Showing posts with label Orktober. Show all posts
Showing posts with label Orktober. Show all posts

Sunday, 19 October 2025

Orktober: Kommandos

Righty, the actual Orktober Project.



Much like Stormboyz, Kommandos are another old unit, historically having some overlap with regular Ork Boyz, if having a few tricks. Kommandos are amongst the most parodic of Orky concepts, as their job is a stealthy one, and Orks are to stealth what a a punch in the face is to diplomacy. There's at least one in-universe account of soldiers being executed because Kommandos happened, and the officer didn't believe them. I suppose it works because of the contrast and misdirection; Orks tend to be very obvious, so you don't see the sneaky ones. If you go looking, you can find some absolutely spectacular kitbashed examples, and I even did some in high-vis jackets because it was funny. While lacking in good models for years, Kommandos got revamped for the Kill Team skirmish game, and this seems to have been a great success. I mean, there's even an ork sniper model now, a walking oxymoron if ever there was one. Plus they turn up a lot in merch. I would make the observation though that it also made them very fiddly by Ork standards, with at least six specialist roles and two decorative models. They also recently got the option to split squads, which looks really useful, but doesn't make them less complicated.



As a kit, the modern Kommandos exist as three densely packed sprues, some bases, a transfer sheet, and an honestly mandatory instruction booklet. I don't like the design philosophy here, which is all about fixed poses and excessive detail. Orks are a horde army, let me personalise, and don't waste my time with bells & whistles. There's no modularity as such, each model going together a bit differently so kitbashing between is discouraged, but a majority do have alternate heads and weapons. Some a lot more useful than others. While I'm complaining, I'd like to mention the ever-present mould lines, and that complex bits like the Breacha ram fought back. On the plus side, there's no shortage of character and creativity here. I just wouldn't try to build three sets at once.



I ended up using the alternative heads where possible, omitting the occasional greebly, filing off the Blood Axe iconography, and adding some green stuff work in places. I found pacing myself with these to be rather difficult, trying to paint them over the month, and aiming for posting on the 26th. And like the Stormboyz, the amount of little things to do was a slog that I struggled to get motivated for. But I needn’t have worried, my obsessive nature had these ready for an ink wash on the 12th. The colour scheme was something I went back and forth on, and eventually gravitating to a mostly camo green, with occasional blue details as these are Deathskulls. While this probably makes them look more like the actual military than my actual armydudesmen, additional flairs crept in like mismatched browns,  yellow tan, and Looney Tunes dynamite. I’m going to justify this by pretending that the lads had heard of camouflage, but didn’t quite get the concept. The fabrics are mostly sensible colours, but not in this combination, and I ended up having to go back and change some of these later on.




As tends to happen whenever I try new infantry in a new way, these went through a prolonged “oh these are gonna suck, they suck”, before entering “hey, maybe these are OK”, and ending in “oh that effect looks nice”. Ink washes tend to smooth out my limitations as a painter, while Citadel technicals and contrasts add highlights. I do like how the Soulstone Blue goggles pop against the drab green, and how the blood effect paint works against dull metal.  The flame on the benefitted from Iyanden Yellow; I’m very pleased with how well that turned out. I need to get better with eyes however, I had trouble with the squig.


While rough around the edges, these  turned out OK. I may talk about them again when/if I get to field them in battle. But, damn, I need another project now.

Sunday, 12 October 2025

Orktober: Stormboyz

Here we go, some Orktober content. Although possibly not the Orktober content. I'm trying to get that done before the end of the month.




Stormboyz are a very old ork unit, not the oldest, but definitely something that was there when Space Orcs became proper actual fungus football hooligan GW Orks, and never really left. These were the orky equivalent to Space Marine jumppack units, Orks that wanted to get stuck in faster by flying. This was useful, although these were a close relative of the basic Ork Boy, functioning the same in many ways, just erratically airborne. Much like the Shokk Attack Gun, they were much more random in ages past, having a mishap chart due to the inherent dangers of a rokkit pack, not least of which being that Mekboyz find the accidents funny. Playing into that was the old lore that Stormboyz were teenage Orks that were doing the teenage thing of rebelling against thier society by forming organised groups, dressing alike, and marching in formation. Doesn't that remind you of something? Initial gameplay experiences suggest these work best as disposable deep strike assets in 10th Ed, adding more pressure on your foe.



