A while
back, I wrote an article about Transformers: Armada. That is to say
my memories of the toys, its reception at the time, and its legacy. I like Armada a lot. It followed that I had to write about its sequel
series, Energon. As you can see from the date tags, this took a
while. Part of that is is the thing that biases me, I sell toys professionally these days, part of its the nature of Energon
itself. Transformers Energon, known as Superlink in Japan, was
following a legitimate success, granting it a big budget and a host
of new fans awaiting for new toys. As it was also the 20th
Anniversary series, long term fans also saw tributes and homages. It
was a fine position to start. Energon would however suffer from two
problems, one stemming from the other. The first was that its play
pattern wasn't as financially successful as Armada's, while the
supporting media was notably bad. Or to paraphrase a mate of mine:
the cartoon was pants, and half the Autobots turned into pants. Did
the series deserve such a burn? Read on to find out.
The
Energon Cartoon
Putting
aside that Japanese exclusive series that cannot be mentioned in
polite conversation, few things united the fandom in hatred like the
English language version of the Energon cartoon. Every conceivable
flaw was present that could be in a show broadcast on Cartoon
Network. Make no mistake, the Japanese original was not good, with
some major conceptual problems and wasted opportunities, but the
localisation pushed it over the edge. Characters were computer
animated, but had only 2 frames of facial animation. Character
development was ignored. The interesting set-up Armada had provided,
such as it was, was quickly dumped. Spelling errors in the titles
cards, it goes on, I do recommend you watch it while drunk. The
comic? Well, Dreamwave went bankrupt. The net result of this all was
that the G1 collector crowd got G1 tributes, but handled badly so
they weren't happy, while actual new ideas it did have suffered too.
Sourced
from the wiki, the many moods of Ironhide
Now, I'm
not gonna bang on about production values, as that is self-evident.
Nor will I mock Kicker Jones, his name does that for me. I will
however summarise the good start Energon wasted. Armada, not a good
series to be fair, ended with an Autobot/Decepticon alliance.
Megatron was dead, but had left orders affirming that alliance, and
none of the surviving named Decepticons were of the power hungry
type, so it stuck. If you are wondering why Starscream wasn't all
over that, well he'd died in a heroic manner, forcing that very
alliance. The reason for this union was Unicron, whom was
defeated at great cost, but a decade of peace followed. Then one of
Unicron's minions, Alpha Quintesson, started taking actions to repair
his master and generally started shit-stirring. He resurrected
Starscream with amnesia, while Megatron basically rebuilt himself
through sheer will. This resulted in conflicted loyalties all round,
with some Autobot infighting too, and the potential for interesting
character development.
None of this goes anywhere after the first 20 episodes. The series just devolves into repeated ploys to resurrect Unicron or find new Energon supplies. Star Trek: Voyager made a better use of its set up.
None of this goes anywhere after the first 20 episodes. The series just devolves into repeated ploys to resurrect Unicron or find new Energon supplies. Star Trek: Voyager made a better use of its set up.
The
Toyline in General
When
writing about Energon toys, I realise that A) they are a minority in
my collection, B) I tend towards the negative, and C) those might be
connected. A big part of that's the fiction, but its also a matter of
the design philosophy, and the first toys we saw. Energon shifted
more towards actual articulation and the aforementioned fan-pleasing
homage, which was good. It also had a lot in the way of Visible Head
Syndrome, bulky electronics, and articulation was inconsistent, which
was bad. It did have new ideas, which is good. Executing them? Eeeh,
I don't want to say it was bad, but here's some pics of Optimus
Prime.
Yeah.....So
his altmode doesn't convince, he had no faceplate in early runs, and
he's fatter than me on boxing day. These flaws largely arise from his
pay pattern, and this sort of set the tone for early releases.
Energon had a lot of scifi vehicles with exposed robot heads or other
problems arising from gimmickry.
What
gimmick was this? Well, it was not just one. Getting right down it,
Armada had only really one gimmick, the Mini-Con. How each toy used
that play pattern of course varied, and some toys suffered, but it
was straightforward, and worked. Energon retained some of the
Mini-Con functions, but added 5 gimmicks more, depending on how ya
count, split between factions and size classes. This did mean play
value was high, if a messy affair. A smaller, but perhaps more
successful part of the line were the Energon Chips and Weapons, as
carried by the scout-sized Omnibot and Terrorcon subgroups. These
were modular translucent parts, usually offering a mix of choppy and
shooty weapons which bigger toys could borrow. Said bigger toys had
their own versions of this, but did something rather different as
their selling point. Most Autobots got the Powerlinx gimmick where
they combined as pairs, something to this day I'm not overly fond of.
Combination of various forms was the biggest thing in Energon, but as
Combiner Wars was a decade in the future, the execution here wasn't
brilliant. The binary style was limited to the Autobots, with the
combinations being under-articulated and not attractive, while
leaving the Decepticons with faintly unconvincing “Hyper Modes”.
This brings us back to the failings of the cartoon; it never made the
2 robot combinations look good, and it certainly didn't sell the
Decepticon thing or anything else. And when you can't sell the toys,
you've missed the point of the exercise.
Sourced from TFU.info, Energon Ironhide and Clifjumper combined.
Sorry, got
on the cartoon again.
