So, here's the thing, I recently got
myself this toy as a treat. Also because I thought it would be good
blog fodder. So I drafted a review as I was working through some
issues, and came to the conclusion that my usual style wasn't cutting
it. It wasn't a bad draft, but I didn't feel I was adding much to the
conversation. I don’t actually need to review everything I get,
after all, but Needlenose held my attention. So, rather than do my
usual deep dive into obscura and mode-by-mode commentary, I'm just
gonna talk about why Needlenose is how he is.
The 1988 Needlenose toy
So,
let me preface the discussion by saying Needlenose is OK. Needlenose
is a fairly complete release that ticks the boxes he should. He's got
two modes, he's got two dudes that turn into guns, some little bits
he didn't need, and generally feels like they tried to update the
1988 toy with modern production values. As a jetformer with two guns,
there is a certain appeal to him, and Legacy era toys usually don't
skimp on either articulation or paint... so it's not that he's
lacking much. I have much time for gun-fu poses and whooshing plane
noises. The problems however start with the targetmasters Sunbeam and
Zigzag, whom are functionally identical to the G1 toys. They weren't
modernised as such, which is a problem as the whole
little-dude-becomes-a-weapon play pattern gets done every few years,
each time better than this. A case could even be made that these are
worse than the originals too, which used pinned components, and had
no tolerance issues that I’m aware of. Zigzag has so much black
paint on him its a stress mark concern. Moving onto Needlenose
himself, there's another issue, this time with parts integration.
Needlenose carries his entire altmode on his back, the robot bits
compressing into a box on the underneath of his jet form. It would
probably be a trivial matter to separate the almode from the robot,
and unlike most shellformers that do that, there is barely any jet to
form a shell around or otherwise detract from the robot. They did
however attempt to add a bit of value, as Sunbeam and Zigzag can, via
an easily missed tab, form an external booster for the jet mode. The
fact that its two dudes in odd clothes planking together doesn’t
exactly help the look of the thing, but an attempt was made. Again,
none of this is without an appeal, but this is succeeding in spite of
its design choices, not because if them. So, why has this happened?
Why do we have a Transformer that so clearly struggles with its two
main features?
Let's
start with the matters of budget and parts count. Since the era of
Titans Return, the concept of tiny dude becomes a gun has been
largely relegated to individual low-cost releases. The solo
titanmasters were a good example of this, being simple pocket money
toys, although becoming a gun was only part of what they did. This
price point would eventually be dropped for Kingdom, although you
could make the case that the toys it featured gradually declined in
complexity. The Primemasters had more raw plastic, but ultimately did
less, while Siege's Battlemasters went back to basics with simple but
elegant toys with those blast effects everyone loves. Then Earthrise
ruined it by having the little dudes become roads, but let's not get
sidetracked. The point is that Hasbro generally wasn't putting paired
figures in Generations, such things turning up in RID2015 and more
kid-centric lines, but even then, the gun-dude was often a separate
purchase. So, is it merely that these chaps got priced out? Well,
that's a definitely a factor, but I'd like to point to another
phenomenon. Hasbro seems entirely willing to bring this play pattern
back in force for Rise of the Beasts, but not for the Studio Series
releases, instead for the more kid-based lines. The simpler, mass
market toys in other words. Generations seems to be stuck in a rut
where they really want to appeal to collectors and their
perfectionism, but always seem to want the retail market too. So
Legacy and the like tend to be very good for articulation and paint,
but simpler amusements are being cut.
So,
with the above in mind, we have Needlenose. He exists in a
serious-minded collectors line, see Blaster, one that tends towards
self-defeating fidelity to its source material, see Blitzwing, or a
melange of neo-G1 styling, see Bulkhead. Needlenose has however has
had no cartoon appearances, and kinda infrequent comic appearances,
so there's less to draw on. This means, as mentioned, the designers
have gone and tried to directly update the original toy, which isn't
actually a bad thing by itself. However, there
we hit the problem, Needlenose & his gunbuddies were explicitly
the budget offering of their year. The kid-centric, cheap, pocket
money releases I mentioned above, and were actually simpler designs
than the original Targetmasters. And indeed late-G1 offerings like
Actionmasters and the hysterically named Breast Force. So, somebody
went and tried to make a luxury version of something designed to be
cheap, and they are retaining the flaws because they think that's
what we all want. That's dumb. I struggle for a metaphor to stress
how dumb that it is. Possibly a gourmet plate of fish & chips,
served on a sheet of imitation newspaper? And costs more than three
times the comparable meal from the local chippie? Its not necessarily
bad, I’m not saying that. I’m saying someone missed the point,
and there’s probably a better option out there.
There’s
a further interpretation too, one still a bit uncertain at time of
writing, and that’s retooling. Its been a central part of Hasbros
business practices to aggressively reuse moulds and parts for its
Generations releases, something which I’ve had a lot to say about.
This is one of those things that isn’t technically bad, more a
nuisance if you are completionist/perfectionist about things. Hasbro
has gotten pretty good at selling the same toy five times, either
through paintwork or substantial redesign, and if I’m honest its
kinda fun. Some very interesting toys have come out of it, and its a
common occurrence in my writings for this point to come up. Of
course, a completely fair argument against it, one which Needlenose
could easily be subject to, is that if you’re gonna ask for premium
prices, people are gonna want a premium product. Money for old rope,
and all that. Needlenose can connect to the concurrent Sky Quake toy
in jet mode. This, along with circumstantial evidence like his
removable tailfin, suggests that Needlenose is intended to be reused
for the obscure Predators group. That would be a compelling
explanation for his jet mode, because you could take all that off and
replace it, no trouble This wouldn’t be the first mould to pull
double-duty and be compromised as a result. But, as I said, this is
still up in the air.
I
mentioned better options above. What could those options be? Well,
the simple solution would have been not to include the targetmasters
at all, and instead do what Siege Spinister did and have two modular
weapons instead. I guarantee that you'd loose no functionality, and
the entire effect would be better because they wouldn't so obviously
be two chaps lying down. That's a harsh judgement, I know, but a fair
one. I strongly suspect a future retool will omit them completely, in
favour of more jet bits. Alternatively, promote Needlenose to a
voyager and spend the budget on making the gun dudes good and maybe
rework the jet mode? Or, we could just have Needlenose be a head swap
retool of another toy? It worked before. It also worked for Quake.
My
point? Only that Legacy Evolution Needlenose is something that
exists. To give him the benefit of the doubt, he's an earnest
attempt to do slightly the wrong thing. And he's probably better than Pointblank.