I got these models sufficiently long ago that I don't remember how I got them. Probably eBay. These were assembled by their original owner, with the main thing I did being bigger bases and some minor tweaking. Way back when: I remember trying to heavily kitbash boss nobs for these, but it didn't work out. For this project, I ended up just adding power klaws to models instead, tooling for two squads of five, and made sure everyone had a unique head. Also some gap filling, and pennies to balance the bases a touch. One observation I would make here is that these models are very individualistic and busy. Mainly they stay on the good side of characterful, but these don't have the regimented look of older lore. Possibly there's hints of pilot suits in there, bomber jackets, goggles etc., but it's all over the shop. And that adds to the painting time, especially with all the "tactical rocks" which are being used to suggest flight. But at least they don't look as much like fucking Nazis, which is a plus. 

 



I think these turned out okay. My main difficulty was getting started again after stopping for a week. Basing these and doing touch-ups was a bit of a slog.

 

Sunday, 20 October 2024

Orktober: Orky Dice Tower


For this Orktober, I will admit to struggling for ideas. As previously noted, I've done basically all I want to do with orks, and thus my forces are on hiatus. However, I still wanted to do something for Orktober, and I eventually settled on a dice tower. I will also admit that I got the idea from one earthmanbrick, whom made one last year. I looked into the concept, easily finding plans, you can make one out of a Pringles tube for example, and decided that I could trashbash one, doing the mechanisms first, and then dressing it with bits. As to what a dice tower precisely is? Well, its an apparatus for rolling dice. You put the in the top, they bounce off ramps and bollards, before coming to rest at the bottom. Such things are a supposed space saver, as while these can be bulky, at least they keep the dice on the table.



I'd ended up starting this late
r in the month than I wanted, but it progressed quite smoothly. The actual worky bits were made on a Monday afternoon, using a detergent box, the chipboard I use for scratchbuilds, and hot glue. It went together like one of my old scenery projects or one of my bigger scratchbuilds. This required some trial and error, but it was functional on the day. The remainder of the week saw the visual additions, gap filling, and riveting. This process made it look even more like earthmanbrick's attempt, a face arising almost immediately, although in my defence I always put teef on things. A lot of this process was done in and around work shifts, staggered for the benefit of drying times. Spray painting started on the Saturday morning, afterwhich it was a rummage for the craft paints and such. Drybrushing, sponging, and washes followed.




While this is by no means my most complex or interesting project, it did remind me of why I love making Ork stuff. I knew the sort of thing I wanted, and it just happened. Like going nuts with the pizza toppings, or being some-kind of obnoxious freestyling jazz poet. Mistakes get made, sure. Nothing about this is clever. But it all adds up to something very orky. And very me.



I dunno when I’m going back to Orks, but there’s something there to go back to.

 



Sunday, 15 October 2023

The Orktober Stompa

 


Yes, it's that time of year again. But what to do? As mentioned in a previous article, I've done a lot of Ork stuff lately, so I needed to do something special, without flooding the blog. I also wanted it to be fun, and, if possible, not hugely expensive. After mulling it over for a bit, I decided to go back to my roots and make a Stompa. For the unfamiliar, Stompas are a centrepiece model for an Ork, something roughly on the same scale as an Imperial Knight but much chunkier. There bigger things in the lore and older rulesets, the fabled Gargants, but a Stompa is about as big Ork units can get in regular 40k. They are also amongst the orkiest things imaginable, being a roughly humanoid waddling idol to Gork and/or Mork, with enough firepower to make your average gunclub member drop his pipe and exclaim "Steady on, chap!". Less romantically, Stompas are ambulatory collections of scrap metal with proportions somewhere between an upturned plant pot and a wind-up robot toy circa 1953. They aren't hugely well-regarded in competitive play either for a variety of reasons, but usually for it's low cost-efficiency. GW has historically priced it high, which isn't great as a Stompa is a bit of an enthusiastic generalist, although we're not gonna get into that today. Now, I've built Stompas before. Specifically the GW kit, it's a bit annoying as I recall, and scratch-built another. But I’d like to think I’m better at this now than I was then. It was time to try again.


So, aside from an unreasonable amount of hot glue, how did this go together?


