Sunday, 28 August 2022

Scratchbuild Experiment: The Prototype Grot Tank

 


A creation of GW's Forge World sub-brand circa 2010, Grot Tanks are beloved by modellers like myself. From a gameplay perspective, they were a vehicle equivalent to Killa Kans, with a similar mix of annoying, disposable and dakka. While not having a melee option or speed, they did have an invulnerable save, so if you really wanted spam Grotzookas, these were your GOTO guys. Scratch builders and kitbashers meanwhile find a fun excuse to make vaguely adorable tanks for their Gretchin Revolutionary force. They are awesome.




Now, I wasn't planning to do a squadron of these, I've actually already done that ages ago. Rather, this was a stepping stone to other projects which would require tank treads. I was starting small. I also wanted to try some new craft paints which I got on discount, also with an eye toward future projects. As usual, this would be usable as a gaming piece, but this was an experiment above all. I started by making treads in plastic, before using blue stuff to make moulds and mass produce them. This involved much trail and error, refinement, and a shift from green stuff to milliput. Silicon moulds would probably be a better idea for this, or a least a lego frame but one thing at a time. Once I had about 30 I was happy with, I started planning the wheel base. I decided to use a pound shop toy, although this proved to be too small for the treads, so I added the wheels from another toy. I did try to make things easier for myself though, by wrapping the axels with foil the tracks could be placed on top. It was a good guide line, even as the treads turned out to be of varying thicknesses, and in need of some serious gap filling. The actual hull, weapons and detailing were mostly a matter of kit bashing and offcuts, as I wanted to keep things relatively simple. Painting commenced with a black undercoat, as I was out of brown, and a selection of Pébéo Studio Acrylics paints. These don't seem to be intended for model work, but they worked well enough. Numbers 28, 49, 351 & 355 if you're interested.




As this was fundamentally a learning experience, I have criticisms I could make of the end result. The tracks I produced were a bit crude and the detail kinda got lost. My overuse of home-made, mud effect paint probably didn't help, but given the subject matter it isn't bad. I'd also want to move back to a brown undercoat, and tone down that silver a bit before application next time. All this having been said, it's great as a proof of concept, and I learned something.




Work in Progress Pictures

 




Sunday, 21 August 2022

Plamo: Ork Trukk Attempt 3 (Scratchbuild, Warhammer 40k)

 


I started on this one while the Mrk 2 was drying, and by this point, I'd found a method that worked. I could now put a trukk together whole doing other things, by using simple and repeatable methods where my mistakes would not count against me. With issues of wheelbase and overall size nailed down, I decided to mix things up a bit. I opted for a 4 wheeled design, as I had some bigger wheels going spare, and went for an angled cabin shape which I'd seen while researching the topic. This was quickly followed by an electrical fitting and part of a USB casing for the engine block. The net effect was like someone had made a monster truck from a pick-up truck, making it slightly taller than a regular trukk but not unreasonably so.



This trukk obviously draws from the previous two visually, but there's a few elements I want to highlight. The big shoota is out of a tiny spray bottle, positioned similar to the Mrk 1, but looks better proportionally. The radiator is taken off one of toy cars I'd scrapped, an idea I'd previously had but not used. Meanwhile, I was mindful of some constructive criticism I'd had, and put some more clearly orky visual designs on it. These took the form of crudely recast skull icons and a glyph plate as hub caps. 

 



Painting progressed quickly, although slightly marred by the sort of problem that becomes apparent after spray painting. The wheels were old, and the tires had separated from the hubs in places, prompting some baking soda and super glue to fill the gaps. I was also a little sloppy with the hot glue gun, relying on washes or texture paint to conceal mistakes. I think this short of thing is just more noticeable with this style of vehicle. On the plus side, I took a stab at painting checks on the front number plate. Not good ones, but at least they are there. But, you know, the whole thing came out quite well.

 


I think I have pretty much got the hang of this style of scratch build. But I probably need some Boyz to ride it. You've already seen the prototypes...




Sunday, 14 August 2022

Plamo: The 30 Minute Missions Revernova (Green)

Righty, if I've timed this right, this post will go live on day 3 of TFNation.  About the time where I shall be waking up to the buffet breakfast.




As I have preparations to make and fun to have, I've moved a few things around for today's post. Yes, yes. It's a big, green, somewhat anonymous, grunt. Obviously I have a type.