Meanwhile,
there was a bit of a repaint thing going on. Yes kiddies, repaints in
Transformers is not a new phenomenon, although with one very notable
exception, Energon did simple reskins. Following a trend set by
Armada, Energon was in the habit of redoing toys in different colour
schemes, often intended to be new characters by Hasbro, but largely
treated by Takara as upgrades. This fictional disagreement would come
to a head later on, but this didn't do the perception of the line
much good either, if only for the fact Armada toys were thrown in,
and the showstopping Supreme class was 2/3s repaint. This probably
played a big part in Energon's other big problem, shelfwarming.
Stores just brought too many after Armada, so unpopular toys tended
to stick around Eventually, the five bot “Maximus” combiner
teams appeared, thus answering many fanboy prayers, but they
suffered from the repaint thing too. Coming out at the tail end of
the line, there were 3 teams, but only 9 distinct moulds, and no real
hands/feet for the combined mode. These toys were sufficiently
well-received that they were getting re-releases circa 2009, but some
of the first unofficial add-on kits I ever saw were for these toys,
addressing these issues. And yes, the cartoon was so incompetent as
to ignore that these were combined teams.
The
Highlights
So what
did Energon do well? Actually quite a lot, its just Middle Child
Syndrome given what Armada and Cybertron managed to do. The style of
binary combination basically makes the Autobots exponentially fun if
you can get over the look. Dozens of combinations were possible.
Maybe hundreds, I can't be arsed to do the sums. Optimus even
got Wingsaber to balance him out, in a notable example of 2 wrongs
making a right. Deceptions were varied, and still hold up for the
most part. The smaller toys of both factions featured some great
pocket money transformers. So, lets pick out some interesting ones.
Energon Startscream
For the
Combat class, what we would recognise as today as deluxes, an early
front runner was Starscream, and probably my favourite iteration of
the character. In terms of engineering, he bears a striking
resemblance to G2 Smokescreen, so much so people cried retool. No,
its a new mould, and while it copies a lot, its copying from a damn
good source. He's also got this lovely undead/wraith/ghost/ethereal
motif going on, and the option to combine his weapons into a sword as
big as he. On the Autobot side there is Tow-Line, a mishmash of
Autobot vanformers, whom does something unusual with the binary
combination thing. He can, in a gift to adolescent sniggering,
powerlinx with himself, or two other Autobots at the same time. A
pretty solid toy overall, good for customising. Other noteworthy
Combats include: Snowcat, a tubby robot with skis whom copied his
altmode from G.I. Joe, and Roadblock, a fairly involved retool of
Inferno.
Tow-Line
The tiny
wee toys of the Energon probably are the ones that hold up to the
test of time. There's some duffers of course, but the partnership of
balljoints and good accessories ages well, many ended up being
reissued/repainted at length. The first ACTUAL GODDAMN ARCEE figure
came from this price bracket, as did most of the combiner teams, and
provided you don't pick one with compromised articulation like
Insecticon, you are probably in for a good time. Battle Ravage and
Strongarm are two of my favourites here, good allrounders.
Battle Ravage
On the
larger side of things, there's Landmine, one of the rare completely
new characters. Transforming into an armoured snowplough, he is
notable for his "brute mode", which, well, LOOK AT IT!
An awesome
toy I which I regret not having any more. On the decepticon side,
well, we got a second boatformer, Mirage. And Megatron carries a
weapon seemingly made from his own corpse, which is almost as awesome
as Landmine.
Mega-Dinobot
Because
Hasbro was flush with money, we got some unusual side merch. Alpha
Quintession got a toy, Kicker got 2 toys, couple of roleplay toys,
and we got a Dinobot combiner featuring Grimlock and Swoop. Not
hugely good by reputation, that set is notable for being designed by Takara employees, which might explain things.
And
finally, the toy that prompted this article, Omega Supreme. The
big dude suffered in that he was following Unicron, and is quite
uncomplicated, while giving prioity to an unconvincing optimus
combination. That however is not the same as saying he is boring, not
by a long, long way. Omega Supreme is assemetrical, splitting into an
alledged train and an awesome battleship. Omega was also a
titanmaster before it was cool, and features a tiny reserve head as
an adorible back up. He is a bit more Armada than Energon, and has an
immense presence.
Wrapping
Things Up
In many
respects, Energon can be viewed as a reaction to criticism of Armada
from the collectors side of the fanbase. This is evident from the
generally improved articulation of these toys, although not quite
pre-armada levels, and the sheer number of G1 homages evident. As it
was the 20th Anniversary series, some pandering was
inevitable, but legitimately new characters are in the minority, and
the vast majority of the returning ones were retrofitted into
tributes. It wasn't entirely that way of course; the new form of
combination had promise, and perhaps should have found more success
with kids. The reason it didn't? I dunno, the cartoon was bad, but
there's been plenty of successful Transformers toylines with
objectively terrible media, i.e. most of them. But, the cartoon never
really made the gimmick look cool, I suppose. And, lets be honest
here, if you do a direct sequel to something and largely dump
everything that made the original special, it doesn't end well. Just
ask Beast Wars fans.
The toys
though? Those were good, and that's what matters.
Images are largely sourced from the wiki, and remain the property of their respective holders. Let me know if you want them removed.