Hull

The majority of the stompa is a Mr Potato head body atop the lid from a coffee jar. It's still in there somewhere. Such things are not unheard of in stompa builds, because they offer such a nice body shape, versus the aforementioned "plant pot" stereotype that is common. I still took the easy route though in that I didn't build distinct legs, just feet with an implied skirt. Hey if the official model does it that way, I can too. Once the mounting points for weapons and limbs were worked out, I layered panels of numerous different materials over it. It's an effect I'd used on my recent Battlewagon, as such a thing like this absolutely should not have clean lines. EVA foam was a big help here, as was my hoarder-level bitzbox. The feet are off a combining robot toy that went an odd colour, and we're basically fine as-is. I did attempt keep this sensibly sized too, I had a tape measure and everything, but it kinda got away from me.



Mega-Choppa Arm

This was off a construction toy I'd been keeping for such a use for absolutely ages. It didn't need much work but the melee weapon presented a bit of a challenge. Eventually, I hit on the idea of using triangular beads for teeth, in a fitting made from a bit of a tank. This was fiddly work, but it looks great. 

 


 


DethKannon Arm

This was built up from a series of cylindrical bits I'd collected, the largest of which was a Junkbot toy. There's no real trick to this, you just need a lot of tubing, although the Supa-Gatler benefits from some beads. This was affixed to the main body via some some heavy duty wire and some T'au bits, because it's not Deathskulls without looted bits. 

 


 

Head

The head was built from a pod from a gatchapon toy, onto which panels were layered, and the measuring spoon from a tub of stain remover. The spoon looked so much like a baseball cap this prompted me to go in a different direction for the paint scheme, more on that shortly. 

 


 

Secondary weapons

These were of a mix of felt-tip pens, beads, and actual pre-existing weapons. The Supa-Rokkits were possibly a bit too simple looking back, as these are merely tubes with spikes from the bead shop, but it works. The secondary turret was mainly the cab off a truck toy, and while inspired by the one on the regular Stompa kit, I felt it needed a bit more punch. Thus it got the twin big shoota and two supa-rokkits. 

 


 

Painting

I broke out the art/craft paint for this one, as while you can absolutely use miniature paints on a project like this, you are talking about a model a foot tall. Things easily run out, so I used craft supplies for all the major colours, via drybrushing, stippling and sponging. I got a make-up brush for that. The head however was closer to my usual style, if with a quirk. As it had a baseball cap, it obviously followed that I paint it up like crude representation of an ork's face. I used AK Lime Green, as I didn't want to perfectly match the skintones of my Boyz, I needed a sharper contrast. This also led to be doing the hat in my usual blue, and the feet in black, suggesting a kinship with the lads. The head, turret, and main body were painted separately, only to be attached at the final stage. Touch-up followed, and while I'm generally pleased, some of the glyph plates could be better.


Job's a good 'un. And following a discussion with my RPG group, I named it "Mr Giblets".




Sunday, 1 October 2023

Kitbash: Killa Kans Restoration

I'm not planning to go quite as hard on Orktober this year. I've done a lot of Ork projects with 10th edition being releases, so doing a month of Ork content isn't quite in me. I am however still doing something, so as I prep that, here's a quick orky post tide you over.

 


I've been modernising/cannibalising a lot of stuff of late, and these Kans are another beneficiary. I got them cheap second hand ages ago, which puts them in the same eBay rescue category as the Looted Rhino. While the main bodies where intact, several weapons were missing. This isn't totally unexpected, as while I like the plastic Kan kit, it only features one of each gun, so people get creative. I almost didn't write about these models, as I had a great many Transformers to talk about at the time, and TBH, doing up a bunch of scrap metal robots within grots inside is rather routine at this point. However, as its Orktober, and I feel I did a good job on these, here we are.



The heaviest kitbash, "Mistah Slap", required two new weapons and a completely new arm. These were mainly gunpla bits, with the hand being a salvaged piece from my original Mega-Armoured Warboss. I neglected to work in a piston for the new arm, as there wasn't really the space. The choice of a Kan Shoota was something I went back and forth on. New for the 10th edition Index, this replaces the often-underwhelming Big Shoota, thus retconing the weapon in my pre-existing kan units. It's probably inferior to the Rokkit Launcha as a default option, but it does have the Devastating Wounds ability, which has only gotten more interesting after the balance update. I eventually decided not to over-specialise and have Mistah Slap bring the dakka, while attempting a "tacticool" pose.



"Drilly Don da Dontist" was a little bit harder to work with, as he had been assembled with more of a pose, retaining much of the grotzooka arm. He also had three exhausts, which I understand, but I felt this had come at the cost of the third Kan, so I snipped one off and passed it on. Using a variety of beads and tubing, I built up a new rokkit launcha, which works well. I also built up a new jaw, as the model had a bit of a"chinless wonder" thing that would not do. 

