Here's the thing. I've been running a mecha campaign lately, and
if I'm timing this post right, its coming to a climax about now. It
was however a “season 2”. What started as a series of loosely
connected one-shots became its own universe and baggage. And then I
got two new people playing. So, I wrote some stuff, and now you get
to read it. Isn't that fun?
New Player Introduction
Hello,
new player, welcome to season 2 of my Mecha Hack campaign. Before we
talk about how your character will be created and join the game, I
felt some small preamble was needed to set the tone. You know not
what you are getting into.
OK,
so imagine your generic, giant robot, space future. Its a distant
binary star system called Romulus and Remus, where due to some quirk
of subspace, lost spacecraft would be drawn. It was originally
colonised by shipwrecked crews. Eventually, more permanent
settlements were established, and the planets terraformed, but
weirdness would still periodically come out of hyperspace portals to
cause trouble. This prompted the foundation of the “Peacemaker”
group, whom basically operated a bit like a rapid reaction force
meets SCP, whom favoured black uniforms and black paint-jobs. The
Peacemakers grew in power from a team of specialists into an army
unto itself. For some reason this was not considered sinister.
Perhaps it was the systems sizeable Neko population distracting
people. I mean, people love
cats, but uplifted, 3
foot tall, intelligent cats with thumbs? People probably went deaf
from all the squeeing. And were then badly mauled because your
average Neko hates being patronised. Where
was I? Oh yes, the
party. So, the party were a team of test pilots under Professor Diana
Lovelace, known as the “New Texas Test Team”, after where they
tested, and later the “Danger Magnets”, because reasons.
They were involved with testing of new mecha prototypes, and promptly
found themselves in a stock gundam plot. Then they found themselves
encountering some strange eldritch monster, only to be conscripted
into the Peacemakers by a dude they happened to rescue. He was First
Lieutenant Austin
“Thunderclash” D'Arcy, charismatic, handsome, and multi-talented.
The actual star of the show. What
a guy. Some adventures
followed, suggesting that the Peacemakers weren't all they appeared,
and the Test Team seemed to have a fan/stalker in the form of a
stealth battleship which could inexplicably turn invisible. Then plot
happened.
The
party was hired by one Madame Webb, whom
is a long story, to
track down an alien spacecraft that might enable her to rejoin her
race of spider-aliens. As the party are protagonists as well as being
roleplayers, they didn't get very far, but they did stumble on
evidence that the Peacemakers were faking alien invasions as a means
to secure funding. Lt Thunderclash appeared to silence the party,
whom, disbelieving their situation, found themselves utterly
outclassed. Then Lovelace remembered that their mecha could combine
into one even bigger robot, having neglected to mention this
previously. They'd all been drinking, it
was a night, OK?
Thunderclash quickly became an expanding cloud of debris, along with
the rest of his team, and the players were now wanted criminals, but
this was OK, because that battleship that been following them turned
out be friendly. He was called Ironsides, and wanted them to join his
roaring rampage of revenge against the Peacemakers. Which was nice.
Then,
more stuff happened, as the players attempted to clear their names as
well as violently murder any space-fascists they ran into. They also
helped out some miners and went to a convention, as you do. Various
plot things happened, with mounting evidence that the players were
part of a time paradox, via some mysterious artefacts known as
Paradox Crystals. Things got real when the players found out about
the other Peacemaker side project, which involved harvesting
brains for use as mecha components, the reveal of which triggered a
civil war. The brain harvesting and Paradox Crystals were
incidentally what allowed Ironsides to exist, the poor guy is a brain
in a jar, controlling an entire battleship by himself. The players
returned to the Texas Colony, rallying allies as they went, in an
attempt to rescue the stolen brains, only for recurring antagonist
Brave Halibut to escape with them, leaving behind new prototype mecha
to fight, the Gemini. The tragedy was people used to make these mecha
no-longer really existed. Their brain hemispheres had been separated
in order to operate a pair of machines, networked as one. Things then
escalated, as Militia forces and the party attack the Peacemaker HQ.
It turned out Ironsides had a robot mode, and he made an entrance for
the party. In the following battle, the full nature of the time
paradox was revealed, as the party decided to destroy the Paradox
Crystals they found, and disappeared in an explosion of timey-whimey
bullshit...
Ok, you got all that?
Good. It probably doesn't matter now as the party has found
themselves in a strange new world.
Mecha Hack Season 2:
A Prose Preview.
