the lazy cash grab or the niche. This attitude still remains common in film critics, whom often take the view all works should be self-contained, rather coast on a previous success. Its not a baseless complaint though, diminishing returns is a thing, and its rather annoying to see a bad film presume a follow up. A persistent doubt is whether you can fairly judge a piece of a whole? And whether this flaw is a plot-hole or a sequel hook? As you liked the first film, aren't you sold on the sequel by default? And, when you get right down to it, multi genre long form story telling is some that hasn't really been done on screen before. Its not unique to comics, but its not exactly routine for Hollywood. When it comes to the Marvel Cinematic Universe, we have all of the above and more. The Marvel films have yet to produce an actual turkey, a few Ds certainly, but tending towards Bs for the most part. And people love them, assuming they don't have a dislike for the genre. But Marvel's consistent success adds to the review difficulty. We have an idea what to expect now, there's certainly enough for haters to hate, but, somehow, the movies keep on surprising us. And when they don't, we at least have something you can watch twice. The Law of Averages demands they must do a bad film eventually. Perhaps there was one, and we just loved them so much, we don't care. Does familiarity breed contempt? Or maybe this will run and run, like your average soap opera or Last of the Summer Wine. What will happen first, the end of the MCU, or the heat death of the actual universe?




Yes, I am stalling for time.







Look, you only need to know one thing about this film: its another success. If you need to know two things? The harshest criticism I can make is that it is indeed a sequel. Its drawing on eight years worth of material, which runs the risk of alienating new viewers, but just about everything that makes this film exceptional is made possible by that legacy. Could they have cut a few characters? Yeah. Would have been a better film? Probably nah. The airport fight that the trailers feature is a spectacle on a level we haven't seen since Avengers: Assemble, the sense that another fanboy dream has been made manifest. Whereas there the joy was that somebody had finally “got” the idea of a team of heroes with different powers, this film pitches two such teams against each other rather than disposalible foes, and its worth the price of admission by itself. All of a sudden, every single X-Men film looks like a missed opportunity. But more important than that, it sells the conflict. The film works because we know the characters, because we know that they would act like this, and we know what's at stake. Its like watching your parents divorce, or two mates in a nasty argument. Its a tragedy that plays out in front of you, as deep bonds are broken on principle. Who is right? Is the argument even about government oversight? Neither, and not for long.


Comparisons to Batman V Superman are impossible to avoid, and while its not really fair to make one, the contrast is sharp. Even with eight years of continuity weighing them down, and potential for Robert Downey Jr. to steal the show, the Russo Brothers has created a narrative that makes a hell of a lot more sense and doesn't shortchange anybody. Its still the Captain's film at the end of the day, plot threads from his previous solo outing being the starting point. As with the Winter Soldier, this film takes another sledgehammer to the status quo, but is notable for having something of a downer ending. Perhaps not for the reasons you might think, and certainly not the ponderous gloom of Bats v Supes, its a case where the actual villain of the piece wins. Marvel tends be criticised for its bad guys, because if they aren't Loki, they tend towards being 2-dimensional in some way, or not being given the due screentime. The antagonist in this probably won't defuse those complaints, but does go against the trend, and is used with same level of intelligence of the rest of the film.


I don't want to say much more at this point. With Marvel consistency being what it is, you know how you will likely react to this film. Spider-Man? Yeah, he's great. Black Panther? Nicely done. Vision and Scarlett Witch get some great scenes. I will end on this thought. Captain America: Civil War may not be the best film ever made, but its one of the best Marvel has ever done, and certainly top ten material.



Images copyright Marvel, used under fair use provisions

Sunday, 1 May 2016

A Concise Combaticon Review of Combiner Wars Shockwave In 500 Words Or Less

Pricepoint/Vintage: Legend, 2015/2016.
Modes: Robot, Spaceship, Combiner Gun.
Transformation Style: CW legend, simplistic triplechanger.
Play Patterns: Robot and vehicle, “sixth member” combiner to Onslaught, 5mm weaponry, targetmaster.
Points of Interest: Homage to the G1 episode “The Revenge of Bruticus”. Rare new mould in Combiner Wars.




The Good
Nearly everything. The ship mode is very close to his original gun form, while the robot is a more of modernisation via the video games. Both look great, and the robot is almost ideally articulated for the size. There's a balljoint for the head, great motion in the shoulder through a balljoint/swivel combo, similar in the hips, and better knees than me. Joint count is 14, the neck being above and beyond the call of duty, so making natural poses with the gun arm is easy. He operates excellently as a big gun for Bruticus, being able to store on his back too.





The Bad
To emulate the G1 toy, translucent plastic is extensively here, most worryingly in the elbows. Breakages will be a thing to watch for. The forearms are a weak point, generating kibble in all modes. Achieving the gun mode is a matter of flipping a handle down, and while this can store on Onslaught's altmode, it doesn't sit well. There was also a tiny spot of misapplied paint on my example.





The Mediocre
Shockwave is specifically designed to work with Combiner Wars gestalt hands, and a bar of plastic before the peg will interfere with many regular hands, not to mention the weight.






The Alternatives
As a distinctive G1 original, Shockwave is extremely well supplied for toys, most recently with a Masterpiece release. Within Combiner Wars, the most obvious alternative is the Powerglide mould, specifically the Viper repaint. This would arguably fit the Combaticon theme better, BUT that's a weaker toy with tabbing issues. There is also the Botcon 2016 Relector pack remoulded from this, which I have, and adore, but its going to be expensive.





The Verdict
Shockwave is an unabashed success. Its difficult to image a version of the character at this size and price done better. As a partner mould to combiner, he's the best example of the concept. Yeah, he's basically a targetmaster whereas the other toys tried something new, but its a tried and true gimmick executed well. I would personally prefer that translucent plastic wasn't so big a feature, but its early days, and it makes the toy look good in a 1984 sort of way. Pick him up.