 


"Da Dunce" was the simplist to assemble but ultimately the one I loved the most. It benefited from a metal Gorkamorka era rokkit rack for it's gun, with a bead as a new mount and reclaimed plasticard as a shoulder guard. The backpack had the donor exhaust installed, and then I remembered something I did with those Killbots, a hat made from a superglue lid. My initial thought was was to do this one up as a Smurf. No, not an Ultramarine, an actual Smurf, but then I remembered the old Dunce Hat trope. Its not often that I freehand symbols, but I love how it turned out.


Thanks for reading, and best wishes to all whom celebrate Orktober!

Sunday, 6 November 2022

Plamo: The UM-R60 UrbanMech (BattleTech)

 


While I have been very heavily into Orks and Orktober recently, I do try and vary things. Catalyst Game Labs recently put out a lot of new stock, some of which will hopefully be posted soon. Today’s subject was completed in and around Orktober stuff, but was pushed back due to the time of year. Orktober means Orks first, although I can honestly see them fielding something like the UrbanMech, so maybe it counts.




So when I write one if these, I like to waffle a bit on the context. This is because BattleTech is still very new to me, and the actual painting of them doesn't help with the word count. With the UrbanMech, it's less about the fiction so much as the fandom. As mechs go, the "Urbie" is a beloved mascot and a meme. It has a plush toy, a wave of blind boxes, a pack of 12, and a famous (life size?) inflatable. People love this thing, often wildly out of proportion to its actual battlefield performance. Its like the Ball, or the Gretchin slaves that Orks abuse. Its not something that is good by the conventional metrics, but it is quite adorable, and has a very specific niche that can surprise people. It's a dedicated ambusher, for, as the name implies, city fighting. Not a fair fight. Of course, I got myself two.



As the UrbanMech's natural habitat is the city, I decided to try urban camo of greys and black. This went disastrously wrong with the first attempt, as I made the mistake of trying Contrast Paints again, but I was pleased to see the Astrogranite Detritus technical paint worked well for a city-styled base. The first Urbie went in the dettol, and the second benefited from the experience. Here I did a Vallejo Dark Grey drybrush over a black undercoat, before picking out panels in Light Grey and Gunmetal, before eventually doing my usual cockpit glass method of Iyanden Yellow over Wraithbone, with ‘Ard Coat for shine. I call this "Urban Camo- Anime", its got the right colours, but it's still somewhat stylised to look cool. I once it was stripped, I tried something more intricate for the other Urbie. Here I tried the "blu tack" camo technique to randomise this grey a bit. Turns out that's not ideal at this scale, but it looks a lot better than my first try. 

 


Overall, this was a learning experience with a few bumps in the road. I now know a few things that don't work, but some things that do. One happy thought though is that I seem to have chanced upon a good dark grey for "special forces", which I want to use on future mechs. 

 

The first attempt



 

Sunday, 30 October 2022

Orktober Project: Bubble Chukka Mek Gun


This project has its origins in the last few days of vacation time, early Orktober 2022. Actually, before that. A few years before. The Orkish answer to artillery, Mek Gunz were a fairly big thing in the 8th edition of 40k, a bandwagon I'd jumped on, only to jump off the game entirely at the next stop. By most accounts, they aren't as desirable now, but still suffer that unfortunate pricing paradox where a unit with a low cost in game has an unreasonably high plastic cost, if only due to its size. These replaced the much smaller and simpler Big Gunz units, incidentally. As it was Orktober, I was running ahead on my blog posts, and I was bored, I decided to revisit the concept. If all went well, I could slide it in the schedule, and if it didn't? Well, I had plenty of stuff to buffer delays. Fortunately, I proved not to need the buffer, and here we are. 

 



So, let's get some context for Mek Gunz then. Crew-served artillery is a pretty fundamental unit type in 40k, with examples present from first edition. Along with bikes and walkers, these were a concept easily implemented with the casting technology of the time, which is why so many disparate factions field them. Artillery is however is much less popular than those other two, and mechanically have been a touch inconsistent and obscure over the decades. Previously, rules variously treated the gun and the crew as separate entities somehow, but the convention used for Mek Gunz presently is to treat the crew as purely decorative, with the gun having a combined profile representation of their efforts. Putting aside the paperwork though, Mek Gunz are interesting mainly for their crew, the humble Gretchin. I.e. small, green, goblin types known for being generally unthreatening until they are entrusted with a suitable weapons platform. Mek Gunz offer effective and inexpensive firepower, while the Orks do the fun bits. 