First, a brief review. While obviously specialising in the field of "big dude, bigger gun", the Revernova is very competent as a kit. Its not quite as remarkable as the Spinatio, but its doing all it chooses to do well. However, at time of writing, there seem to be no dedicated add-on sets for this, just a partsforming combination of a sort with the Guardonova, which I have yet to get. I would say it does not need any extras, but the absence of a melee weapon or spare hands is still an omission. This kit does however bring moving skirt armour to the range, as well as modified hip joints. Otherwise, if you've built a 30MM kit before, you know what you're getting into here. If you haven't? Well, this a great place to start. It's much Dom inspired, and I love the little domed head & collar.



Intended as a palette cleanser between more involved projects, I limited myself to minor weathering effects on this one, and so I don’t have a vast amount to say. I lightly drybrushed with a gun metal to make it look worn, before applying a brown wash to make it look dirty. As an additional flair though, I mixed up some homebrew texture paint and applied it to the feet. It looks good, but it doesn’t stick too the plastic that well.I decided to let my RPG group name him, and thus he is now "Jeff3y McGunn". I regret nothing.



All in all, a good time. Go get one.


 


Sunday, 7 August 2022

Plamo: Ork Trukk Attempt 2 (Scratchbuild, Warhammer 40k)

 


OK, the story so far. As part of my seeming relapse back into wh40k, I've been looking at doing up my Ork army from spares and salvaged parts. I'd decided to scratch build some trukks as a way to minimise the number of Boyz I'd have to make, and for the experience. The prototype went quite well, in that I got a gaming piece out of it and made mistakes I learned from. Today's subject is about what learned from those mistakes. Short version: I did better.



Confident that my basic method was sound, I opted to try again with two adjustments. One, I'd keep this closer to scale by having a modern GW example to hand, and two, I'd put more shapes in the build, so it was less blocky. Towards that latter aim, I took inspiration from historical armoured cars and old trucks, so it would have a turret and a rounded hood. I also had the idea of adding a windbreak to the roof, and I'm happy with the overall effect. It's still a little squarish, but it's not a big obvious block. I'm also pleased with details around the engine and hatches.





I'd also made some quality of life improvements during the build. I stopped using pen lids and instead used the pens, which proved to be a good fit for the wheels I had. As well as wheels, toy cars provided scrap plastic for the flatbed, having an unexpected but usable texture to them. I'd also got the hang of my hole punch pliers for rivets, and was astonished by the revelation that pva glue COULD ACTUALLY STICK RIVETS TO A MODEL! It's not just for kids any more, you just have to let it dry, and then it works as well as super glue in that narrow application. Painting continued in my rough drybrush/stippling style, which maybe is too dirty now, but works.


 

All in all, a quite satisfying project. I just need to do one more, and it's time to get serious about passengers and tank treads. 

 

Work in Progress Pics



Sunday, 31 July 2022

Plamo: Ork Trukk (Scratchbuild, Warhammer 40k)

 


Probably the first real kitbash an average Ork player will have attempted is that the common trukk, the standard greenskin battle taxi. Part of this is due to the old and often forgotten game: Gorkamorka, which encourages such things. For example, consider the "Gubbinz" bag release they did back then, a bunch of sprues and wheels for easy conversion, which is the stuff of legend and absolutely not something GW would like do today. There was also the matter of Gorkamorka truck kit being small and easily found even twenty years later, so people like myself bodged two together. Or if you were cost minded, you'd try rolling a child's toy truck in bitz and then call it a day. Today's project is in the spirit of the latter. Well, I don't want to sell myself short. I'm going for the scratchbuild root, but the spirit is there.

 


So, my thought process was a little like this. I'd tried to work out a few army lists based on what I had in storage, as I would unavoidably want to play at some point, and had come to a few conclusions. The first was that I'd have to paint a load of Boyz, which is half the appeal of Orks, but not something I was hugely looking forward to. My last attempt at painting Ork skin had been disappointing, and I wasn't feeling confident. So, while I was figuring that out, I'd make some trucks, which would also reduce the sheer number of Boyz needed in the end. I'd just make my first and experimental truck with an enclosed cabin. After trawling discount stores, I'd acquired various candidates for truck surgery, but after I'd had them in hand for a while, I decided to start with a purer scratchbuild.




Here, three poundshop toy cars died to provide wheels that were then attached to pen lids as axles, while a toy tractor provided the curved front end. The main Hull was built from a resource I recently discovered, Broadfix Flatpackers, an item more normally used in DIY projects & door fittings & such. These are slabs of plastic about the size of a chocolate bar, with assorted surface detailing to assist installation and cutting. This makes them desirable from a scratch building perspective, and coincidentally also come in a bag for easy converting, equating to a 9p a slab. I'm surprised that more people don't talk about them, if only because a single one forms a near ideal basis for a truck. A happy accident occurred when I decided to make my own rivets rather than just use my usual stick on gems. I acquired some hole punch pliers which can be used on plasticard to create little circles, but trying it on foamcard presented a surprise. The tool could not pierce the foam, but it would leave an imprint like a recessed rivet, which was awesome. I used the pliers to make more conventional rivets too, in conjunction with stick-on gems, and repurposed the leftover plastic for the flatbed. 