The planet Losonia, in
the year 20,004 of the old calender. It is a bright summer day, with
the occasional picturesque white cloud. Mega-fauna flock around the
numerous circular lakes. Farmers work the fields with giant machines,
occasionally opening fire on a passing giga-duck. Cities bustle,
formed from the ruins of earlier times. Vast hills, on closer
inspection, turn out to be the ivy covered remains of spacecraft and
artefacts from the early days. No spacecraft fly from Losonia any
more. None have visited for generations. The locals stopped caring a
while back, history has degraded into myth, and the city-states feud
over the few bits of salvage-tech that remain. And also, there is a
big problem people are trying to ignore. But, hey, at least the
weather is nice.
Underground, there is
no weather of course, but there is an atmosphere. The kind where
duplicitous men consider their next fraud, while marks wait
nervously. Father Maxwell and his assistant Dougal walk though the
ancient catacombs, built during the earliest days of settlement.
Dougal asks nervously “Will this work, Father?”, obviously
struggling with something. Maxwell shrugged, “If we are worthy, God
will help us. Have they all paid up?”. Dougal nodded. The
faithful were a mix of people, some human, some nekos, some
stupid, some in mourning, but all desperate. Dougal was dimly aware
that he had joined a cult, one of many that had sprung up in last in
few years, persisting well into the new millennium. He world hadn't
ended, but the strange Moonites had attacked, and then attacked at
the next full moon, and then nothing, only to strike at the full moon
3 months later. Nobody could stop them, nobody knew what they
actually were, just that they came with the Moon, to slaughter and
steal. Dougal was not quite as eloquent as that of course, but
that was what he understood.
These catacombs were
considered a National Heritage site, but Maxwell had put in the
paperwork for today's event, closing it to the public. As they
walked, they passed museum displays of various things, providing
context for the big draw: The Murals. Painted at least 20 millennia
previously via techniques lost, these displayed events from the first
settlements and beyond. As you walked further, the further back you
went. The pair hurried past encountered Apocalypse Wars 7, 6, 5, 4
was closed for restoration, 3, 2, and eventually 1. Then finally, the
originals depicting events from the first settlement. Maxwell only
glanced at the first one, but Dougal was more easily distracted. It
portrayed a complicated battle, featuring the Warrior King
Thunderclash, and his loyal ally The Liberator, in battle against the
hated Peacetakers. A thought struck him, “Father, if we can summon
Heroes from Legend, why not Thunderclash? He was surely the greatest
of them?”. Maxwell stopped, thought for a moment, and remembered
how the Loremaster answered that one. “Thunderclash died honourably
to save us all, he has earned his rest. The Liberator was lost,
cursed, trapped beyond time. We can help them, and then they will be
honour-bound to help us.”. Dougal nodded, and hurried to catch up.
The Church
of the Liberator Ascendant began to assemble in front of a mural with
the descriptive title “The Liberator frees the Miners”. It was a
full body shot of a vast robot aggressively wielding a drill, while
lesser machines and human figures prostrated themselves around it.
While Dougal greeted The Faithful and handed out the programmes,
Maxwell wondered to himself how accurate the image actually was.
Surely, they had scaled the mural to the size of this cavern, The
Liberator could not possibly have been that big. But his was not to
question, it was to “believe”. This had been a profitable scam so
far. He began the service. It was fairly rote at this point, he'd
done dozens of these, and it always went the same. Doctrine,
doctrine, how The Faithful would be spared, a quick hymn, more
doctrine, the chant, the failure of the chant as people were
unworthy, the collection plate, and then, same time next Tuesday.
After about 2 hours, they got to said chant: “Liberator
Tumblemass, Tumblemass
Liberator.”. Maxwell was very careful
not to show on his face what he thought of the chant, but the
Loremaster had been very definite about using it. Ten solid minutes
of those four words, slowly increasing in tempo and gusto. There's a
joke about modern music in there somewhere. As the chant progressed,
people started missing the beat, prompting the Father to gesticulate,
trying to get them back into rhythm. Then there were gasps, a cry of
profanity, and a crunch from directly behind him. Maxwell, paused,
and looked, as the chant stopped completely. The mural was
shattering. Big slabs of it falling away, one smaller bit catching
Dougal on the nose, whom didn't step away in time. A mechanical hum
filled the room, and Maxwell blurted out the only thing he could
think to say: “The Liberator Comes! It has come to save us all!”.
What he actually thought was, "Holy shit, it actually worked!".