 


The construction of the gun carriage was broadly similar to my trukks and such, using part of a connect 4 game as the foundation. This was built up with flat packers, scrap plastic, EVA foam and so on. The wheels are off a Transformers Construct-Bots toy, and possibly a touch big, but it works. It's gun was also something a little different, which used a wooden bead for the business end. Here I applied gap filler to roughen the texture of the orb, attempting to approximate the brassy effect of the official model. I didn't really get that, I'd need different materials, but it helped roughen it. I placed the completed gun on a 100mm base even though I didn't need to on the grounds of pragmatism. Its probably simpler all round this way.



The somewhat optional crew meanwhile were largely metal models from the old Big Gunz kit, with the "gunner" being off the dethrolla sprue. Painting was attempted in what I suppose is my signature style now, although this is the first time in years where I've attempted what amounts to infantry and a vehicle at the same time. I tried to optimise the steps so washing & basing happened as a group. One of the grots is a rougher than I'd like, but its fiue in a group




As a project done with minimal preparation, I'd say this worked out pretty well. I'm getting a handle on what I' m good at, and what I enjoy doing. This sorta stuff is very therapeutic for me. But, with Orktober coming to a close, I'm gonna take a brief brake from Orks, and clear some of the aforementioned buffer/backlog for a few weeks. 

 

Work in Progress Pics

 


 



Sunday, 16 October 2022

Orktober Project: Live, Larf, Loot

 Have you ever finished something and said to yourself: "This is either the best idea I ever had, or the worst. And I can't tell which."?

 


Explanation? Well, I had some time off, I usually do in the winter, and wanted to do something special for Orktober. That's the annual holiday for Ork players/modellers, if you are unfamiliar. I ended up doing two projects, this being a relatively quick one while the other was drying. The inspiration was an Ork meme, a spin on the motto "Live. Laugh. Love." A spin by the Deathskulls clan, whom like to steal things. And then the nails that were holding those things down.

I was kinda doing this in secret, so there's no in-progress pictures, but the construction went something like this. It's mainly a foam sheet that had been roughed up, and then backed with a brochure & scrap plastic. If you are doing something similar, I'd recommend choosing a more solid material, like an old placemat, as warping was an issue. The letters are wooden ones from a hobby shop, the most expensive part of the build by far. These were given plastic rivets, and a rough application of wall filler for texture. The glyph and secondary panel were cut from a thinner foam sheet. Finally, it was painted with drybrushing, stippling, and washing techniques.

I'm not gonna say this was a particularly deep project, but that's to its benefit. If you're a parent whom wants a project to do with your young child/yoof, I can imagine you having a good time. Foam, card & PVA glue are probably OK on a rainy day...

Sunday, 9 October 2022

Kitbash Experiment: Ork Mek


As my 40K relapse continues, I relearn old skills as much as learn new ones, and take on challenges I largely wouldn't have before. At the moment, this mainly involves the actual ork, rather than the machines they build/bodge/loot/weld-together. Its a different skillset, if only because everybody has a body and therefore notices when something is wrong. Finding and perfecting methods of doing orky bits was looking to be a necessary prerequisite of a couple of ideas I had, so an interim project was called for. Something on theme. An Ork Mek. 

 


As the name implies, Meks are the ones responsible for the creation of Ork machines and weapons. In terms of personality, Meks usually sit somewhere between Jeremy Clarkson & Adam Savage. While just as fond of casual violence as the next ork, but their exuberance is focused more on making things bigger, better, faster and probably explosive. Everything they do is on some level a custom job, and a brute force solution only one step away from a critical failure. Duct tape may very well be involved. Meks come in a variety of sizes and influence l, the one I have built here is the unpopular regular Mek. This unit hasn't done much to differentiate itself from the other versions, offering a minor character with an overclocked energy weapon, and not much else. I built this mainly for the practice, and with a suspicion that the Deathskull bonuses might suit him.