 


It was however still a learning process with respects to the wheel base, which still is a bit off. Its also too big, as overall size which crept up as my scratchbuilds are want to do. I can only assume I was visualising one of those big lorries you have to climb, or something the local Warboss likes to drive on weekends. Then again, the stock/official Trukk has a bigger footprint than a Leman Russ battletank, so maybe I'm being too hard on myself. Painting continued in what is now my standard style. I attempted to spice things up with a checkerboard pattern, but it didn't work out, so I painted it over. The tires were painted in Vallejo Glossy Black, before being smothered in homebrew texture paint mud. Things came together then and I'm pleased my scheme works on larger models.



Overall, I'm happy with the paint job and the general vibe, but less with the overall size and proportions. It's absolutely fine as a first try, and as a gaming piece, but the next one will be better.



Work in Progress Pics


 




Sunday, 24 July 2022

Oldhammer: Kan Upcycling

 


This article follows on from this one, where I discuss the salvaging and repainting of some metal Killa Kans. So, with the "factory spec trio"done, I had 4 Kans left to do repaint. Kinda. Even before I cannibalised them for modelling fodder, these were incomplete. I'd got several in an eBay auction in the distant past, lacking numerous bits, which I compensated for with my first conversions. So, this becomes not such a matter of recycling so much as renovation and modernisation. New arms and guns were required for all, as well as a few hatches and power plants. And, if I'm doing that much work, I might as well make it extra.


 

Now, modernising models like these presents a few challenges. Matching styles is one, Orks having been through periodic redesigns, and proportions is another as scale creep is a thing. As I was still using the original legs, I ended up having to extend the shoulder mounts to give new parts the needed clearance, which wasn't ideal. I also had to scrap my initial run of arms as they looked wrong, too gangling and oddly posed. I went back to basics and used smaller lego bits and beads, which worked better, but with one thing or the other, these Kans have ended up stockier than most. I am however quite pleased with the mono eyes, and the klaws, which were mainly made from vegetable tags and EVA foam sheets, which I'd been meaning to try in a project. While this foam material is totally unsuited to structural use, it lends itself easily to curved panels and crude plating. Meanwhile, the leftover Big Shoota from the Deff Dread found a home here, as I scaled back a bit in the name of fun.



Once the unexpectedly lengthy assembly was completed, I obviously started painting, where upon there were some minor difficulties before it all came together. As can happen, painting revealed some imperfections and weak joins. The wrecking ball for example had its chain replaced with wire as the chain had already broken once in antiquity, and why tempt fate? Sadly, it still managed to demand further gluing once painting was underway. It happens, but it is a nuisance. Also, while the paintwork downplays the flaw, I'm not happy with how the elbows turned out, and I'll have to refine that idea further. I relied too much on green stuff, and a few bits of plasticard where probably needed to complete the desired effect. On the positive side, progress definitely accelerated once I got painting. I tried Colour Forge "Trench Brown" for a spray undercoat, which I’m quite happy with, and refined my homebrew texture paint method. Here I used some common or garden "Burnt Umber" craft paint, which worked much better than I expected. Brown seems to be a colour you can go cheap on... 

 


Nitpicks aside, I'm quite happy with how these turned out. My painting technique seems largely perfected, at least in the realm of "tableworthy", and I am now confident in my skills as a scratch-builder. However, having done 11 ork walkers in rapid succession, it's time to take on a fresh challenge.