The main components of this kitbash come from the recently retired mrk2 boyz kit, and the spanner pieces from the compatible loota/burnaboyz kit.I dismantled a kustom mega blaster and combined it with the large two-barrelled slugga, to make the Kustom Mega Slugga. This ended up a little bit oversized and TBH rough, but there's no mistaking what it is. The tool was taken from the Battlewagon upgrade sprue and attached to a basic boy arm, while the spanner backpack was given a new icon. I also attempted to sculpt a basic mechanics apron from green stuff. I've dabbled in sculpting before, I have several orks with funny hats, but its been a long time. The head meanwhile was off an old metal Burnaboyz, and the model was painted alongside some Boyz, so there was some delay before completion.

 



 

Overall, I have mixed feelings about how it turned out. The kitbashing is on point, but I feel I need more practice with sculpting. Also, mass painting Boyz remains a chore. Mind you, an experiment is an experiment, and it was useful practice.

 

Oh, and, HAPPY ORKTOBER!


Work in Progress Pic

 


 


Sunday, 17 October 2021

Plamo: The Orktober Gunwagon



Well, my current trajectory of liking 40k, but not trusting myself with the actual game, continues. Given my obsessive nature, it would be all to easy for me to fall down into that time/money sink, when I should be trying new things. However, Orktober is Orktober. And there are few greater joys than a scratchbuild build. So, I decided to mark this annual event by doing something for as little money as possible. My bitzbox, my build pile, is so out of hand that I don't actually need to buy anything.



This Gunwagon started life as an aborted Bonebreaka Battlewagon project, circa 8th edition. At the time, such units were popular, but this was shortly before I stopped playing and my heart wasn't in it. I forget precisely how I got it, but I was in possession of an incomplete Land raider, mainly the tracks, and such things are great for Battlewagon style builds. As the connecting plates were missing, I built up the hull with off-brand lego, to be dressed with plasticard and bits. This is still largely how I would do it today, but I'd probably make the front less boxy. Upon re-evaluation, I ditched the Dethrolla, and decided to build something I didn't technically have, the Gunwagon variant of a battlewagon. Orks don't really do battletanks, mostly they do heavy transports and super-heavies instead, but the Gunwagon is about as close as it gets. It's a concept I've wanted to explore for a while, and the rules haven't really encouraged it, but if I'm not actually playing? Competitiveness can go hang.



My build lent towards the modern interpretation, AKA non-Forge-World, and probably the most complex part of it is the turret. In my hubris, this ended up as a sequel to the Junkernaught, using largely l the same "hot glue and hot resin" technique. I did however make use of leftover gap-filler from the Space Hulk project, to, well, guess. I suppose green stuff could have worked as well, but this stuff is soft, plentiful and cheap. After building up from the top of a deodorant spray, I added two big shootas, one back, KV-1 style, and one coaxial. These were minor conversions, using tiny tokens from a poundshop connect 4 game. Another little thing I'm disproportionately proud of is the use of paperclips for cabling on the engine block. Tip: if uncertain where to drill the holes, cut the clip in a J shape, insert the long leg into the first hole, and use the other leg as a guide.



Painting followed in my usual fashion, where I used dry-brushing and every single metallic weathering method I was able. Yes, it's predictable, and I over did it in places, but it's how I like it. I should probably have used more blue, but at least I varied the technique a little there. It was drybrushed in two shades, but avoided the edges in places, so the metal showed through. I. E worn/crappy paint. I actually painted the turret separately, which worked out well until I tried to attach it the hull, where a design oversight became apparent. Following some bodging, I hot-glued it in place, but I'll know better next time. I also made a point of painting the guns, tracks and some riveting with different tones, as while it is very easy to do dirty metal, you shouldn't have just one type of metal. Especially on something this big. 

 


Paint List

Humbrol Acrylic Spray Dark Brown - Basecoat

Citadel Paint and Ink

Morefang Brown – whoops, the spray didn't get this bit

Brass Scorpion – metal base

Leadbelcher - main metal colour

Gehenna's Gold – metallic contrast colour

Calgar Blue – Deathskull blue part 1

Lothern Blue – Deathskull blue part deux

Xereus Purple- cables

Abaddon Black- viewsilts

Agrax Earthshade – Gun and track wash

Vallejo Game Color and Ink

Silver – chipping highlight

Gunmetal – guns & tracks

Orange Fire – rust highlight

Brown- thinned ink wash

Citadel Techicals

Stirland Mud - messy bits near the floor

Typhus Corrosion – too many places, mainly the orkish components


As projects go, this proved to be fairly enjoyable. Its not quite what I originally had in mind, but it all came together once painted. I just wish I could get better pictures...



Work in Progress Pictures