Work in Progress Pics



Sunday, 17 July 2022

Transformers: Siege Hotlink is Something That Exists


So when the largely middling Netflix Cartoon based on the War for Cybertron: Siege toyline aired, Siege proper had ended and Earthrise was already a thing, prompting a run of exclusive toys. These featured alleged more cartoon accurate colour schemes, although it's probably more accurate to describe them more enthusiastic paint jobs. These doubled-down on the grime and wear motifs that many had disliked about Siege, and this premium paintwork was the justification for a higher price. These exclusives varied from the desirable to the unneeded, the very obscure, i.e. today's subject. As exclusives go, they weren't super hard to find, scalpers notwithstanding, as a retailer in each major region carried them. Today's subject is the Japanese version, and the phrase "Japanese Exclusive Transformer" has historically been the subject of much fervently irrational desire. Not so much this case; Takaratomy does still occasionally do its own thing, like masterpieces, but mainly they just re-release stuff. Apparently, not everyone got the memo, as this was reduced from 55 to 25 quid by a specialist toy supplier. Good if you're a completionist, I suppose. Or if, like myself, you saw an inexpensive indulgence, and a chance to try something you passed on at the time. As to whom Hotlink is, and why he is? Well, he's a Seeker, one of the army of Starscream repaints that were used to fill crowd scenes in the 80's cartoon, and subsequently named in later fiction. Hotlink appeared in episode 1 and while he had a gimmick I'll get to, he's a blank slate. I suspect the only reason why he's here is that they were saving the Coneheads for Earthrise, and they'd done the similarly obscure Rainmakers as a three pack. He had a Botcon toy under similar circumstances and a few appearances since, but as lore goes, he's a niche within a niche. He didn’t even have a name until decades after the fact. Even the paint job here is taking liberties, as Hotlink more of a uniform purple and grey on screen, whereas this toy edges into Skywarp territory. I’ve seen at least one person repaint this into Skywarp because that toy is harder to find. On a conceptual level then, this is largely harmless exclusive; its not taking a popular guy out of circulation, Earthrise, I’m looking at you, and as its so obscure, it can afford to mix things up a bit.




Now, the siege Seeker mould got some well-earned criticism at the time due to its engineering. Its basically a shellformer, where robot form balls up, and is concealed by the backpack. I'd compare it to something out of the Gundam franchise, one of its function over form mecha where the transformation is about adding utility, rather than passing for a jet. Something along the lines of the Gundam Airmaster, perhaps? My example was also suffering from some spotty QC which prompted the use of a craft knife to ease a transformation joint and general touching up. Not great, but also not unexpected given the price and inevitable mould degradation. I have mixed feelings about this design approach, as I have pilloried certain Earthrise toys for doing similar, and objectively it's flawed. The difference is, I suppose, is that it feels actual creativity was used to catch the spirit of something, rather than simply a lack of imagination. If you're gonna cheat, cheat to create an alien attack polygon. Don't cheat to create a car. Visually, the jet has a lot of moulded detail, and many have made the comparison with the Colonial Vipers from Battlestar Galactica. Its certainly got that 80’s, real model, universal greebly vibe going on. What’s specific to Hotlink is the colours, a transition of black to purple to lavender, with orange highlights. There’s multiple tones going on, with both plastic and paint, putting me in the gentle use of an airbrush. Its a good scheme. Functionally: the tetra-jet isn’t doing too much, but you can have fun with blast affects attached to the thrusters, and you end up with a total of 6 under-wing mounts for the null rays.

 

The robot mode attempts the same trick, but its not as unified, and generally comes across as darker in the extremities. This draws the eyes to the torso, with his orange faux not-cockpit and lavender codpiece, which is a sentence, but the overall affect is pretty good. This is also where the base mould starts to shine, because there’s numerous little touches that suggest the time they saved on engineering to make things a little nicer. There’s notably good movement at the shoulders and knees, with two points of articulation for each wing. If you get a flight stand for this chap, he’ll look great, and he’s fully in the Siege play pattern, so he can carry a lot of guns. The general sort of Underbase Saga, real model, greebling also continues, and the eyes are light-piped red. I acknowledge the backpack as the beginning and end of all this toy’s design problems, but they did kinda nail the robot mode, with good posability and presence. I don’t think I would army build this mould, but I will say its got more appeal than I thought.

 


We now come to the unique selling point of both Hotlink and the set in general: flamethrowers. Hotlink’s one claim to fame is that in the first ever episode of the Transformers cartoon, he tried to trap Wheeljack and Bumblebee in a ring of fire. It didn’t work, but, I say again, flamethrowers. He’s got two little battlemaster chaps to represent this, Heartburn & Heatstroke, so, yes, he dual-wields flamethrowers like a goddamn Redemptionist. Both are recolours of the Blowpipe mould, and are functionally identical, and by omitting half of the blast effect, they now spurt fire. As my tone may have implied, I find this rather fun, but possibly the execution isn’t great. In what I assume is an attempt to more closely match that one scene, both are in a light blue, which doesn’t really work. Maybe they would have been better in some other tone, but this mould was used 7 other times, so maybe all the good colours were taken…

 

 


My point? Only that Hotlink etc are something that exists. And, sometimes, a mould can surprise you.